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Game culture and material culture have always been closely linked.
Analog forms of rule-based play (ludus) would hardly be conceivable
without dice, cards, and game boards. In the act of free play
(paidia), children as well as adults transform simple objects into
multifaceted toys in an almost magical way. Even digital play is
suffused with material culture: Games are not only mediated by
technical interfaces, which we access via hardware and tangible
peripherals. They are also subject to material hybridization,
paratextual framing, and processes of de-, and re-materialization.
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