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The Computer as Medium (Paperback): Peter Bxgh Andersen, Berit Holmqvist, Jens F. Jensen The Computer as Medium (Paperback)
Peter Bxgh Andersen, Berit Holmqvist, Jens F. Jensen
R1,324 Discovery Miles 13 240 Ships in 10 - 15 working days

Computers are developing into a powerful medium integrating film, pictures, text and sound, and the use of computers for communication and information is rapidly expanding. The Computer as Medium brings insights from art, literature and theatre to bear on computers and discusses the communicative and organizational nature of computer networks within a historical perspective. The book consists of three parts. The first part characterizes the semiotic nature of computers and discusses semiotic approaches to programming and interface design. The second part discusses narrative and aesthetic issues of interactive fiction, information systems and hypertext. The final part contains papers on the cultural, organizational and historical impact of computers.The broad and rich coverage of this book will appeal to scholars in cognitive science, computer science, linguistics, semiotics, media studies and mass communications, cultural studies and education.

The Computer as Medium (Hardcover): Peter Bxgh Andersen, Berit Holmqvist, Jens F. Jensen The Computer as Medium (Hardcover)
Peter Bxgh Andersen, Berit Holmqvist, Jens F. Jensen
R4,209 R3,548 Discovery Miles 35 480 Save R661 (16%) Ships in 10 - 15 working days

Computers are developing into a powerful medium integrating film, pictures, text and sound, and the use of computers for communication and information is rapidly expanding. The Computer as Medium brings insights from art, literature and theatre to bear on computers and discusses the communicative and organizational nature of computer networks within a historical perspective. The book consists of three parts. The first part characterizes the semiotic nature of computers and discusses semiotic approaches to programming and interface design. The second part discusses narrative and aesthetic issues of interactive fiction, information systems and hypertext. The final part contains papers on the cultural, organizational and historical impact of computers.The broad and rich coverage of this book will appeal to scholars in cognitive science, computer science, linguistics, semiotics, media studies and mass communications, cultural studies and education.

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