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A collection of Mythras rules for combat, conflict and character
creation and much more.
Parallel Lines is a collection of eight very different scenarios
set in seven very different versions of Earth. Each mission is
self-contained, but the collection can be played as a complete
campaign with the characters forming an elite team in Valhalla's
Mjollnir Section.The adventures include the Salem Witch Trials, a
post-apocalyptic Camargue, an Orwellian Britain, epic journeys by
airship and Trans-Siberian Express, a voyage to the bottom of the
sea, an investigation through the streets of a disintegrating
Edinburgh, and a murder hunt through a dystopian London.Packed with
wild ideas and creative locations, along with dozens of colourful
NPCs (and some distinctly weird ones), Parallel Lines is
transplanar adventuring at its very best.Parallel Lines requires
access to both Luther Arkwright: Roleplaying Across the Parallels
and Mythras for full enjoyment.
Vous desirez vivre des aventures passionnantes dans des univers
varies? Mythras est un jeu de role detaille et flexible qui
repondra a vos attentes.QUI SEREZ-VOUS ?Un guerrier ruse? Un voleur
habile ? Un sorcier sans scrupules ? Un agent des dieux ? Grace a
un systeme de competences particulierement souple, vous pouvez
definir librement votre personnage.D'OU VENEZ VOUS ?Etes-vous un
citadin accoutume au confort ? Un nomade des steppes suivant la
transhumance de ses troupeaux ? Un barbare habitue a piller ses
voisins et a subir les caprices des Dieux ? L'origine de votre
personnage influence sa culture et ses savoir-faire.EN QUOI
CROYEZ-VOUS ?Adorez-vous le terrible dieu de la guerre ?
Respectez-vous les enseignements des esprits ancestraux ? Avez-vous
choisi de suivre votre propre chemin vers l'illumination ?
Preferez-vous la puissance noire de la sorcellerie ? Les croyances
de votre personnage faconneront sa magie et sa destinee.QUE
FEREZ-VOUS ?Vous avez envie de vous inspirer des peplums ou des
classiques du medieval-fantastique ? Vous voulez mettre en scene
des combats spectaculaires ou une enquete complexe ? Mythras vous
fournit tout le necessaire pour donner corps a vos idees.MYTHRAS,
LE COMPAGNON DE VOTRE IMAGINATIONUne creation de personnages
fouillee ;Un systeme de combat innovant ;Cinq types de magie ;Des
montres et creatures issus des mythes et des legendes ;De nombreux
conseils pour les maitres de jeu.Savourez les regles, preparez vos
des, reunissez vos amis, et partez a l'aventure !
Not one Earth, but an infinity of them, existing in parallel
continua, their own paths, own histories, own futures, own
mistakes. Most are unaware of the existence of a multiverse; but
some parallels know that Earth is not alone, but mirrored.ZeroZero
knows. It watches the parallels, ensures their stability. ZeroZero
knows that instability spreads like a disease, infecting each
parallel until a critical mass is reached and cataclysm is
guaranteed.The Disruptors know. And they are intent on subverting
the multiverse for their own ends, to destabilise countries,
instigate wars, bring about destruction.The Valhalla Project was
established to stop the Disruptors; to uncover their plans,
identify their agents, and eliminate them. Their best agent is
Luther Arkwright, unique in the multiverse, a powerful psychic, but
himself unstable. Arkwright does not work alone. There are others.
You.Based on Bryan Talbot's acclaimed graphic novels,Luther
Arkwright: Roleplaying Across the Parallelsis a Mythras supplement
introducing the Arkwright multiverse and all the rules needed for
adventuring in countless parallel dimensions. This book contains
game rules for contemporary character creation, psionics,
technology, firearms, vehicles and more!
A Gift From Shamash is a complete scenario for Mythras Imperative
and Mythras. Compatible with supplements such as Luther Arkwright
and M-Space, the adventure includes background history, deckplans,
campaign expansion guidance and marine creation notes for the
United Nations Solar Navy marine characters. The scenario also
includes 15 pregenerated marines and navy personnel for immediate
play.
