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Bayesian Methods for Interaction and Design (Paperback): John H Williamson, Antti Oulasvirta, Per Ola Kristensson, Nikola... Bayesian Methods for Interaction and Design (Paperback)
John H Williamson, Antti Oulasvirta, Per Ola Kristensson, Nikola Banovic
R1,054 Discovery Miles 10 540 Ships in 12 - 17 working days

Intended for researchers and practitioners in interaction design, this book shows how Bayesian models can be brought to bear on problems of interface design and user modelling. It introduces and motivates Bayesian modelling and illustrates how powerful these ideas can be in thinking about human-computer interaction, especially in representing and manipulating uncertainty. Bayesian methods are increasingly practical as computational tools to implement them become more widely available, and offer a principled foundation to reason about interaction design. The book opens with a self-contained tutorial on Bayesian concepts and their practical implementation, tailored for the background and needs of interaction designers. The contributed chapters cover the use of Bayesian probabilistic modelling in a diverse set of applications, including improving pointing-based interfaces; efficient text entry using modern language models; advanced interface design using cutting-edge techniques in Bayesian optimisation; and Bayesian approaches to modelling the cognitive processes of users.

Bayesian Methods for Interaction and Design (Hardcover): John H Williamson, Antti Oulasvirta, Per Ola Kristensson, Nikola... Bayesian Methods for Interaction and Design (Hardcover)
John H Williamson, Antti Oulasvirta, Per Ola Kristensson, Nikola Banovic
R3,066 R2,524 Discovery Miles 25 240 Save R542 (18%) Ships in 12 - 17 working days

Intended for researchers and practitioners in interaction design, this book shows how Bayesian models can be brought to bear on problems of interface design and user modelling. It introduces and motivates Bayesian modelling and illustrates how powerful these ideas can be in thinking about human-computer interaction, especially in representing and manipulating uncertainty. Bayesian methods are increasingly practical as computational tools to implement them become more widely available, and offer a principled foundation to reason about interaction design. The book opens with a self-contained tutorial on Bayesian concepts and their practical implementation, tailored for the background and needs of interaction designers. The contributed chapters cover the use of Bayesian probabilistic modelling in a diverse set of applications, including improving pointing-based interfaces; efficient text entry using modern language models; advanced interface design using cutting-edge techniques in Bayesian optimisation; and Bayesian approaches to modelling the cognitive processes of users.

Human-Computer Interaction in Industry - A Systematic Review on the Applicability and Value-added of Operator Assistance... Human-Computer Interaction in Industry - A Systematic Review on the Applicability and Value-added of Operator Assistance Systems (Paperback)
Mirco Moencks, Elisa Roth, Thomas Bohne, Per Ola Kristensson
R2,219 Discovery Miles 22 190 Ships in 10 - 15 working days

We live in a manufactured world and the manufacturing and production industry is one of the primary sources of economic prosperity for most countries. Industries strive to produce the right goods for the right customer at the right time, location, quantity, quality, and cost. In addition to this overarching objective, they are faced with a set of challenges such as meeting increased customer requirements, increasing complexity of products and supply chains, ensuring machine and workforce productivity, and empowering the workforce by creating opportunities for training and lifelong learning. To meet these challenges organizations have leveraged technologies in production systems since the beginning of industrialization. In the 1960s, two approaches to improve production emerged: automation and augmentation. Until recently, physical and mechanical automation dominated industrial research. However, with the emergence of the Fourth Industrial Revolution, the potential of Human-Computer Interaction (HCI) serving a transformative role in manufacturing has gained significant interest and relevance in industry. Where full automation is ineffective or infeasible, Operator Assistance Systems (OAS) can augment workers' cognitive or physical capabilities. In this monograph, the authors frame OAS as a subset of HCI systems designed for the purpose of workforce augmentation in production systems. However, while OAS are anticipated to address key needs in industry, a challenge for both OAS researchers and industrial practitioners is to identify the most promising applications of OAS and justify them from a value-added perspective. This monograph addresses the challenges in OAS by presenting a systematic literature review revealing 11 application areas for OAS and 12 approaches for assessing the value-added of OAS. The authors also discuss implications for OAS, with a particular focus on integration in industry.

Computational Interaction (Hardcover): Antti Oulasvirta, Per Ola Kristensson, Xiaojun Bi, Andrew Howes Computational Interaction (Hardcover)
Antti Oulasvirta, Per Ola Kristensson, Xiaojun Bi, Andrew Howes
R3,244 Discovery Miles 32 440 Ships in 12 - 17 working days

This book presents computational interaction as an approach to explaining and enhancing the interaction between humans and information technology. Computational interaction applies abstraction, automation, and analysis to inform our understanding of the structure of interaction and also to inform the design of the software that drives new and exciting human-computer interfaces. The methods of computational interaction allow, for example, designers to identify user interfaces that are optimal against some objective criteria. They also allow software engineers to build interactive systems that adapt their behaviour to better suit individual capacities and preferences. Embedded in an iterative design process, computational interaction has the potential to complement human strengths and provide methods for generating inspiring and elegant designs. Computational interaction does not exclude the messy and complicated behaviour of humans, rather it embraces it by, for example, using models that are sensitive to uncertainty and that capture subtle variations between individual users. It also promotes the idea that there are many aspects of interaction that can be augmented by algorithms. This book introduces computational interaction design to the reader by exploring a wide range of computational interaction techniques, strategies and methods. It explains how techniques such as optimisation, economic modelling, machine learning, control theory, formal methods, cognitive models and statistical language processing can be used to model interaction and design more expressive, efficient and versatile interaction.

Computational Interaction (Paperback): Antti Oulasvirta, Per Ola Kristensson, Xiaojun Bi, Andrew Howes Computational Interaction (Paperback)
Antti Oulasvirta, Per Ola Kristensson, Xiaojun Bi, Andrew Howes
R1,710 Discovery Miles 17 100 Ships in 12 - 17 working days

This book presents computational interaction as an approach to explaining and enhancing the interaction between humans and information technology. Computational interaction applies abstraction, automation, and analysis to inform our understanding of the structure of interaction and also to inform the design of the software that drives new and exciting human-computer interfaces. The methods of computational interaction allow, for example, designers to identify user interfaces that are optimal against some objective criteria. They also allow software engineers to build interactive systems that adapt their behaviour to better suit individual capacities and preferences. Embedded in an iterative design process, computational interaction has the potential to complement human strengths and provide methods for generating inspiring and elegant designs. Computational interaction does not exclude the messy and complicated behaviour of humans, rather it embraces it by, for example, using models that are sensitive to uncertainty and that capture subtle variations between individual users. It also promotes the idea that there are many aspects of interaction that can be augmented by algorithms. This book introduces computational interaction design to the reader by exploring a wide range of computational interaction techniques, strategies and methods. It explains how techniques such as optimisation, economic modelling, machine learning, control theory, formal methods, cognitive models and statistical language processing can be used to model interaction and design more expressive, efficient and versatile interaction.

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