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Master game design and digital art principles simultaneously with
this all-in-one guide to creating games in the cutting-edge game
engine Unity. Reworked for C# and Unity 2018 & 2019, and
bursting with images and tutorials, Penny de Byl's Holistic Game
Development with Unity will help the reader gain the
multidisciplinary skills needed to succeed in the independent game
industry. Holistic Game Development with Unity includes new
coverage on Augmented Reality, Networking, and Virtual Reality such
as the Oculus Rift. Supplementary material, including instructional
videos, discussion forums and art assets are provided in the
companion website located at www.holistic3d.com. Learn to combine
the beauty of art and the functionality of programming in de Byl's
third edition for Unity game development. Key features: Art and
programming in Unity, the only one-stop shop for individual
developers and small teams looking to tackle both tasks. Proven
step-by-step tutorials show you how to design and structure an
entire game in Unity with art assets. Revised to cover the Unity
game engine versions 2018 and 2019. New coverage of Nav Meshes,
Augmented Reality, Mobile Builds and Mecanim. An introduction to
essential two- and three-dimensional mathematical and physics
concepts. A portfolio of royalty free reusable game mechanics.
Revamped and expanded accompanying website, www.holistic3d.com,
features project source code, instructional videos, art assets,
author blog, and discussion forums. Additional challenge questions
and lesson plans are available online for an enhanced learning
experience.
Master game design and digital art principles simultaneously with
this all-in-one guide to creating games in the cutting-edge game
engine Unity. Reworked for C# and Unity 2018 & 2019, and
bursting with images and tutorials, Penny de Byl's Holistic Game
Development with Unity will help the reader gain the
multidisciplinary skills needed to succeed in the independent game
industry. Holistic Game Development with Unity includes new
coverage on Augmented Reality, Networking, and Virtual Reality such
as the Oculus Rift. Supplementary material, including instructional
videos, discussion forums and art assets are provided in the
companion website located at www.holistic3d.com. Learn to combine
the beauty of art and the functionality of programming in de Byl's
third edition for Unity game development. Key features: Art and
programming in Unity, the only one-stop shop for individual
developers and small teams looking to tackle both tasks. Proven
step-by-step tutorials show you how to design and structure an
entire game in Unity with art assets. Revised to cover the Unity
game engine versions 2018 and 2019. New coverage of Nav Meshes,
Augmented Reality, Mobile Builds and Mecanim. An introduction to
essential two- and three-dimensional mathematical and physics
concepts. A portfolio of royalty free reusable game mechanics.
Revamped and expanded accompanying website, www.holistic3d.com,
features project source code, instructional videos, art assets,
author blog, and discussion forums. Additional challenge questions
and lesson plans are available online for an enhanced learning
experience.
A comprehensive guide to learning fundamental 3D mathematical
principles used in games and computer graphics by example Key
Features * Get acquainted with the essential mathematics needed to
describe, simulate, and render 3D creations * Construct and
manipulate 3D animated environments using Python, Pygame, and
PyOpenGL * Develop vertex and fragment shaders in OpenGL shader
language to speed up rendering Book Description Mathematics is an
essential skill when it comes to graphics and game development,
particularly if you want to understand the generation of real-time
computer graphics and the manipulation of objects and environments
in a detailed way. Python, together with Pygame and PyOpenGL,
provides you with the opportunity to explore these features under
the hood, revealing how computers generate and manipulate 3D
environments. Mathematics for Game Programming and Computer
Graphics is an exhaustive guide to getting "back to the basics" of
mathematics, using a series of problem-based, practical exercises
to explore ideas around drawing graphic lines and shapes, applying
vectors and vertices, constructing and rendering meshes, and
working with vertex shaders. By leveraging Python, Pygame, and
PyOpenGL, you'll be able to create your own mathematics-based
engine and API that will be used throughout to build applications.
By the end of this graphics focussed book, you'll have gained a
thorough understanding of how essential mathematics is for
creating, rendering, and manipulating 3D virtual environments and
know the secrets behind today's top graphics and game engines. What
you will learn * Get up and running with Python, Pycharm, Pygame,
and PyOpenGL * Experiment with different graphics API drawing
commands * Review basic trigonometry and how it's important in 3D
environments * Apply vectors and matrices to move, orient, and
scale 3D objects * Render 3D objects with textures, colors,
shading, and lighting * Work with vertex shaders for faster
GPU-based rendering Who This Book Is For This book is for
programmers who want to enhance their 3D mathematics skills
relating to computer graphics and computer games. Knowledge of high
school-level mathematics and a working understanding in an
object-orientated language is needed to grasp the contents present
in this book. Table of Contents * Hello Graphics Window: You're on
your way * Let's Start Drawing * Line Plotting Pixel by Pixel *
Graphics and Game Engine Components * Let's Light it Up! * Updating
and Drawing the Graphics Environment * Interactions with the
Keyboard and Mouse for Dynamic Graphics Programs * Reviewing Our
Knowledge of Triangles * Practicing Vector Essentials * Getting
acquainted with Lines, Rays and Normals * Manipulating the Light
and Texture of Triangles * Mastering Affine Transformations *
Understanding the Importance of Matrices * Working with coordinate
Spaces * Navigating the view space * Rotating with Quaternions *
Vertex and fragment shading * Customizing the Render Pipeline *
Rendering Visual Realism Like a Pro
Holistic Mobile Game Development with Unity: An All-In-One Guide
to Implementing Mechanics, Art Design and Programming for iOS and
Android Games
Master mobile game design and development in this all-in-one
guide to creating iOS and Android games in the cutting-edge game
engine, "Unity." By using Penny de Byl s holistic method, you will
learn about the principles of art, design, and code and gain
multidisciplinary skills needed to succeed in the independent
mobile games industry. In addition, hands-on exercises will help
you throughout the process from design to publication in the Apple
App Store and Google Play Store.
- Over 70 practical step-by-step exercises recreating the game
mechanics of contemporary mobile games, including "Angry Birds,"
"Temple Run," "Year Walk," "Minecraft," "Curiosity Cube," "Fruit
Ninja, " and more.
- Design principles, art, and programming in unison the one-stop
shop for indie developers requiring interdisciplinary skills in
their small teams.
- An introduction to essential two- and three-dimensional
mathematics, geometry and physics concepts.
- A portfolio of royalty free reusable game mechanics and
assets.
- Accompanying website, www.holistic3d.com, features project
source code, instructional videos, art assets, author blog, and
teaching resources. Challenge questions and lesson plans are
available online for an enhanced learning experience.
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