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MPEG-4 is the multimedia standard for combining interactivity,
natural and synthetic digital video, audio and computer-graphics.
Typical applications are: internet, video conferencing, mobile
videophones, multimedia cooperative work, teleteaching and games.
With MPEG-4 the next step from block-based video (ISO/IEC MPEG-1,
MPEG-2, CCITT H.261, ITU-T H.263) to arbitrarily-shaped visual
objects is taken. This significant step demands a new methodology
for system analysis and design to meet the considerably higher
flexibility of MPEG-4. Motion estimation is a central part of
MPEG-1/2/4 and H.261/H.263 video compression standards and has
attracted much attention in research and industry, for the
following reasons: it is computationally the most demanding
algorithm of a video encoder (about 60-80% of the total computation
time), it has a high impact on the visual quality of a video
encoder, and it is not standardized, thus being open to
competition. Algorithms, Complexity Analysis, and VLSI
Architectures for MPEG-4 Motion Estimation covers in detail every
single step in the design of a MPEG-1/2/4 or H.261/H.263 compliant
video encoder: Fast motion estimation algorithms Complexity
analysis tools Detailed complexity analysis of a software
implementation of MPEG-4 video Complexity and visual quality
analysis of fast motion estimation algorithms within MPEG-4 Design
space on motion estimation VLSI architectures Detailed VLSI design
examples of (1) a high throughput and (2) a low-power MPEG-4 motion
estimator. Algorithms, Complexity Analysis and VLSI Architectures
for MPEG-4 Motion Estimation is an important introduction to
numerous algorithmic, architectural and system design aspects of
the multimedia standard MPEG-4. As such, all researchers, students
and practitioners working in image processing, video coding or
system and VLSI design will find this book of interest.
MPEG-4 is the multimedia standard for combining interactivity,
natural and synthetic digital video, audio and computer-graphics.
Typical applications are: internet, video conferencing, mobile
videophones, multimedia cooperative work, teleteaching and games.
With MPEG-4 the next step from block-based video (ISO/IEC MPEG-1,
MPEG-2, CCITT H.261, ITU-T H.263) to arbitrarily-shaped visual
objects is taken. This significant step demands a new methodology
for system analysis and design to meet the considerably higher
flexibility of MPEG-4. Motion estimation is a central part of
MPEG-1/2/4 and H.261/H.263 video compression standards and has
attracted much attention in research and industry, for the
following reasons: it is computationally the most demanding
algorithm of a video encoder (about 60-80% of the total computation
time), it has a high impact on the visual quality of a video
encoder, and it is not standardized, thus being open to
competition. Algorithms, Complexity Analysis, and VLSI
Architectures for MPEG-4 Motion Estimation covers in detail every
single step in the design of a MPEG-1/2/4 or H.261/H.263 compliant
video encoder: Fast motion estimation algorithms Complexity
analysis tools Detailed complexity analysis of a software
implementation of MPEG-4 video Complexity and visual quality
analysis of fast motion estimation algorithms within MPEG-4 Design
space on motion estimation VLSI architectures Detailed VLSI design
examples of (1) a high throughput and (2) a low-power MPEG-4 motion
estimator. Algorithms, Complexity Analysis and VLSI Architectures
for MPEG-4 Motion Estimation is an important introduction to
numerous algorithmic, architectural and system design aspects of
the multimedia standard MPEG-4. As such, all researchers, students
and practitioners working in image processing, video coding or
system and VLSI design will find this book of interest.
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