![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
Showing 1 - 25 of 76 matches in All Departments
From legendary author Raymond E. Feist, the first installment in an epic new series that will join his acclaimed Firemane Saga with his signature Riftwar Cycle in a riveting, conclusive adventure. Hatushaly, last scion of the Firemane dynasty; his beloved Hava, and their dubious friend Donte have been transported across space and time from their war-torn world of Garn to the relative peace of Midkemia. There, on Sorcerer’s Isle, under the guidance of the great magician Magnus and his reincarnated father Pug, Hatu will explore and expand his unique magical abilities: for if Garn is to be saved, they will be needed. With the evil Pride Lords defeated, the Church of the One has risen to bring death and destruction to Hatu’s home world. The kingdom of Ilcomen has fallen, and now the Church is sending forces to Marquensas, where Daylon Dumarch has declared himself king, and master swordsmith Declan Smith finds himself suddenly raised to the status of prince and war commander. But there are even greater menaces than the Church of the One waiting in the wings, beings from the Void, creatures born of Darkness. . .
The triumphant finale to the Riftwar Saga - Raymond E. Feist's first classic, bestselling fantasy trilogy The battle may be over, but war is coming... The Kingdom forces may have won the first conflict but the enemy has a strong grip on Midkemia and invasion now seems inevitable. Arutha travels north to confront the Dark Elves, but without help, Pug knows that Arutha's forces face slaughter. With Tomas he must scour the world - and beyond - to find the one person with enough power to give them a chance. If they fail, Midkemia will be the first of many worlds to fall to a madman with the power to dominate death itself...
The second volume in Raymond E. Feist's highly acclaimed epic fantasy Riftwar Saga With the Kingdom of the Isles at peace, Prince Arutha can at last look forward to marrying the Princess Anita in the city of Krondor. But the capital in the west harbours many shadows. When Jimmy the Hand, a young thief in the Guild of Mockers, upsets an assassination attempt on Arutha, a sinister plot is uncovered. As the dead rise and assassins stalk the darkness, Arutha must rally the Kingdom forces swiftly if he is to save his beautiful princess felled by a poisoned arrow on her wedding day, and prevent a madman from destroying Midkemia.
The fourth novel in the bestselling Serpentwar series. The demon is no more . . . The enemy has been routed, yet peace still eludes the Kingdom. Midkemia lies in smouldering ruins following the Demon King's siege. And a new threat is arising from the ashes of war: the fearsome Fadawah, former Commanding General of the Army of the Emerald Queen. He has grasped the fallen reins of command and seeks to forge a personal empire out of the wreckage of the Western Realm. And so it falls to two young men - Jimmy and Dash - grandsons of the late Duke James, to gather the shards of the broken crown and resurrect the Kingdom to its former glory.
The third novel in the bestselling Serpentwar Saga. The ultimate darkness approaches . . . As the Emerald Queen's shadow lengthens once more across the land of Midkemia, her forces stand ready to launch a devastating invasion. Come the battle's dawn, the magician Pug and his life-long friend Tomas will discover that something far worse than the Queen's sorcery is afoot. For an insatiable nightmare creature has entered their world, seeking to own and corrupt the source of life itself. When the final conflict is joined, reptile will stand against man and magician against demon; and those who battle for good must be victorious . . . or all is doomed.
Dark and powerful forces threaten the world of Garn once more in this second novel in legendary New York Times bestselling author Raymond E. Feist's epic fantasy series, the Firemane Saga Hatushaly and his young wife Hava are living a good life, working to reopen the burned-out Inn of the Three Stars in the prosperous trading town of Beran's Hill. But there is a great deal more to this bucolic scene than meets the eye. Both Hatu and Hava were raised on the secret island of Coaltachin, and though they may appear to be no more than a young couple in love, preparing for the midsummer festival where their friends Declan and Gwen will be wed, they are in fact assassins on a mission, waiting instructions from their masters in the Kingdom of Night. Moreover, Hatu is the last remaining member of the ruling family of Ithrace - the legendary Firemanes. He dyes his flaming red hair, and has studied to control his dangerous magical powers. But however hard Hatu may be hiding from all those who would seek to use or to destroy him, fate has other plans. Horrific events are approaching Beran's Hill, bringing death and devastation to the peaceful town as unknown and monstrous forces are unleashed. And nothing will ever be the same again.
