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Mathematical morphology (MM) is a powerful methodology for the quantitative analysis of geometrical structures. It consists of a broad and coherent collection of theoretical concepts, nonlinear signal operators, and algorithms aiming at extracting, from images or other geometrical objects, information related to their shape and size. Its mathematical origins stem from set theory, lattice algebra, and integral and stochastic geometry. MM was initiated in the late 1960s by G. Matheron and J. Serra at the Fontainebleau School of Mines in France. Originally it was applied to analyzing images from geological or biological specimens. However, its rich theoretical framework, algorithmic efficiency, easy implementability on special hardware, and suitability for many shape- oriented problems have propelled its widespread diffusion and adoption by many academic and industry groups in many countries as one among the dominant image analysis methodologies. The purpose of Mathematical Morphology and its Applications to Image and Signal Processing is to provide the image analysis community with a sampling from the current developments in the theoretical (deterministic and stochastic) and computational aspects of MM and its applications to image and signal processing. The book consists of the papers presented at the ISMM'96 grouped into the following themes: Theory Connectivity Filtering Nonlinear System Related to Morphology Algorithms/Architectures Granulometries, Texture Segmentation Image Sequence Analysis Learning Document Analysis Applications
Multimodal Processing and Interaction: Audio, Video and Text presents high quality, state-of-the-art research ideas and results from theoretic, algorithmic and application viewpoints. This edited volume contains contributions by leading experts in the obsequious scientific and technological field of multimedia. This volume was developed from a four-year collaboration among research groups participating in the European network of Excellence on Multimedia Understanding, Semantics, Computation and learning (MUSCLE). Multimodal Processing and Interaction: Audio, Video and Text specifically focuses on interaction with multimedia content with special emphasis on multimodal interfaces for accessing multimedia information. Multimodal Processing and Interaction: Audio, Video and Text is designed for a professional audience composed of practitioners and researchers in industry. This book is also suitable for advanced-level students in computer science.
The concept of 'shape' is at the heart of image processing and computer vision, yet researchers still have some way to go to replicate the human brain's ability to extrapolate meaning from the most basic of outlines. This volume reflects the advances of the last decade, which have also opened up tough new challenges in image processing. Today's applications require flexible models as well as efficient, mathematically justified algorithms that allow data processing within an acceptable timeframe. Examining important topics in continuous-scale and discrete modeling, as well as in modern algorithms, the book is the product of a key seminar focused on innovations in the field. It is a thorough introduction to the latest technology, especially given the tutorial style of a number of chapters. It also succeeds in identifying promising avenues for future research. The topics covered include mathematical morphology, skeletonization, statistical shape modeling, continuous-scale shape models such as partial differential equations and the theory of discrete shape descriptors. Some authors highlight new areas of enquiry such as partite skeletons, multi-component shapes, deformable shape models, and the use of distance fields. Combining the latest theoretical analysis with cutting-edge applications, this book will attract both academics and engineers.
Mathematical morphology (MM) is a powerful methodology for the quantitative analysis of geometrical structures. It consists of a broad and coherent collection of theoretical concepts, nonlinear signal operators, and algorithms aiming at extracting, from images or other geometrical objects, information related to their shape and size. Its mathematical origins stem from set theory, lattice algebra, and integral and stochastic geometry. MM was initiated in the late 1960s by G. Matheron and J. Serra at the Fontainebleau School of Mines in France. Originally it was applied to analyzing images from geological or biological specimens. However, its rich theoretical framework, algorithmic efficiency, easy implementability on special hardware, and suitability for many shape- oriented problems have propelled its widespread diffusion and adoption by many academic and industry groups in many countries as one among the dominant image analysis methodologies. The purpose of Mathematical Morphology and its Applications to Image and Signal Processing is to provide the image analysis community with a sampling from the current developments in the theoretical (deterministic and stochastic) and computational aspects of MM and its applications to image and signal processing. The book consists of the papers presented at the ISMM'96 grouped into the following themes: Theory Connectivity Filtering Nonlinear System Related to Morphology Algorithms/Architectures Granulometries, Texture Segmentation Image Sequence Analysis Learning Document Analysis Applications
This volume presents high quality, state-of-the-art research ideas and results from theoretic, algorithmic and application viewpoints. It contains contributions by leading experts in the obsequious scientific and technological field of multimedia. The book specifically focuses on interaction with multimedia content with special emphasis on multimodal interfaces for accessing multimedia information. The book is designed for a professional audience composed of practitioners and researchers in industry. It is also suitable for advanced-level students in computer science.
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