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Showing 1 - 21 of 21 matches in All Departments

Rome Mythique (Paperback): Pete Nash Rome Mythique (Paperback)
Pete Nash
R696 Discovery Miles 6 960 Ships in 12 - 17 working days
Mythras Compagnon (Paperback): Rodney Leary, Pete Nash, John Snead, Lawrence Whitaker Mythras Compagnon (Paperback)
Rodney Leary, Pete Nash, John Snead, Lawrence Whitaker
R446 Discovery Miles 4 460 Ships in 12 - 17 working days
Mythras Companion (Paperback): Rodney Leary, Pete Nash, John Snead, Lawrence Whitaker Mythras Companion (Paperback)
Rodney Leary, Pete Nash, John Snead, Lawrence Whitaker
R446 Discovery Miles 4 460 Ships in 12 - 17 working days

A collection of Mythras rules for combat, conflict and character creation and much more.

Premieres Aventures (Paperback): Darvin Martin, Pete Nash, Lawrence Whitaker Premieres Aventures (Paperback)
Darvin Martin, Pete Nash, Lawrence Whitaker
R589 Discovery Miles 5 890 Ships in 12 - 17 working days
Parallel Lines - 8 Parallel-Spanning Missions for Luther Arkwright (Paperback): Chad Bowser, Anthony Boyd, Scott Crowder, Bruce... Parallel Lines - 8 Parallel-Spanning Missions for Luther Arkwright (Paperback)
Chad Bowser, Anthony Boyd, Scott Crowder, Bruce Mason, Pete Nash, …
R667 Discovery Miles 6 670 Ships in 12 - 17 working days

Parallel Lines is a collection of eight very different scenarios set in seven very different versions of Earth. Each mission is self-contained, but the collection can be played as a complete campaign with the characters forming an elite team in Valhalla's Mjollnir Section.The adventures include the Salem Witch Trials, a post-apocalyptic Camargue, an Orwellian Britain, epic journeys by airship and Trans-Siberian Express, a voyage to the bottom of the sea, an investigation through the streets of a disintegrating Edinburgh, and a murder hunt through a dystopian London.Packed with wild ideas and creative locations, along with dozens of colourful NPCs (and some distinctly weird ones), Parallel Lines is transplanar adventuring at its very best.Parallel Lines requires access to both Luther Arkwright: Roleplaying Across the Parallels and Mythras for full enjoyment.

Mythras Livre de Regles - Livre de Regles (Paperback): Pete Nash, Lawrence Whitaker Mythras Livre de Regles - Livre de Regles (Paperback)
Pete Nash, Lawrence Whitaker; Translated by Laurent Falashi, Franck Florentin, James Manez, …
R1,005 Discovery Miles 10 050 Ships in 12 - 17 working days

Vous desirez vivre des aventures passionnantes dans des univers varies? Mythras est un jeu de role detaille et flexible qui repondra a vos attentes.QUI SEREZ-VOUS ?Un guerrier ruse? Un voleur habile ? Un sorcier sans scrupules ? Un agent des dieux ? Grace a un systeme de competences particulierement souple, vous pouvez definir librement votre personnage.D'OU VENEZ VOUS ?Etes-vous un citadin accoutume au confort ? Un nomade des steppes suivant la transhumance de ses troupeaux ? Un barbare habitue a piller ses voisins et a subir les caprices des Dieux ? L'origine de votre personnage influence sa culture et ses savoir-faire.EN QUOI CROYEZ-VOUS ?Adorez-vous le terrible dieu de la guerre ? Respectez-vous les enseignements des esprits ancestraux ? Avez-vous choisi de suivre votre propre chemin vers l'illumination ? Preferez-vous la puissance noire de la sorcellerie ? Les croyances de votre personnage faconneront sa magie et sa destinee.QUE FEREZ-VOUS ?Vous avez envie de vous inspirer des peplums ou des classiques du medieval-fantastique ? Vous voulez mettre en scene des combats spectaculaires ou une enquete complexe ? Mythras vous fournit tout le necessaire pour donner corps a vos idees.MYTHRAS, LE COMPAGNON DE VOTRE IMAGINATIONUne creation de personnages fouillee ;Un systeme de combat innovant ;Cinq types de magie ;Des montres et creatures issus des mythes et des legendes ;De nombreux conseils pour les maitres de jeu.Savourez les regles, preparez vos des, reunissez vos amis, et partez a l'aventure !