In the westernmost province of the Kingdom of the Isles, upon the world of Midkemia, an orphan kitchen boy named Pug was made apprentice to the magician Kulgan. Here starts an adventure that will span lifetimes and worlds. Discover where the story begins. The world had changed even before I discovered the foreign ship wrecked on the shore below Crydee Castle, but it was the harbinger of the chaos and death that was coming to our door. War had come to the Kingdom of the Isles, and in the years that followed it would scatter my friends across the world. I longed to train as a warrior and fight alongside our duke like my foster-brother, but when the time came, I was not offered that choice. My fate would be shaped by other forces. My name is Pug. I was once an orphaned kitchen boy, with no family and no prospects, but I am destined to become a master magician...
From the imagination of two of fantasy’s greatest names comes a magnificent epic of heroic and dynastic struggle. At age 17, Mara's ceremonial pledge of servantship to the goddess Lashima is interrupted by the news that her father and brother have been killed in battle on Trigia, the world through the rift. Now Ruling Lady of the Acoma, Mara finds that not only are her family's ancient enemies, the Minwanabi, responsible for the deaths of her loved ones, but her military forces have been decimated by the betrayal and House Acoma is now vulnerable to complete destruction.
The final volume in New York Times bestselling author Raymond E. Feist's epic heroic fantasy series, The Firemane Saga. War has swept across Marquensas. Ruthless raiders have massacred the inhabitants of Beran's Hill, including Gwen, the beloved wife of Declan Smith. Hollow of heart, his hopes burned to ashes, Declan swears to track down and destroy the raiders, an ambition shared by Baron Daylon Dumarch, whose family was massacred as they fled the capital. Meanwhile Hava, whose gift for piracy has seen her acquire the treasure ship Borzon's Black Wake and the swift Azhante sailing vessel, Queen of Storms, and won her the name of 'the Sea Demon', is closing in on the whereabouts of those who unleashed the murderous hordes. Her husband, Hatushaly, the last remaining member of the ruling family of Ithrace, the legendary Firemanes, seeks to control the magical powers he has inherited. He is able now to visualise and even travel among the filaments of energies that power all existence: the furies. But will he be able to channel his magic in time to combat the deepest, darkest threat the world of Garn has ever faced?
Second in Feist & Wurts' wonderful epic trilogy - one of the most successful fantasy collaborations of all time THE EMPIRE TRILOGY: BOOK II Nobody knows how to play the Game of the Council better than Mara of the Acoma. But when you're surrounded by deadly rivals intent on toppling you at every turn, you need to be the best simply to survive...
Third in stunning reissues of Raymond Feist & Janny Wurts classic trilogy – one of the most successful fantasy collaborations of all time. THE EMPIRE TRILOGY: BOOK III The final play of the game. Surrounded on all sides by warring factions, assassins and spies, Mara of the Acoma must draw on her deepest resources to secure her position once and for all.
A fantastic new novella from the master of magic and adventure. Bestselling author Raymond E. Feist returns to the city of Krondor and one of his most loved characters, Jimmy the Hand. The Crawler: a name whispered in fear... In the crime-ridden back alleys of Krondor a rival gang has sprung up to threaten the Upright Man's Mockers. Does the Crawler control the rival gang? Where does his power come from? And does it threaten the peace of the Kingdom? James, personal squire to Prince Arutha of Krondor, but in the underworld known as the thief and trickster Jimmy the Hand, must travel to Kesh in disguise. There, working with William, lieutenant of the prince's household guard and son of the magician Pug, and Jazhara, niece to the Keshian lord Hazara-Khan, he must attempt to unmask the mysterious Crawler and rid Krondor of his influence.
