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Righteous Blood, Ruthless Blades is a roleplaying game of dark
adventure and heroic thrills inspired primarily by the wuxia
stories of Gu Long. Players assume the roles of eccentric heroes
who solve mysteries, avenge misdeeds, uphold justice, and
demonstrate profound mastery of the martial arts. Character
creation is designed to produce fleshed-out, potent individuals who
can follow several paths, including those of the physician, beggar,
assassin, thief, soldier, bandit, and more. These characters
inhabit a unique martial world, or Jianghu, set in a romanticized
ancient China. The towns, temples, and inns the characters can
visit, and the sects and factions with whom they interact, will
bring their own character to the game and provide a host of
opportunities - and threats. The game is based on a simple
ten-sided dice pool mechanic, loosely modeled on the one found in
Wandering Heroes of Ogre Gate, and play is designed to be gritty,
suspenseful, and fast, so the focus remains on solving mysteries
and roleplaying your character. When combat does arise, it is
consequential and swift, and often resolved in a single role of the
dice. This rulebook includes a sample martial world and a starting
adventure, as well as guidelines for games masters looking to run
wuxia games and create their own unique Jianghu, rife with martial
experts, sects, and mysterious locations.
A roleplaying game of fantastical inventions and Machiavellian
politics in Renaissance Italy. It is the Year of Our Lord 1510, and
one has to wonder how differently history could have played out if
Niccolo Machiavelli, the military commissioner of the Republic of
Florence, had not understood the true scale of Leonardo da Vinci's
genius. In such a world, the visionary might simply have wasted his
time painting portraits of women and doodling in a sketchbook.
Instead, he unleashed a technological revolution where primitive
computers, decorated with delicately painted cupids, run on water
clocks; spring-powered tanks whir across the battlefield, cannons
thundering from their flanks; and gliders flit across perfectly
blue Tuscan skies. Gran Meccanismo is a roleplaying game of
swashbuckling adventure in a Renaissance Italy where Florence's
winding alleys play host to spies, scholars, and sell-swords alike.
Players are nobles, mercenaries, inventors, and artisans who may
find themselves crossing wits with Machiavelli, avoiding the
dangerous charms of Lucretia Borgia, or hearing Christopher
Columbus telling tales of the new world he has discovered...
You are one of the thirty Knights Templar who awoke on Friday, 13
October 1307, only to find themselves wanted criminals and branded
heretics by the King of France. Abandoned by the Vatican and sent
away early in the morning, you must leave Paris on a day of
reckoning and try to find your way across a dark, mythic Europe to
a mystical utopia where you can rebuild! Heirs to Heresy starts as
a historical-fantasy roleplaying game, but is heavily influenced by
Gnosticism, European Folklore, esotericism, and the myths and
legends that surround the Templars. The game will ask you to craft
the secrets of the Templar treasure, the enemies, and mysteries
they will face, as your Knights undertake a mystical journey to the
center of themselves along the road to Avallonis. The mechanics are
a blend of narrative, storytelling rules, and classic
adventure-gaming inspired roleplaying rules that work to create
rich aspect-driven characters. As Templar Knights, your skill at
arms is unquestionable, but it is the potential access to gnostic
spells, unique powers, or intensely powerful faith sets you apart
from your comrades. Can you tap into your potential, guarding the
mysterious Templar treasure on this last quest you will take for
the order and find the answer to the burning question: are the
Templars Heirs to Heresy?
The Zaharets, the land between the Vori Wastes and the Plains of
Aeco, is well-known as the Land of Risings. Dominated by the rising
city-states of Ameena Noani and Sentem, facing each other along the
great War Road, the Zaharets has always been home to powerful
civilizations. Beastmen ruins dot the landscape, a constant
reminder of the Kingdom of Sin and the fragility of the Law of Men.
Even older are the great ruins of the Hulathi, the legendary sea
peoples, and the Hannic mansions sealed beneath the mountains,
awaiting those who would seek out the Lost Folk. Scars abound from
the wars between ruined Keta in the north and Gerwa in the south.
And, far to the east, the legends of Muadah still beckon occultists
and Jackals who seek to plunder its corrupted ruins. Inspired by
the myths, cultures, and history of the Ancient Near East, and by
such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old
Testament, Jackals is a Sword & Sorcery roleplaying game set in
a Fantasy Bronze Age. With mechanics based on the popular OpenQuest
system, the game places players in the role of Jackals -
adventurers, explorers, sellswords, and scavengers - and sends them
out into the peril-filled land of the Zaharets to make their
fortune... or perhaps fulfill a greater destiny...
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