Luther Arkwright - Roleplaying Across the Parallels (Hardcover): Chad Bowser, Pete Nash, Bryan Steele, Bryan Talbot, Lawrence... Luther Arkwright - Roleplaying Across the Parallels (Hardcover)
Chad Bowser, Pete Nash, Bryan Steele, Bryan Talbot, Lawrence Whitaker
R994 Discovery Miles 9 940 Ships in 12 - 17 working days

Not one Earth, but an infinity of them, existing in parallel continua, their own paths, own histories, own futures, own mistakes. Most are unaware of the existence of a multiverse; but some parallels know that Earth is not alone, but mirrored.ZeroZero knows. It watches the parallels, ensures their stability. ZeroZero knows that instability spreads like a disease, infecting each parallel until a critical mass is reached and cataclysm is guaranteed.The Disruptors know. And they are intent on subverting the multiverse for their own ends, to destabilise countries, instigate wars, bring about destruction.The Valhalla Project was established to stop the Disruptors; to uncover their plans, identify their agents, and eliminate them. Their best agent is Luther Arkwright, unique in the multiverse, a powerful psychic, but himself unstable. Arkwright does not work alone. There are others. You.Based on Bryan Talbot's acclaimed graphic novels,Luther Arkwright: Roleplaying Across the Parallelsis a Mythras supplement introducing the Arkwright multiverse and all the rules needed for adventuring in countless parallel dimensions. This book contains game rules for contemporary character creation, psionics, technology, firearms, vehicles and more!

A Gift From Shamash - A Science Fiction Scenario for Mythras Imperative (Paperback): Pete Nash A Gift From Shamash - A Science Fiction Scenario for Mythras Imperative (Paperback)
Pete Nash
R361 Discovery Miles 3 610 Ships in 12 - 17 working days

A Gift From Shamash is a complete scenario for Mythras Imperative and Mythras. Compatible with supplements such as Luther Arkwright and M-Space, the adventure includes background history, deckplans, campaign expansion guidance and marine creation notes for the United Nations Solar Navy marine characters. The scenario also includes 15 pregenerated marines and navy personnel for immediate play.

Monster Island - An Adventure Setting for Mythras (Paperback): Pete Nash Monster Island - An Adventure Setting for Mythras (Paperback)
Pete Nash
R1,005 Discovery Miles 10 050 Ships in 12 - 17 working days

Imagine a land of dark, sweltering jungles filled with nameless monstrosities and savage reptilian head-hunters... hacking through thick undergrowth to uncover forgotten overgrown ruins filled with glittering treasures... discovering mysterious cities of gold hidden high up between the sheer mountain peaks, filled with foul sorceries... uncovering ancient temples still used by secretive cults to practice their abhorrent sacrifices... and worse still, if those gods arose as titanic beasts beyond mortal comprehension, to destroy those that dare despoil their worshippers...Then imagine you've arrived, shipwrecked or magically transported, to this tropical hell and that there is no escape.Welcome to the horror of Monster Island!Monster Island is a fully detailed sandbox setting which can be used in almost any existing campaign, from Swords & Sorcery through to 1930's Two Fisted Pulp. It contains enough material to run a game for years, including: An examination of the native cultures, their strange habits and unsettling magical practices Almost a hundred new creatures, plants and spirits to use in any Mythras campaign Comprehensive tables for encounters, random events, poisons, diseases, treasures and the like New spells, miracles and fully defined cults for those that wish to dabble in the dark arts Several dozen places of interest, half of which have been fully detailed for immediate play Countless plot hooks and scenario ideas, as well as guidance on how to incorporate Monster Island into an existing campaignWith its foetid secrets and gritty adventure, the comprehensive content of Monster Island is guaranteed to inspire any Game Master. Delve back to a time of classic Sword & Sorcery with priceless jewels, fierce dinosaurs and dark horror!Comes complete with a separate full colour map of the Island.