"Saved by a mage's intervention from certain death, Kaspar, the evil Duke of Olasko, is lord no more -- reduced to an exile's existence and forced to wander the harshest realms of the world he once enslaved." Merciless deserts, forbidding mountains, and vast oceans now separate the once powerful despot from his former seat of power -- his dark dreams of vengeance overwhelmed by the daily struggle for survival. But there is a larger drama that will entangle the broken dictator. An evil devastating and deadly seeks entrance to the land -- the mystical tool of a dark empire hungry for conquest and destruction -- and Kaspar has inadvertently discovered the key. Suddenly, Midkemia's last hope is a disgraced and exiled duke whose history is written in blood, and who now must wield his sword as her champion . . . "if" he so chooses..
The first volume in legendary master and New York Times bestselling author Raymond E. Feist's epic heroic fantasy series, The Firemane Saga - an electrifying tale of two young men whose choices will determine a world's destiny. The world of Garn once boasted five great kingdoms, until the King of Ithrace was defeated and every member of his family executed by Lodavico, the ruthless King of Sandura, a man with ambitions to rule the world. Ithrace's ruling family were the legendary Firemanes, and represented a great danger to the other kings. Now four great kingdoms remain, on the brink of war. But rumour has it that the newborn son of the last king of Ithrace survived, carried off during battle and sequestered by the Quelli Nacosti, a secret society whose members are trained to infiltrate and spy upon the rich and powerful throughout Garn. Terrified that this may be true, and that the child will grow to maturity with bloody revenge in his heart, the four kings have placed a huge bounty on the child's head. In the small village of Oncon, Declan is apprenticed to a master blacksmith, learning the secrets of producing the mythical king's steel. Oncon is situated in the Covenant, a neutral region lying between two warring kingdoms. Since the Covenant was declared, the region has existed in peace, until violence explodes as slavers descend upon the village to capture young men to press as soldiers for Sandura. Declan must escape, to take his priceless knowledge to Baron Daylon Dumarch, ruler of Marquensas, perhaps the only man who can defeat Lodavico of Sandura, who has now allied himself with the fanatical Church of the One, which is marching across the continent, imposing its extreme form of religion upon the population and burning unbelievers as they go. Meanwhile, on the island of Coaltachin, the secret domain of the Quelli Nacosti, three friends are being schooled in the deadly arts of espionage and assassination: Donte, son of one of the most powerful masters of the order; Hava, a serious girl with fighting abilities that can set any opponent on their back; and Hatu, a strange, conflicted lad in whom fury and calm war constantly, whose hair is a bright and fiery shade of red...
Book Two of the Riftwar Legacy Continuing on from Feist's bestselling Riftwar Saga comes a spellbinding adventure. Now in a brilliant new livery. 'Feist writes fantasy of epic scope, fast-moving action and vivid - imagination' Washington Post Fresh back from the front, another foe defeated, Prince Arutha arrives to find all is not well in Krondor. A series of apparently random murders has brought an eerie quiet to the city. Where normally the streets are bustling with merchants and tricksters, good life and night life, now there seems to be a self-imposed curfew at sundown. Mutilated bodies have been turning up in the sewers, the Mockers' demense. The Thieves' Guild has been decimated - men, women, children, it matters not. The head of the Mockers is missing, presumed dead. Those few who survived the terrible attacks are lying low. Very low. The Crawler, it seems, is back in town. And he's being helped by others, more ruthless than he. Can it be the Nighthawks again? The Prince enlists his loyal Squire James to find out. If anyone can unravel what's happening in the bowels of Krondor, he can. He knows the sewers like the back of his hand. Afterall, as Jimmy the Hand, he grew up there. Meanwhile, the retinue of the Duke of Olasko has arrived suddenly at the palace, a week ahead of schedule but with no apologies and many demands. They say they are here to hunt. But to hunt what. Pug's son William, on his first posting as a knight-lieutenant, must escort them into the wilds. It should have been a straightforward mission...
