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Investigates theoretically and empirically what it means to design
technological artefacts while embracing the large number of
practices which practitioners engage with when handling
technologies. The authors discusses the fields of design and
sociomateriality through their shared interests towards the basic
nature of work, collaboration, organization, technology, and human
agency, striving to make the debates and concepts originating in
each field accessible to each other, and thus moving
sociomateriality closer to the practical concerns of design and
providing a useful analytical toolbox to information system
designers and field researchers alike. Sociomaterial-Design:
Bounding Technologies in Practice takes on the challenge of
redefining design practices through insights from the emerging
debate on sociomateriality. It does so by bringing forward a
comparative examination of two longitudinal ethnographic studies of
the practices within two emergency departments - one in Canada and
one in the United States of America. A particular focus is placed
upon the use of current collaborative artefacts within the
emergency departments and the transformation into digital artefacts
through design.
Investigates theoretically and empirically what it means to design
technological artefacts while embracing the large number of
practices which practitioners engage with when handling
technologies. The authors discusses the fields of design and
sociomateriality through their shared interests towards the basic
nature of work, collaboration, organization, technology, and human
agency, striving to make the debates and concepts originating in
each field accessible to each other, and thus moving
sociomateriality closer to the practical concerns of design and
providing a useful analytical toolbox to information system
designers and field researchers alike. Sociomaterial-Design:
Bounding Technologies in Practice takes on the challenge of
redefining design practices through insights from the emerging
debate on sociomateriality. It does so by bringing forward a
comparative examination of two longitudinal ethnographic studies of
the practices within two emergency departments - one in Canada and
one in the United States of America. A particular focus is placed
upon the use of current collaborative artefacts within the
emergency departments and the transformation into digital artefacts
through design.
This is an open access book that covers the complete set of
experiences and results of the FemTech.dk research which we have
had conducted between 2016-2021 - from initiate idea to societal
communication. Diversity in Computer Science: Design Artefacts for
Equity and Inclusion presents and documents the principles,
results, and learnings behind the research initiative FemTech.dk,
which was created in 2016 and continues today as an important part
of the Department of Computer Science at the University of
Copenhagen's strategic development for years to come. FemTech.dk
was created in 2016 to engage with research within gender and
diversity and to explore the role of gender equity as part of
digital technology design and development. FemTech.dk considers how
and why computer science as a field and profession in Denmark has
such a distinct unbalanced gender representation in the 21st
century. This book is also the story of how we (the authors) as
computer science researchers embarked on a journey to engage with a
new research field - equity and gender in computing - about which
we had only sporadic knowledge when we began. We refer here to
equity and gender in computing as a research field - but in
reality, this research field is a multiplicity of entangled paths,
concepts, and directions that forms important and critical insights
about society, gender, politics, and infrastructures which are
published in different venues and often have very different sets of
criteria, values, and assumptions. Thus, part of our journey is
also to learn and engage with all these different streams of
research, concepts, and theoretical approaches and, through these
engagements, to identify and develop our own theoretical platform,
which has a foundation in our research backgrounds in
Human-Computer Interaction broadly - and Interaction Design &
Computer Supported Cooperative Work specifically.
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