Mythic Rome (Hardcover): Pete Nash Mythic Rome (Hardcover)
Pete Nash
R869 Discovery Miles 8 690 Ships in 12 - 17 working days

A historical supplement for Mythras. Welcome the birth of the Roman Republic, and follow it through to its murderous end, on a tumultuous ride through some of its most turbulent history.Mythic Rome encapsulates the dark and gritty past, allowing players to take part in the founding of Rome: as a bandit on the Tiber; to overthrow the tyrannical Seven Kings; conquer the rival Etruscan city states; watch the city be sacked by Gauls; battle Hannibal during the Punic Wars; take part in the malevolent Bacchanalian conspiracy; fight alongside Spartacus or against him; or choose sides during the civil war between Caesar and Pompey.This invaluable book contains rules for everything from political standing to chariot racing, along with comprehensive Roman careers and guides for the weapons, armour and combat styles of Rome's legions and her enemies. Also included are obscure supernatural creatures and new magic systems to reflect the way magic works from the perspective of the Romans themselves.Continuing the quality and historical depth of the Design Mechanism's Mythic series, Mythic Rome stands as one of the best historical roleplaying supplements of all time, describing in intricate detail every aspect of everyday Roman life. Indeed, this book is packed with quotations written during the last days of the Republic, revealing shocking details of Rome the eternal city... a shining pinnacle of civilisation built upon a grisly foundation of crime, superstition, war and treachery.Mythic Rome is not a stand-alone game. You will need the Mythras rules to make full use of the content.

Classic Fantasy - Dungeoneering Rules for Percentile Roleplaying (Hardcover): Carol Johnson, Rodney Leary, Pete Nash, Lawrence... Classic Fantasy - Dungeoneering Rules for Percentile Roleplaying (Hardcover)
Carol Johnson, Rodney Leary, Pete Nash, Lawrence Whitaker
R1,398 Discovery Miles 13 980 Ships in 12 - 17 working days

Classic Fantasy brings Old School dungeon crawls to the Mythras rules. This book contains everything you need to emulate the fun of class and level-based adventuring, against the classic coterie of monsters, with the classic armoury of spells! If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you.Packed with information and new rules additions, Classic Fantasy features a different approach to character creation based on classes such as the bard, cavalier, fighter, magic user, paladin and thief. Choose your race - human or demi-human - and then customize according to class, race and personal preference. If you're a magic user or cleric, the new magic rules for Arcane and Divine spells take the old staples such as Magic Missile, Charm, Fireball and more, and tailor them for the nuances of the Mythras system.For the more combat-oriented, the Classic Fantasy rules provide detailed miniatures-based combat adaptations for the traditional battle-board, complete with guidance on facings, positioning, and handling detailed movement.And of course, no book like this would be complete without monsters to kill and treasure to take! All the old favourites are accounted for, from Basilisks to Displacer Beasts, Grey Ooze to Gelatinous Masses, Kobolds, Gnolls, Hobgoblins and more. Forty pages of treasure and magic items helps you equip even the deepest dungeon with enough loot to satisfy the keenest adventuring party.

Mythras Core Rules (Hardcover): Pete Nash, Lawrence Whitaker Mythras Core Rules (Hardcover)
Pete Nash, Lawrence Whitaker
R1,310 Discovery Miles 13 100 Ships in 12 - 17 working days

Everything you need for fabulous roleplaying adventure is contained in a single volume that has been designed foranygenre of fantasy. The game retains all the key concepts and hallmarks of its earlier versions, but requires no familiarity with the previous editions.In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations.Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play.

