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This book is about the fastest growing form of electronic game in
the world - the Massively Multiplayer Online Role Playing Game
(MMORPG). It introduces these self-contained three-dimensional
virtual worlds, often inhabited by thousands of players, and
describes their evolution; it also delves into the psychology of
the people who inhabit the game universe and explores the
development of unique cultures, economies, moral codes, and slang
in virtual communities. The work describes MMORPGs' ever-greater
effect on society: for example, players can sell virtual goods for
real money, creating a separate economy, and several governments
have labeled the games a public health threat. It explains how the
games are built, the spin-offs that players create to enhance their
game lives, and peeks at the future of MMORPGs as they evolve from
a form of amusement to an educational, scientific, and business
tool. Based on hundreds of interviews over a three-year period, the
work explores reasons people are attracted to and addicted to these
games. It also surveys many existing and upcoming games,
identifying their unique features and attractions. Two appendices
list online addiction organizations and MMORPG information sites.
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