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Avatars at Work and Play brings together contributions from leading
social scientists and computer scientists who have conducted
research on virtual environments used for collaboration and online
gaming. They present a well-rounded and state-of-the-art overview
of current applications of multi-user virtual environments, ranging
from highly immersive virtual reality systems to internet-based
virtual environments on personal computers. The volume is a
follow-up to a previous essay collection, a ~The Social Life of
Avatarsa (TM), which explored general issues in this field. This
collection goes further, examining uses of shared virtual
environments in practical settings such as scientific
collaboration, distributed meetings, building models together, and
others. It also covers online gaming in virtual environments, which
has attracted hundreds of thousands of users and presents an
opportunity for studying a myriad of social issues. Covering both a
~worka (TM) and a ~playa (TM), the volume brings together issues
common to the two areas, including:
What kind of avatar appearance is suitable for different kinds
of interaction? How best to foster collaboration and promote usable
shared virtual spaces? What kinds of activities work well in
different types of virtual environments and systems?
Avatars at Work and Play will be required reading for computer
scientists and social scientists who are researching and developing
virtual worlds. It will be useful on courses in New Media and
human-computer interaction
After the collapse of communism, many states are faced with the
challenges of democratization; they need to establish their
legitimacy in an uncertain economic climate and within a
geopolitical order. This book brings Max Weber's sociology to bear
on this transformation of the political landscape. The essays in
this volume develop Weberian concepts and apply his
comparative-historical method with the aim of deepening our
understanding of these problems. They cover a wide range of
examples, from the United States to Western and Eastern Europe, and
from Russia and Japan to the Islamic states.
This study, first published in 1984, presents an explanation and
critical examination of the theories of Sartre, Heidegger, Husserl
and Hegel on the fundamental relationships between persons. It also
synthesizes the results into a new conception of one's relation to
other people. Sartre's famous discussion of 'the Look' in his early
treatise, Being and Nothingness, is the point of departure and
central text. Since Sartre critically responds to his three famous
predecessors, these thinkers are given an independent hearing. The
book demonstrates various ways in which persons are internally
related to one another, shows that one's access to other people
typically does not compare unfavourably with one's access to
oneself, and establishes the importance of a prior comprehension of
the status of other people for an adequate treatment of knowing
them.
This study, first published in 1984, presents an explanation and
critical examination of the theories of Sartre, Heidegger, Husserl
and Hegel on the fundamental relationships between persons. It also
synthesizes the results into a new conception of one's relation to
other people. Sartre's famous discussion of 'the Look' in his early
treatise, Being and Nothingness, is the point of departure and
central text. Since Sartre critically responds to his three famous
predecessors, these thinkers are given an independent hearing. The
book demonstrates various ways in which persons are internally
related to one another, shows that one's access to other people
typically does not compare unfavourably with one's access to
oneself, and establishes the importance of a prior comprehension of
the status of other people for an adequate treatment of knowing
them.
Digital technologies have changed the public arena, but there is
little scholarly consensus about how they have done so. This
Element lays out a new framework for the digitally mediated public
arena by identifying structural changes and continuities with the
pre-digital era. It examines three country cases - the United
States, Germany, and China. In these countries and elsewhere, the
emergence of new infrastructures such as search engines and social
media platforms increasingly mediate and govern the visibility and
reach of information, and thus reconfigure the transmission belt
between citizens and political elites. This shift requires a
rethinking of the workings and dysfunctions of the contemporary
public arena and ways to improve it.
Michael Mann is a central figure in contemporary sociology. His
analysis of how the four sources of social power - ideological,
economic, military and political - have shaped world history is a
major contribution to social science. In this volume, distinguished
scholars assess Mann's work, focusing on his final two volumes of
Sources of Social Power, which deal with the twentieth and
twenty-first centuries. They tackle some of the major themes in
Mann's work including globalisation, American empire and the recent
financial crisis. They also question his stance on some perennial
topics in sociology: is the trajectory of American society
'exceptional'? How is military power different from the other
sources of power? What is the role of agency and ideology in social
change? How do the relations between states affect domestic social
development? Global Powers will provoke debate among all those
interested in understanding the next phase of globalisation.
