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The Chaldean Legacy - Book Two of the Disciples of Cassini Trilogy (Hardcover): Penny de Byl The Chaldean Legacy - Book Two of the Disciples of Cassini Trilogy (Hardcover)
Penny de Byl
R569 Discovery Miles 5 690 Ships in 12 - 17 working days
Lost Souls - Book One of the Disciples of Cassini Trilogy (Hardcover): Penny de Byl Lost Souls - Book One of the Disciples of Cassini Trilogy (Hardcover)
Penny de Byl
R563 Discovery Miles 5 630 Ships in 12 - 17 working days
White Clay Gods - Book Three of The Disciples of Cassini Trilogy (Hardcover): Penny de Byl White Clay Gods - Book Three of The Disciples of Cassini Trilogy (Hardcover)
Penny de Byl
R722 Discovery Miles 7 220 Ships in 12 - 17 working days
Holistic Game Development with Unity - An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming... Holistic Game Development with Unity - An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming (Paperback, 3rd edition)
Penny de Byl
R1,522 Discovery Miles 15 220 Ships in 12 - 17 working days

Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity. Reworked for C# and Unity 2018 & 2019, and bursting with images and tutorials, Penny de Byl's Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development with Unity includes new coverage on Augmented Reality, Networking, and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forums and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl's third edition for Unity game development. Key features: Art and programming in Unity, the only one-stop shop for individual developers and small teams looking to tackle both tasks. Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets. Revised to cover the Unity game engine versions 2018 and 2019. New coverage of Nav Meshes, Augmented Reality, Mobile Builds and Mecanim. An introduction to essential two- and three-dimensional mathematical and physics concepts. A portfolio of royalty free reusable game mechanics. Revamped and expanded accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Additional challenge questions and lesson plans are available online for an enhanced learning experience.

Holistic Game Development with Unity - An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming... Holistic Game Development with Unity - An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming (Hardcover, 3rd edition)
Penny de Byl
R3,871 R3,673 Discovery Miles 36 730 Save R198 (5%) Ships in 12 - 17 working days

Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity. Reworked for C# and Unity 2018 & 2019, and bursting with images and tutorials, Penny de Byl's Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development with Unity includes new coverage on Augmented Reality, Networking, and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forums and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl's third edition for Unity game development. Key features: Art and programming in Unity, the only one-stop shop for individual developers and small teams looking to tackle both tasks. Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets. Revised to cover the Unity game engine versions 2018 and 2019. New coverage of Nav Meshes, Augmented Reality, Mobile Builds and Mecanim. An introduction to essential two- and three-dimensional mathematical and physics concepts. A portfolio of royalty free reusable game mechanics. Revamped and expanded accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Additional challenge questions and lesson plans are available online for an enhanced learning experience.

Mathematics for Game Programming and Computer Graphics - Explore the essential mathematics for creating, rendering, and... Mathematics for Game Programming and Computer Graphics - Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments (Paperback)
Penny de Byl
R1,334 Discovery Miles 13 340 Ships in 10 - 15 working days

A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features * Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations * Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL * Develop vertex and fragment shaders in OpenGL shader language to speed up rendering Book Description Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting "back to the basics" of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines. What you will learn * Get up and running with Python, Pycharm, Pygame, and PyOpenGL * Experiment with different graphics API drawing commands * Review basic trigonometry and how it's important in 3D environments * Apply vectors and matrices to move, orient, and scale 3D objects * Render 3D objects with textures, colors, shading, and lighting * Work with vertex shaders for faster GPU-based rendering Who This Book Is For This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book. Table of Contents * Hello Graphics Window: You're on your way * Let's Start Drawing * Line Plotting Pixel by Pixel * Graphics and Game Engine Components * Let's Light it Up! * Updating and Drawing the Graphics Environment * Interactions with the Keyboard and Mouse for Dynamic Graphics Programs * Reviewing Our Knowledge of Triangles * Practicing Vector Essentials * Getting acquainted with Lines, Rays and Normals * Manipulating the Light and Texture of Triangles * Mastering Affine Transformations * Understanding the Importance of Matrices * Working with coordinate Spaces * Navigating the view space * Rotating with Quaternions * Vertex and fragment shading * Customizing the Render Pipeline * Rendering Visual Realism Like a Pro

Lost Souls - Book One of the The Disciples of Cassini Trilogy (Paperback): Kayleen Wood Lost Souls - Book One of the The Disciples of Cassini Trilogy (Paperback)
Kayleen Wood; Penny de Byl
R462 Discovery Miles 4 620 Ships in 10 - 15 working days
The Chaldean Legacy - Book Two of the Disciples of Cassini Trilogy (Paperback): Kayleen Wood The Chaldean Legacy - Book Two of the Disciples of Cassini Trilogy (Paperback)
Kayleen Wood; Penny de Byl
R475 Discovery Miles 4 750 Ships in 10 - 15 working days
The Chaldean Legacy - Book Two of the Disciples of Cassini Trilogy (Paperback): Penny de Byl The Chaldean Legacy - Book Two of the Disciples of Cassini Trilogy (Paperback)
Penny de Byl
R537 Discovery Miles 5 370 Ships in 10 - 15 working days
Lost Souls - Book One of the Disciples of Cassini Trilogy (Paperback): Penny de Byl Lost Souls - Book One of the Disciples of Cassini Trilogy (Paperback)
Penny de Byl
R523 Discovery Miles 5 230 Ships in 10 - 15 working days
Revoked (Paperback): Penny de Byl Revoked (Paperback)
Penny de Byl
R475 Discovery Miles 4 750 Ships in 10 - 15 working days
White Clay Gods - Book Three of the Disciples of Cassini Trilogy (Paperback): Kayleen Wood White Clay Gods - Book Three of the Disciples of Cassini Trilogy (Paperback)
Kayleen Wood; Penny de Byl
R483 Discovery Miles 4 830 Ships in 10 - 15 working days
White Clay Gods - Book Three of The Disciples of Cassini Trilogy (Paperback): Penny de Byl White Clay Gods - Book Three of The Disciples of Cassini Trilogy (Paperback)
Penny de Byl
R653 Discovery Miles 6 530 Ships in 10 - 15 working days
Holistic Mobile Game Development with Unity (Paperback): Penny de Byl Holistic Mobile Game Development with Unity (Paperback)
Penny de Byl
R1,545 Discovery Miles 15 450 Ships in 12 - 17 working days

Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android Games

Master mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, "Unity." By using Penny de Byl s holistic method, you will learn about the principles of art, design, and code and gain multidisciplinary skills needed to succeed in the independent mobile games industry. In addition, hands-on exercises will help you throughout the process from design to publication in the Apple App Store and Google Play Store.

  • Over 70 practical step-by-step exercises recreating the game mechanics of contemporary mobile games, including "Angry Birds," "Temple Run," "Year Walk," "Minecraft," "Curiosity Cube," "Fruit Ninja, " and more.
  • Design principles, art, and programming in unison the one-stop shop for indie developers requiring interdisciplinary skills in their small teams.
  • An introduction to essential two- and three-dimensional mathematics, geometry and physics concepts.
  • A portfolio of royalty free reusable game mechanics and assets.
  • Accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and teaching resources. Challenge questions and lesson plans are available online for an enhanced learning experience.
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