Imagine a land of dark, sweltering jungles filled with nameless
monstrosities and savage reptilian head-hunters... hacking through
thick undergrowth to uncover forgotten overgrown ruins filled with
glittering treasures... discovering mysterious cities of gold
hidden high up between the sheer mountain peaks, filled with foul
sorceries... uncovering ancient temples still used by secretive
cults to practice their abhorrent sacrifices... and worse still, if
those gods arose as titanic beasts beyond mortal comprehension, to
destroy those that dare despoil their worshippers...Then imagine
you've arrived, shipwrecked or magically transported, to this
tropical hell and that there is no escape.Welcome to the horror of
Monster Island!Monster Island is a fully detailed sandbox setting
which can be used in almost any existing campaign, from Swords
& Sorcery through to 1930's Two Fisted Pulp. It contains enough
material to run a game for years, including: An examination of the
native cultures, their strange habits and unsettling magical
practices Almost a hundred new creatures, plants and spirits to use
in any Mythras campaign Comprehensive tables for encounters, random
events, poisons, diseases, treasures and the like New spells,
miracles and fully defined cults for those that wish to dabble in
the dark arts Several dozen places of interest, half of which have
been fully detailed for immediate play Countless plot hooks and
scenario ideas, as well as guidance on how to incorporate Monster
Island into an existing campaignWith its foetid secrets and gritty
adventure, the comprehensive content of Monster Island is
guaranteed to inspire any Game Master. Delve back to a time of
classic Sword & Sorcery with priceless jewels, fierce dinosaurs
and dark horror!Comes complete with a separate full colour map of
the Island.
A historical supplement for Mythras. Welcome the birth of the Roman
Republic, and follow it through to its murderous end, on a
tumultuous ride through some of its most turbulent history.Mythic
Rome encapsulates the dark and gritty past, allowing players to
take part in the founding of Rome: as a bandit on the Tiber; to
overthrow the tyrannical Seven Kings; conquer the rival Etruscan
city states; watch the city be sacked by Gauls; battle Hannibal
during the Punic Wars; take part in the malevolent Bacchanalian
conspiracy; fight alongside Spartacus or against him; or choose
sides during the civil war between Caesar and Pompey.This
invaluable book contains rules for everything from political
standing to chariot racing, along with comprehensive Roman careers
and guides for the weapons, armour and combat styles of Rome's
legions and her enemies. Also included are obscure supernatural
creatures and new magic systems to reflect the way magic works from
the perspective of the Romans themselves.Continuing the quality and
historical depth of the Design Mechanism's Mythic series, Mythic
Rome stands as one of the best historical roleplaying supplements
of all time, describing in intricate detail every aspect of
everyday Roman life. Indeed, this book is packed with quotations
written during the last days of the Republic, revealing shocking
details of Rome the eternal city... a shining pinnacle of
civilisation built upon a grisly foundation of crime, superstition,
war and treachery.Mythic Rome is not a stand-alone game. You will
need the Mythras rules to make full use of the content.
Classic Fantasy brings Old School dungeon crawls to the Mythras
rules. This book contains everything you need to emulate the fun of
class and level-based adventuring, against the classic coterie of
monsters, with the classic armoury of spells! If you've ever wanted
to convert those old dungeon modules to a d100 system, then Classic
Fantasy is for you.Packed with information and new rules additions,
Classic Fantasy features a different approach to character creation
based on classes such as the bard, cavalier, fighter, magic user,
paladin and thief. Choose your race - human or demi-human - and
then customize according to class, race and personal preference. If
you're a magic user or cleric, the new magic rules for Arcane and
Divine spells take the old staples such as Magic Missile, Charm,
Fireball and more, and tailor them for the nuances of the Mythras
system.For the more combat-oriented, the Classic Fantasy rules
provide detailed miniatures-based combat adaptations for the
traditional battle-board, complete with guidance on facings,
positioning, and handling detailed movement.And of course, no book
like this would be complete without monsters to kill and treasure
to take! All the old favourites are accounted for, from Basilisks
to Displacer Beasts, Grey Ooze to Gelatinous Masses, Kobolds,
Gnolls, Hobgoblins and more. Forty pages of treasure and magic
items helps you equip even the deepest dungeon with enough loot to
satisfy the keenest adventuring party.