Book three of The Riftwar Legacy The final instalment of Feist's spellbinding Krondor adventure. Now in a brilliant new livery. 'Feist writes fantasy of epic scope, fast-moving action and vivid imagination' - Washington Post A drop in the ocean? A raid upon the high seas signals an attack of unprecedented magnitude by the forces of darkness. For the holiest of holies, the Tear of the Gods has been lost to the Temple of Ishap. After a raid planned by Bear, one of the most brutal pirates to sail the Bitter Sea, goes dramatically wrong, the colossal gems sink below the waves. So begins a story of the Tear of the Gods, the most powerful artifact known to the Temples of Midkemia. For it allows the temples to speak with their gods. Without it, they are lost for a decade, until another gem is formed in the distant mountains. Squire James, William, and Jazhara, new court magician, must seek out the location of this gem, with Brother Solon, a warrior priest of Ishap, and Kendaric, the sole member of the Wreckers' Guild with the power to raise the ship. They are opposed by the minions of Sidi, servant of the Dark God, who seeks to possess the Tear for his own ends, or to destroy it, denying it to the forces of light. This third tale in The Riftwar Legacy is a breathless race for a priceless treasure. It's a race against time, against the myriad sinister and competing evil forces desperate for the all-powerful prize, and ultimately against the fundamentals of nature, which in Midkemia can be as formidable as the Gods themselves
The second book in the Darkwar series, from world-wide bestselling author of Magician, Raymond E. Feist. Chaos threatens to overwhelm two worlds as the most dangerous force ever encountered threatens to invade Midkemia, while the most treacherous magician in history - the madman Leso Varen - begins to wreak havoc on the world of Kelewan. Pug and the Conclave of Shadows are determined to find Varen, only to discover that he has usurped the body of one of the most powerful men in the Empire of Tsuranuani - a Black Robe and member of the Assembly of Magicians. Pug has the almost impossible task of uncovering the true identity of the fiendish magician in an entire city full of Black Robes. Murder, mayhem, horror, and the darkest evil await Pug's son, Magnus, and his companions as they attempt to discover the ultimate source of the terrible threat that hovers over Midkemia and Kelewan. Leading a desperate expedition into the realm of the Dasati, the vast and malevolent empire which is threatening his homeworld, Magnus hopes to find the key to defeating this enemy who is capable of overwhelming the combined might of two worlds. But even if he does, the companions will have a desperate struggle to return home with their vital information. Three worlds will teeter on the brink of destruction as the third Riftwar: the Darkwar, is unleashed.
A POWERFUL NEW EPIC FANTASY SERIES FROM ONE OF THE GREAT MASTERS OF THE GENRE
A newly revised edition of Raymond E. Feist' s continuation of his classic Riftwar series. Set twenty years after the events of the Riftwar, Prince of the Blood follows the adventures of Prince Arutha's sons in the dangerously unstable Great Empire of Kesh. Set twenty years after the events in The Riftwar Saga, Prince of the Blood follows the adventures that erupt when a group of powerful nobles attempt to overthrow the Empress of Kesh, bitterly dividing the court. In the centre of the conflict are the two princes of Krondor, Borric and Erland. When Borric escapes and makes a desperate journey back tothe court to warn of the traitor's plans - which if they were to succeed, would start a war that would twar the Empire apart. From the author of the phenomally successful novels in The Riftwar series comes the newly revised tale of swashbuckling adventure in one of the most popular fantasy worlds ever created. Prince of the Blood is the classic, action-packed saga of conflict and love, magic and legend, from the master of epic fantasy.