Mythras Combat Cards (Paperback): Pete Nash, Lawrence Whitaker Mythras Combat Cards (Paperback)
Pete Nash, Lawrence Whitaker
R561 Discovery Miles 5 610 Ships in 12 - 17 working days

Explore Combat Special Effects in your Mythras games in new exciting ways. Mythras Combat Cards offers a new way for handling Combat Special Effects in your Mythras games. Each card describes a specific effect, along with an evocative illustration to help visualise the action. Players and Games Masters can hold either a full deck, or simply choose a hand reflecting favoured or appropriate effects as needed. Each card is colour coded to show if it is offensive, defensive, or both, and easy to understand icons show appropriate weapons and other modifiers, such as if an effect is Critical only. Also provided are cards representing Luck and Action Points, plus markers for different combat conditions.Each deck of cards comes with a free PDF instruction guide which can be downloaded instantly. Please note if you buy the cards elsewhere (from another vendor) you will need to create an account on the Aeon Games website and then contact us directly by email (via the "contact us" link at the bottom of this page) in order to receive the downloadable PDF.

Mythic Rome (Hardcover): Pete Nash Mythic Rome (Hardcover)
Pete Nash
R1,031 Discovery Miles 10 310 Ships in 12 - 17 working days
Luther Arkwright - Roleplaying Across the Parallels (Hardcover): Chad Bowser, Pete Nash, Bryan Steele Luther Arkwright - Roleplaying Across the Parallels (Hardcover)
Chad Bowser, Pete Nash, Bryan Steele
R883 Discovery Miles 8 830 Ships in 12 - 17 working days
Monster Island (Hardcover): Pete Nash Monster Island (Hardcover)
Pete Nash; Contributions by Pablo Castilla; Cover design or artwork by Jon Hodgson
R1,106 Discovery Miles 11 060 Ships in 12 - 17 working days
L'Ile Monstrueuse - Un Decor de Campagne Complet pour Mythras (Paperback): Pete Nash L'Ile Monstrueuse - Un Decor de Campagne Complet pour Mythras (Paperback)
Pete Nash
R674 Discovery Miles 6 740 Ships in 12 - 17 working days
Agony and Ecstasy (Paperback): Michael Larrimore Agony and Ecstasy (Paperback)
Michael Larrimore; Contributions by Pete Nash, Lawrence Whitaker
R217 Discovery Miles 2 170 Ships in 12 - 17 working days
Mythras Fondamentaux - Une introduction a Mythras et aux jeux d100 (French, Paperback): Pete Nash, Lawrence Whitaker Mythras Fondamentaux - Une introduction a Mythras et aux jeux d100 (French, Paperback)
Pete Nash, Lawrence Whitaker
R274 Discovery Miles 2 740 Ships in 12 - 17 working days

Decouvrez en douceur les regles reputees de Mythras : creation de personnages, fonctionnement du systeme, gestion des combats, exemples de creatures...Mythras Fondamentaux vous offre le necessaire pour jouer rapidement.Lorsque vous serez pret, passez aux regles completes de Mythras.Vous beneficierez alors d'une plethore d'options pour adapter le jeu a vos besoins: des personnages plus etoffes, de nouvelles possibilites de combat, cinq systemes de magie, des dizaines de creatures ainsi que de nombreux conseils et exemples.

Mythras (Paperback): Pete Nash, Lawrence Whitaker Mythras (Paperback)
Pete Nash, Lawrence Whitaker
R875 Discovery Miles 8 750 Ships in 10 - 15 working days

Mythras is the acclaimed d100 roleplaying system from The Design Mechanism. Mythras is a percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play.

The Fenix Papers TDM111 (Paperback): Pete Nash The Fenix Papers TDM111 (Paperback)
Pete Nash
R1,039 Discovery Miles 10 390 Ships in 10 - 15 working days
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