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Compiled by world- class leaders in the field of collaborative
information retrieval and search (CIS), this book centres on the
notion that information seeking is not always a solitary activity
and working in collaboration to perform information-seeking tasks
should be studied and supported. Covering aspects of theories,
models, and applications the book is divided in three parts: * Best
Practices and Studies: providing an overview of current knowledge
and state-of-the-art in the field. * New Domains: covers some of
the new and exciting opportunities of applying CIS * New Thoughts:
focuses on new research directions by scholars from academia and
industry from around the world. Collaborative Information Seeking
provides a valuable reference for student, teachers, and
researchers interested in the area of collaborative work,
information seeking/retrieval, and human-computer interaction.
This State-of-the-Art Survey constitutes the Final Publication of
the COST Action IC1002 on Multilingual and Multifaceted Interactive
Information Access, MUMIA. It contains outstanding research, recent
developments and new directions in all related aspects of
multifaceted and interactive information access with a focus on
professional and enterprise search. The contributions are grouped
in the following three parts: frameworks, models and theory; tools,
applications and practice; and patent search. The Intellectual
Property (IP) domain is used through the book as a primary case
study. The book aims to bring together material which has been
published in a fragmentary way in journals and conference papers
into a coherent whole but also present novel, unpublished work
where appropriate.
Society faces many challenges in workplaces, everyday life
situations, and education contexts. Within information behavior
research, there are often calls to bridge inclusiveness and for
greater collaboration, with user-centered design approaches and,
more specifically, participatory design practices. Collaboration
and participation are essential in addressing contemporary societal
challenges, designing creative information objects and processes,
as well as developing spaces for learning, and information and
research interventions. The intention is to improve access to
information and the benefits to be gained from that. This also
applies to bridging the digital divide and for embracing artificial
intelligence. With regard to research and practices within
information behavior, it is crucial to consider that all users
should be involved. Many information activities (i.e., activities
falling under the umbrella terms of information behavior and
information practices) manifest through participation, and thus,
methods such as participatory design may help unfold both
information behavior and practices as well as the creation of
information objects, new models, and theories. Information sharing
is one of its core activities. For participatory design with its
value set of democratic, inclusive, and open participation towards
innovative practices in a diversity of contexts, it is essential to
understand how information activities such as sharing manifest
itself. For information behavior studies it is essential to deepen
understanding of how information sharing manifests in order to
improve access to information and the use of information. Third
Space is a physical, virtual, cognitive, and conceptual space where
participants may negotiate, reflect, and form new knowledge and
worldviews working toward creative, practical and applicable
solutions, finding innovative, appropriate research methods,
interpreting findings, proposing new theories, recommending next
steps, and even designing solutions such as new information objects
or services. Information sharing in participatory design manifests
in tandem with many other information interaction activities and
especially information and cognitive processing. Although there are
practices of individual information sharing and information
encountering, information sharing mostly relates to collaborative
information behavior practices, creativity, and collective
decision-making. Our purpose with this book is to enable students,
researchers, and practitioners within a multi-disciplinary research
field, including information studies and Human-Computer Interaction
approaches, to gain a deeper understanding of how the core activity
of information sharing in participatory design, in which Third
Space may be a platform for information interaction, is taking
place when using methods utilized in participatory design to
address contemporary societal challenges. This could also apply for
information behavior studies using participatory design as
methodology. We elaborate interpretations of core concepts such as
participatory design, Third Space, information sharing, and
collaborative information behavior, before discussing participatory
design methods and processes in more depth. We also touch on
information behavior, information practice, and other important
concepts. Third Space, information sharing, and information
interaction are discussed in some detail. A framework, with Third
Space as a core intersecting zone, platform, and adaptive and
creative space to study information sharing and other information
behavior and interactions are suggested. As a tool to envision
information behavior and suggest future practices, participatory
design serves as a set of methods and tools in which new
interpretations of the design of information behavior studies and
eventually new information objects are being initiated involving
multiple stakeholders in future information landscapes. For this
purpose, we argue that Third Space can be used as an intersection
zone to study information sharing and other information activities,
but more importantly it can serve as a Third Space Information
Behavior (TSIB) study framework where participatory design
methodology and processes are applied to information behavior
research studies and applications such as information objects,
systems, and services with recognition of the importance of
situated awareness.
This open access book is based on work from the COST Action
"RESTORE - REthinking Sustainability TOwards a Regenerative
Economy'', and highlights how sustainability in buildings,
facilities and urban governance is crucial for a future that is
socially just, ecologically restorative, and economically viable,
for Europe and the whole planet. In light of the search for fair
solutions to the climate crisis, the authors outline the urgency
for the built environment sector to implement adaptation and
mitigation strategies, as well as a just transition. As shown in
the chapters, this can be done by applying a broader framework that
enriches places, people, ecology, culture, and climate, at the core
of the design task - with a particular emphasis on the benefits
towards health and resilient business practices. This book is one
step on the way to a paradigm shift towards restorative
sustainability for new and existing buildings. The authors want to
promote forward thinking and multidisciplinary knowledge, leading
to solutions that celebrate the richness of design creativity. In
this vision, cities of the future will enhance users' experience,
health and wellbeing inside and outside of buildings, while
reconciling anthropic ecosystems and nature. A valuable resource
for scientists and students in environmental sciences and
architecture, as well as policy makers, practitioners and investors
in urban and regional development.
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