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This volume and the accompanying software describe and demonstrate all the basics and fundamentals of modern computer graphics. After an overview of computer graphics, the following chapters--complete with discussions and exercises--are devoted to modeling of 3D objects with polygons and wireframes; animation of modeled objects; and rendering of photorealistic images from the modeled objects, including lighting, shading, and texture mapping. After modeling, animating, and rendering, coverage details how to add special effects such as warping, bending, or morphing, as described in the chapter on image manipulation and postproduction. The book concludes with a look into the future of computer graphics and an overview of computer graphics in various fields. The CD-ROM software includes a complete 3D graphics application with a user-friendly graphical interface, which can be used to perform all the exercises in the book.
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