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Luc Besson's Valerian and the City of a Thousand Planets introduced audiences to a future populated by weird and wonderful aliens and laced with incredible futuristic technology. Now discover the universe of the original Valerian and Laureline comic books!Valerian: The Illustrated Treasury gives a comprehensive overview of the Valerian and Laureline comic-book universe, featuring information on key locations (including Central Point), transport, galactic anomalies and a timeline of the major events in the series. This richly illustrated book also introduces many of the alien races and characters - friendly and hostile - and there is a special section on the ever-popular Shingouz.Printed in English for the first time, Valerian: The Illustrated Treasury is a wonderful addition to the Valerian franchise and features full-colour artwork by Valerian and Laureline artist Jean-Claude Mezieres.
As the 20th Century draws to a close, so too does the Eastern European Communist era...but with it brings terrorist attacks, ageing militant groups coming out of retirement and those who will stop at nothing to preserve their way of life! Stunningly realized in Bilal's incomparable style. The Brigade of the Black Order and The Hunting Party examine the question: How far are we willing to go for our ideals?
Our two spatio-temporal agents are on a new mission, but this time the duo is split up. While Laureline flies solo from planet to planet, on the trail of arms dealers and forbidden technologies, Valerian is on 20th century Earth, teamed up with the eccentric Mr Albert. And he, too, is hunting down technologies incompatible with the era. What is the link between the two cases, separated as they are by centuries and light-years?
The Delphs are an artificial species who depend entirely on an extremely rare substance, that not only allows them to live and reproduce, but also fuels their creative talents - for the Delphs are the most sought-after storytellers in the galaxy. They call upon Galaxity to find a new source of it, as their own is exhausted. The problem is, the only available deposit is on 21st century Earth, and the agents on station... are still going to high school!
Legends of Today brings together the first three volumes that Enki Bilal has created in collaboration with the scriptwriter Pierre Christin: The Cruise of Forgotten (1975), The Stone Vessel (1976) and The City That Did Not Exist (1977). Antagonised by an enigmatic character with supernatural powers, which serves as a theme for the trilogy, the three stories delve into the lives of various traditional communities (a village of the Landes, a Breton fishing port, a small working-class town in the North) as they fight against the police, the army, and all those in power, whose action, at the time, was very controversial. An endearing panorama of the generous utopias of the time, nourished by modern fantasy and a certain humor that still preserves freshness today.
Point Central is a multicultural space station that serves as a sort of United Nations to the galaxy. Tasked with protecting the new ambassador from Earth, Valerian is kidnapped alongside his charge in a lightning commando attack. It's up to Laureline to do all the heavy lifting and slog through the seedy bowels of the station as she tries to locate and rescue themand figure out who kidnapped them and why.
The expedition into the heart of the Great Void is launched, and Valerian and Laureline are on it. But in no time they're already facing the mysterious force that threatens the entire galaxy: the Wolochs, gigantic sentient monoliths dead set on destroying any civilisation that might stand in the way of their domination. Our two Human agents can't hope to stop the Order of the Stones by themselves, but fortunately, they still have allies...
Running away with the unhappy heir to the galaxy's biggest fortune, even if it's because he wants it, is bound to cause some problems. On the lam with the Caliphette of Iksaladam, Valerian and Laureline are relentlessly pursued by the Quatuor Mortis, who are still after the enormous reward offered for the child's safe return. Stranded among the Asteroids of Shimballil, they must evade the hunters, recover their ship, dodge profiteers and traitors ...and decide what to do with the little brat!
Valerian and Laureline take a break from adventuring and go on a cruise, but Valerian feels uncomfortable among the idle and the powerful. He's not bored for long, though, because when a quartet of mercenaries board the cruise ship to kidnap the son of the Caliph of Iksaladam, they end up taking Laureline as well. With the almighty Caliph offering a massive reward for his son's return, Valerian's quest to rescue his girl is suddenly hindered by every bounty hunter in the galaxy...
Broke, without a job, their ship almost a scrap heap, Valerian and Laureline are stuck on Rubanis, unable to pay for repairs. So when a trio of old acquaintances introduces them to the head of the local police, who is looking for independent agents for a risky - but well-paid - mission, they accept readily enough. But Rubanis is the most corrupt planet in the entire galaxy. How are they to find out who really holds the reins of power there?
The head of Galaxity's Spatio-TemporalService himself has joined Valerian and Laureline at Inverloch Castle. There,among various human and alien allies, he explains to them the threat that loomsover Earth: all of the recent incidents, all those important people gone madand threatening to bring about the apocalypse...All of that is due to themalicious influence of the mysterious planet Hypsis. But Hypsis is a world thatmoves from system to system - it'll need to be pinpointed first...
15.00 800x600 On an interstellar cruise ships, a mysterious individual in fullenvironmental suit is working hard to get to Earth. On Earth, meanwhile,another person in a spacesuit is exploring a nuclear reactor on behalf of itsowners. That second man is Valerian, and since the disappearance of Galaxity,he's been forced to make a living by putting his advanced knowledge andequipment to good use. But what he's discovered inside the plant is extremelyworrisome...Normal 0 21 false false false FR X-NONE X-NONE MicrosoftInternetExplorer4
The evil hordes of the Wolochs are rampaging through space, and everywhere death and destruction follow. But despite the despair of some and the betrayal of others, Valerian, Laureline and a few other brave souls are resisting. They're hoping to use a mysterious artefact, the Time Opener, to banish the stones and bring back Earth. But what price must they pay to do so? And what sort of Earth will they get back if they succeed?
