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Background A group of UKexperts on Scientific Visualization and its
associated applications gathered at The Cosener's House in
Abingdon, Oxford shire (UK) in February 1991 to consider all
aspects of scientific visualization and to produce a number of
documents: * a detailed summary of current knowledge, techniques
and appli cations in the field (this book); * an Introductory Guide
to Visualization that could be widely dis tributed to the UK
academic community as an encouragement to use visualization
techniques and tools in their work; * a Management Report (to the
UK Advisory Group On Computer Graphics - AGOCG) documenting the
principal results of the workshop and making recommendations as
appropriate. This book proposes a framework through which
scientific visualiza tion systems may be understood and their
capabilities described. It then provides overviews of the
techniques, data facilities and human-computer interface that are
required in a scientific visualiza tion system. The ways in which
scientific visualization has been applied to a wide range of
applications is reviewed and the available products that are
scientific visualization systems or contribute to sci entific
visualization systems are described. The book is completed by a
comprehensive bibliography of literature relevant to scientific
visualization and a glossary of terms. VI Scientific Visualization
Acknowledgements This book was predominantly written during the
workshop in Abingdon. The participants started from an "input
document" pro duced by Ken Brodlie, Lesley Ann Carpenter, Rae
Earnshaw, Julian Gallop (with Janet Haswell), Chris Osland and
Peter Quarendon.
Algorithms provide the basic foundation for all computational
processes. This volume presents algorithms at the foundational
level and also at the various levels between this level and the
user application. Some of these algorithms are classical and have
become well established in the field. This material is therefore a
rich source of information and is still relevant and up to date.
The basic primitives of computer graphics have remained unchanged:
lines, circles, conics, curves and characters. This volume contains
reference material in all these areas. The higher levelsof
contouring and surface drawing are also well covered. Developments
in hardware architectures have continued since the first printing,
but the basic principles of hardware/software trade-offs remain
valid. This reprint is being published as a Study Edition to make
the material more accessible to students and researchers in the
field of computer graphics andits applications. The continuing
popularity of the original book demonstrates the value and
timeliness of its contents.
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