Everything you need for fabulous roleplaying adventure is contained
in a single volume that has been designed foranygenre of fantasy.
The game retains all the key concepts and hallmarks of its earlier
versions, but requires no familiarity with the previous editions.In
Mythras your characters are defined by their culture, career,
community, background, comrades, skills, magic and cults.
Progression is through skill advancement - not levels or similarly
abstract concepts. As your characters adventure and quest, their
capabilities improve and their relationships deepen and strengthen.
Players and Games Masters have complete flexibility over what can
be achieved, and the way characters develop is entirely dependent
on choices players make, depending on their characters' aspirations
and motivations.Games Masters receive a huge amount of support
through the Mythras rules. All the concepts and game mechanics are
explained clearly with options and considerations explored and
presented for ease of use. You need only this rulebook for many
years of exciting and imaginative play.
Explore Combat Special Effects in your Mythras games in new
exciting ways. Mythras Combat Cards offers a new way for handling
Combat Special Effects in your Mythras games. Each card describes a
specific effect, along with an evocative illustration to help
visualise the action. Players and Games Masters can hold either a
full deck, or simply choose a hand reflecting favoured or
appropriate effects as needed. Each card is colour coded to show if
it is offensive, defensive, or both, and easy to understand icons
show appropriate weapons and other modifiers, such as if an effect
is Critical only. Also provided are cards representing Luck and
Action Points, plus markers for different combat conditions.Each
deck of cards comes with a free PDF instruction guide which can be
downloaded instantly. Please note if you buy the cards elsewhere
(from another vendor) you will need to create an account on the
Aeon Games website and then contact us directly by email (via the
"contact us" link at the bottom of this page) in order to receive
the downloadable PDF.
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Monster Island (Hardcover)
Pete Nash; Contributions by Pablo Castilla; Cover design or artwork by Jon Hodgson
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R1,106
Discovery Miles 11 060
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Ships in 12 - 17 working days
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Agony and Ecstasy (Paperback)
Michael Larrimore; Contributions by Pete Nash, Lawrence Whitaker
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R217
Discovery Miles 2 170
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Ships in 12 - 17 working days
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Decouvrez en douceur les regles reputees de Mythras : creation de
personnages, fonctionnement du systeme, gestion des combats,
exemples de creatures...Mythras Fondamentaux vous offre le
necessaire pour jouer rapidement.Lorsque vous serez pret, passez
aux regles completes de Mythras.Vous beneficierez alors d'une
plethore d'options pour adapter le jeu a vos besoins: des
personnages plus etoffes, de nouvelles possibilites de combat, cinq
systemes de magie, des dizaines de creatures ainsi que de nombreux
conseils et exemples.
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Mythras (Paperback)
Pete Nash, Lawrence Whitaker
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R875
Discovery Miles 8 750
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Ships in 10 - 15 working days
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Mythras is the acclaimed d100 roleplaying system from The Design
Mechanism. Mythras is a percentile system. In Mythras your
characters are defined by their culture, career, community,
background, comrades, skills, magic and cults. Progression is
through skill advancement - not levels or similarly abstract
concepts. As your characters adventure and quest, their
capabilities improve and their relationships deepen and strengthen.
Players and Games Masters have complete flexibility over what can
be achieved, and the way characters develop is entirely dependent
on choices players make, depending on their characters' aspirations
and motivations. Games Masters receive a huge amount of support
through the Mythras rules. All the concepts and game mechanics are
explained clearly with options and considerations explored and
presented for ease of use. You need only this rulebook for many
years of exciting and imaginative play.
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Loot
Nadine Gordimer
Paperback
(2)
R383
R310
Discovery Miles 3 100
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