Avatars at Work and Play brings together contributions from
leading social scientists and computer scientists who have
conducted research on virtual environments used for collaboration
and online gaming. They present a well-rounded and state-of-the-art
overview of current applications of multi-user virtual
environments, ranging from highly immersive virtual reality systems
to internet-based virtual environments on personal computers. The
volume is a follow-up to a previous essay collection, The Social
Life of Avatars, which explored general issues in this field. This
collection goes further, examining uses of shared virtual
environments in practical settings such as scientific
collaboration, distributed meetings, building models together, and
others. It also covers online gaming in virtual environments, which
has attracted hundreds of thousands of users and presents an
opportunity for studying a myriad of social issues. Covering both
work and play, the volume brings together issues common to the two
areas, including:
What kind of avatar appearance is suitable for different kinds
of interaction? How best to foster collaboration and promote usable
shared virtual spaces? What kinds of activities work well in
different types of virtual environments and systems?
Avatars at Work and Play will be required reading for computer
scientists and social scientists who are researching and developing
virtual worlds. It will be useful on courses in New Media and
human-computer interaction"
Michael Mann is one of the most influential sociologists of recent
decades. His work has had a major impact in sociology, history,
political science, international relations and other social science
disciplines. His main work, The Sources of Social Power, of which
two of three volumes have been completed, provides an
all-encompassing account of the history of power from the
beginnings of stratified societies to present day. Recently he has
published two major works, Fascists and The Dark Side of Democracy.
Yet unlike other contemporary social thinkers, Mann's work has not,
until now, been systematically and critically assessed. This volume
assembles a group of distinguished scholars to take stock, both of
Mann's overall method and of his account of particular periods and
historical cases. It also contains Mann's reply where he answers
his critics and forcefully restates his position. This is a unique
and provocative study for scholars and students alike.
Virtual reality technology has been developed commercially since the early 1990s but it is only recently, with the popularity of the internet, that it has become feasible to link many users simultaneously in shared virtual environments. This raises a number of interesting questions such as: what is the difference between face-to-face and avatar-to-avatar interaction? What patterns govern the formation of virtual communities? How does the appearance of the avatar change the nature of the communication? There has been much speculation about issues such as these but research is still at a relatively early stage. This is the first book to bring together work from relevant disciplines to form a reference guide for practitioners, students and researchers interested in how we interact in computer-generated environments. It contains contributions from most of the key people in this area (including Microsoft Research's Virtual Worlds Group) and presents their findings in a way which is accessible to readers who are new to this field or who come from related areas. It is divided into 2 parts; chapters 2-6 deal with internet-based virtual worlds which have been widely used by the public; chapters 7-10 deal with networked VR systems which have been primarily used in pilot studies and research. Some chapters take the viewpoint of a participant observer, whilst others take a more experimental approach and assess the results of relevant trials. This book will be essential reading for anyone involved in developing, using or researching virtual worlds, and will also be of interest to students on courses such as VR and Computer-mediated communication.
These essays bring Weber's sociology to bear on the current
transformation of the political landscape. After the collapse of
communism, many states are faced with the challenges of
democratization: they need to establish their legitimacy in an
uncertain economic climate and within a new geopolitical order. The
essays in this volume develop Weberian concepts and apply his
comparative-historical method to deepen our understanding of these
problems. They cover a wide range of examples, from the United
States to Western and Eastern Europe, and from Russia and Japan to
the Islamic states.
Michael Mann is one of the most influential sociologists of recent
decades. His work has had a major impact in sociology, history,
political science, international relations and other social science
disciplines. His main work, The Sources of Social Power, of which
two of three volumes have been completed, provides an
all-encompassing account of the history of power from the
beginnings of stratified societies to present day. Recently he has
published two major works, Fascists and The Dark Side of Democracy.
Yet unlike other contemporary social thinkers, Mann's work has not,
until now, been systematically and critically assessed. This volume
assembles a group of distinguished scholars to take stock, both of
Mann's overall method and of his account of particular periods and
historical cases. It also contains Mann's reply where he answers
his critics and forcefully restates his position. This is a unique
and provocative study for scholars and students alike.
Virtual environments provide places for 'being there together', for
avatars to interact with each other in computer-generated spaces.
They range from immersive systems in which people have life-size
tracked avatar bodies to large-scale spaces such as Second Life
where populations of users socialize in persistent virtual worlds.
This book draws together research on how people interact in virtual
environments: What difference does avatar appearance make? How do
avatars collaborate and play together? How do the type of system
and the space affect how people engage with each other? How does
interaction between avatars differ from face-to-face interaction?
