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Like virtual reality, augmented reality is becoming an emerging
platform in new application areas for museums, edutainment, home
entertainment, research, industry, and the art communities using
novel approaches which have taken augmented reality beyond
traditional eye-worn or hand-held displays. In this book, the
authors discuss spatial augmented reality approaches that exploit
optical elements, video projectors, holograms, radio frequency
tags, and tracking technology, as well as interactive rendering
algorithms and calibration techniques in order to embed synthetic
supplements into the real environment or into a live video of the
real environment. Special Features: - Comprehensive overview -
Detailed mathematical equations - Code fragments - Implementation
instructions - Examples of Spatial AR displays The authors have put
together a preliminary collection of Errata. Updates will be posted
to this site as necessary.
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