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Showing 1 - 4 of
4 matches in All Departments
New media, especially in relation to video gaming, now occupies a
dominant position within popular culture. The book offers new and
critical perspectives on computer game culture. It illustrates key
debates in game studies and is a guide to complexity and diversity
of the phenomenon.It maintains its originality in bringing together
international experts from among social scientists, game designers,
artists and literature scholars. Internationally renowned media and
literature scholars, social scientists, game designers and artists
explore the cultural potential of computer games in this rich
anthology, which introduces the latest approaches in the central
fields of game studies and provides an extensive survey of
contemporary game culture.
Evaluation research has been subject to a tremendous boom in recent
years advancing to become an important instrument for analysing the
effectiveness of government programmes as well as reviewing the
performance of and auditing both public and private sector
organisations. The purpose of this book is to explore the advances
that have taken place in evaluation research and to place these
advances in their correct context thus providing a comprehensive
and impelling overview of the subject. As well as exploring various
concepts, theories and methods used in evaluation, this volume also
presents the societal function of evaluation and the social
processes associated with performing effective evaluations. By
using examples from all over the world the books shows the typical
way in which evaluations are processed and how they can be used in
a variety of policy fields. It is a must-read for students and
scholars with a background in evaluation as well as newcomers to
the subject who will find this new contribution to the literature
on the subject an invaluable tool.
By explaining the role of evaluation in modern societies and its
historical development in the USA and Europe this book highlights
the scientific roots of Evaluation and offers an overview of its
fundamental theories and concepts. The process of collecting,
analyzing and interpreting is explored giving an insight into the
course of an evaluation.
Internationally renowned media and literature scholars, social
scientists, game designers and artists explore the cultural
potential of computer games in this rich anthology, which
introduces the latest approaches in the central fields of game
studies and provides an extensive survey of contemporary game
culture.
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