What can social scientists learn from experiments and other studies
of how people interact in virtual environments? What are the
ethical and social issues in doing this research, and in the uses
of this technology? And how do virtual environments differ from
other communication technologies such as videoconferencing systems
and other new media? This book is a state-of-the art survey of
research on these topics, and offers a framework for understanding
this technology and its future implications.
Michael Mann is a central figure in contemporary sociology. His
analysis of how the four sources of social power - ideological,
economic, military and political - have shaped world history is a
major contribution to social science. In this volume, distinguished
scholars assess Mann's work, focusing on his final two volumes of
Sources of Social Power, which deal with the twentieth and
twenty-first centuries. They tackle some of the major themes in
Mann's work including globalisation, American empire and the recent
financial crisis. They also question his stance on some perennial
topics in sociology: is the trajectory of American society
'exceptional'? How is military power different from the other
sources of power? What is the role of agency and ideology in social
change? How do the relations between states affect domestic social
development? Global Powers will provoke debate among all those
interested in understanding the next phase of globalisation.
"Rethinking Science, Technology, and Social Change" challenges the
prevailing notion that science and technology are constructed or
socially shaped. The text puts forth a case for technological
determinism, based on a realistic and pragmatic account of science
and technology, informed by historical comparisons.
Schroeder begins by exploring the social organization of scientific
and technological advances; the intersecting trajectories of big
science and technological systems; and the impact of science and
technology on economic change. He goes on to discuss the social
implications of technology, including the way that it affects
politics and consumption. The book then rethinks traditional
theories about the relationship between science, technology, and
social change. The argument presented shifts the debate on topics
such as the relationship between growth and sustainability, and
thus has important policy implications. This book will be of great
interest to scholars, scientists, and anyone interested in
understanding how science and technology are transforming our
world.
Diplomarbeit aus dem Jahr 1995 im Fachbereich BWL - Investition und
Finanzierung, Note: 1,7, Georg-August-Universitat Gottingen
(Wirtschaftswissenschaften), Sprache: Deutsch, Abstract:
Inhaltsangabe: Einleitung: In einer Zeit zunehmender Globalisierung
und Liberalisierung der Markte sind die unternehmenspolitischen
Aktivitaten von Bankbetrieben vielfach darauf gerichtet, durch
Ubernahmen oder Fusionen die eigene Marktposition zu starken und
die Marktprasenz auszubauen. Die Entscheidung uber eine Ubernahme
oder einen Zusammenschluss setzt eine Bewertung des entsprechenden
Unternehmens voraus. Unter dem Unternehmenswert soll im Rahmen
dieser Arbeit ein Preis verstanden werden, den ein potentieller
Kaufer des Unternehmens maximal zahlen kann, ohne sich schlechter
zu stellen als vor dem Kauf. Zur Ermittlung dieses
Kaufer-Grenzpreises wird ein in der Beratungsfunktion tatiger
Bewerter unterstellt, der dem potentiellen Kaufer
Entscheidungshilfen zur Grenzpreisermittlung liefern soll Da es in
Deutschland keine rechtlich vorgeschriebene Methode zur Bewertung
von Unternehmen gibt, besteht der erste Schritt fur den Bewerter in
der Auswahl eines Bewertungsverfahrens. Im wesentlichen lassen sich
die Verfahren der Unternehmensbewertung mit dem Liquidationswert-,
dem Substanzwert- und dem Ertragswertverfahren aufzeigen. Der
Liquidationswert geht von der Uberlegung aus, dass das Unternehmen
aufgelost wird und die Einzelteile veraussert werden.
Charakteristisch fur die Ermittlung ist die Bewertung zu
Verausserungspreisen. Der Substanzwert dagegen geht von der Annahme
aus, dass das Unternehmen weitergefuhrt wird und orientiert sich an
einer Unternehmensreproduktion. Er ergibt sich aus dem
Wiederbeschaffungswert der einzelnen Vermogenspositionen abzuglich
der Schulden und stellt die Hohe der Ausgaben dar, die aufgrund
vorhandener Wirtschaftsguter zukunftig gespart werden konnen. Im
Gegensatz zu dem Liquidations- und Substanzwert, die bewerten, was
tatsachlich vorhanden ist, richtet s
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