A spatio-temporal agent is always ready to give his...lives...for the mission?! Valerian, shot to death in an Indian fortress. Valerian, dead in 19th century London. Valerian, gunned down in San Francisco's Chinatown...And Laureline, paired up with an unpleasantly arrogant historian from Galaxity, forced to witness every demise of the man she loves on a succession of re-enacted pieces of human history. A very strange case that will take the two spatio-temporal agents to the limits of their endurance as they hunt down the mysterious architect of the false Earths...
Technorog is a planet essential to the economy of the Terran empire. For 200 years, it has been a centre of industry, research and agriculture. Suddenly, the indigenous population - believed long extinct - comes back to the planet they know as Alflolol. Earth's laws are strict: They must be allowed back on their ancestral grounds. But when Valerian and Laureline are assigned to facilitate their "reinsertion," they see the difference between the letter of the law and its spirit...
This third book of the collected edition contains volumes 6 to 8: Ambassador of the Shadows - the story that directly inspired Luc Besson's film - On the False Earths and Heroes of the Equinox. Over the course of these titles, among the finest in the series, Laureline takes her rightful place as the brains of the outfit, while Valerian fully embraces his role as anti-hero: always brave, but often a bit out of his depth. You will also find the end of the interview with Luc Besson and the authors, and an in-depth portrait of Jean-Claude Mezieres, the artist.
The (false?) gods of Hypsis are once again interfering with Human history. Tired of their lower status among their peers, the trinity in charge of planet Earth opens communications with megacorporation Vivaxis at the end of the 20th century - an occurrence Valerian and Laureline's allies report to the two ex-agents. But to what end did the Hypsians initiate such a contact? And who is the mysterious Sat who, from the depths of Point Central, also endeavours to meddle with Human affairs?
Valerian and Laureline, no longer members of any organization, are down to doing space deliveries. With Galaxity gone and money getting scarce, their aging spaceship is becoming a hazard, which is pushing Valerian into accepting questionable cargo. After a somewhat rough landing, our two ex-agents, on their way to deliver their goods, meet some individuals with very surprising gifts who claim to be itinerant artists. But is that really all they are?
Even though Valerian and Laureline's adventures have come to an end, there are still many chapters that haven't been told yet. Simple episodes, post-scriptums to their main stories, moments of their lives seen through the eyes of their friends, their allies, or even their enemies. Here's a collection of vignettes that will cast a new light - sometimes funny, sometimes touching - on the saga of our heroes.
Every 100 years or so, the infertile people of Simlanne send their champions to the sacred island of Filene, where the best among them, chosen via a series of tests, will find and bring back the next generation. This cycle, though, the local heroes seem to fail repeatedly, and the aging Simlannians have sent for heroes from other worlds. Valerian, chosen to represent Earth, will have to overcome the tests and his competitors in a dangerous odyssey -
Valerian and Laureline are exploring Syrte, capital planet of a system of 1,000 worlds. Their mission is to discover whether the Syrtians could present a danger to Earth. What they find is a decaying empire led by decadent aristocrats, a population ripe for revolution, and a mysterious caste of masked wise men who discreetly pull the strings from hidden fortresses. Swept up by the winds of history, the agents of Earth will have to choose a side -
Spatio-temporal agents must preserve Earth's future, always. But is it still possible? Galaxity's orders are rather bizarre, lately. Laureline has been left on stand-by in a Scottish castle. Valerian, haunted by recurrent nightmares, has been sent to capture a sentient being as if it were a wild animal - an unsavoury task, to say the least. And on Earth in the 1980s, members of the military and political elites are descending into madness one by one. What future does our planet still have ... and who's so bent of changing it? Two agents of 24th century Earth patrol space and time to safeguard both the planet's future and its past. The 11th volume of Valerian and Laureline, one of the most influential science-fiction comic series of the past 40 years!
When a rogue planet threatens a new Human colony, Valerian and Laureline are sent to investigate and discover a barren, rocky surface - and a whole world beneath it! The people who live inside Zahir have never seen the stars. Divided along gender lines, torn by a senseless and bloody war, they are unaware that their planet is hurtling towards disaster. To stop it, the two agents of Galaxity will have to infiltrate both sides and force a reconciliation.
Who threatens the diplomatic future of Earth? And who are the mysterious Shadows? Point Central is a multicultural space station that serves as a sort of United Nations to the galaxy. Tasked with protecting the new ambassador from Earth, Valerian is kidnapped alongside his charge in a lightning commando attack. It's up to Laureline to do all the heavy lifting and slog through the seedy bowels of the station as she tries to locate and rescue them-and figure out who kidnapped them and why.
Somewhere at the edge of known space is the Great Void. That inscrutable, shapeless, ever-changing place is where the expanding universe springs forth, where new planets and new life forms are created. It's also, according to the gods of Hypsis, the place where Galaxity's Earth was sent and is being kept prisoner. Valerian and Laureline begin a discreet investigation, but it doesn't take long before they start finding obstacles in their path, placed by the rulers of Rubanis - and their mysterious master... |
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