Book One of the Riftwar Legacy Continuing on from Feist's bestselling Riftwar Saga comes a spellbinding adventure. Now in a brilliant new livery. 'Tons of intrigue and action' - Publishers Weekly From the endlessly inventive mind of one of fantasy's all-time greats, comes a spellbinding new adventure featuring old favourites Jimmy, Locklear and Pug. It's nine years on from the aftermath of Sethanon and peace has settled over the land. But news of deadly forces stirring on the horizon, brought by the moredhel Gorath, threatenS danger once more for the Kingdom of the Isles. Nighthawks are murdering again. Politics becomes a dangerous, cut-throat game. And at the root of it all lies a mysterious group of magicians known only as The Six. Surrounded on all sides by gangs, criminal masterminds and traitors to the crown, it's only a matter of time before the Kingdom of the Isles is brought down to its knees ...
The RiftWar is done. But a fearsome army of trolls and renegade humans, emboldened by the drug of destruction, has risen in strength from the ashes of defeat. There is one, however, who defies the call to battle... New York Times bestselling fantasist Raymond E. Feist returns to a beleaguered realm of wonders and magic-where war is an enduring legacy; where blood swells the rivers and nourishes the land. Attend to this hitherto untold chapter in the violent history of Midkemia -- a towering saga of great conflicts, brave acts and insidious intrigues. It is the story of a traitor who rejects the brutality of his warlike kind and casts his lot with the human targets of their fierce aggression. It tells of mysterious deaths and sinister machinations -- and signs of a time when the fate of many civilizations rested in the able, unfaltering hands of RiftWar veterans Squire Locklear and cunning their-turned-squire Jimmy the Hand. It chronicles the powerful awakening of Owyn -- apprentice magician of untried strengths -- and celebrates the selfless achievements of Pug, the great sorcerer of two worlds. Welcome now to astonishing new corners of a world you have not yet fully explored-and prepare to experience true excitement, blood chilling terror...and the triumph born from the doom aimed at the beating heart of a kingdom.
The first book in the Darkwar series, from world-wide bestselling author of Magician, Raymond E. Feist. The Conclave of Shadows, the undercover organisation charged with the protection of Midkemia, have problems: the evil magician Leso Varen is still at large and thousands of portals to a parallel dimension inhabited by the cruel and fiendish Dasati, have been discovered in Novindus. Leso Varen, a powerful and malign magician with the power to possess and transport himself from body to body, and his Nighthawk assassins are plotting chaos and annihilation in the royal house of Kesh. The Nameless One is awakening and needs Varen to help him re-emerge completely and tip the balance of good and evil in the world, plunging Midkemia into darkness and ruin. But when the Conclave attempt to warn the Emperor, it becomes clear that many of the truebloods - nobles related by birth to the Emperor - are already Varen's slaves, both willing and unwitting, and the Conclave are forced into a race against time to save Great Kesh before evil engulfs the land. 'Flight of the Night Hawks' begins a brand new series from the master of fantasy, set on a grand scale; revisiting the exotic political-intrigue of Great Kesh (touched upon in the classic Riftwar books), and carrying the reader into a dark underworld of crime and black magic.
Fresh back form the front, another foe defeated, Prince Arutha arrives to find all is not well in Krondor. A series of apparently random murders has brought an eerie quiet to the city. Where normally the streets are bustling with merchants and tricksters, good life and night life, now there seems to be a self-imposed curfew at sun-down. Mutilated bodies have been turning up in the sewers, the Mockers' demesne. The Thieves' Guild has been decimated – men, women, children, it matters not. The head of the Mockers is missing, presumed dead. Those few who survived the terrible attacks are lying low. Very low. The Crawler, it seems, is back in town. And he's being helped by others, more ruthless even than he. Can it be the Nighthawks again? The Prince enlists his loyal Squire James to find out. If anyone can unravel what's happening in the bowels of Krondor, he can. He knows the sewers life the back of his hand. After all, as Jimmy the Hand, he grew up there. Meanwhile, the retinue of the Duke of Olasko has arrived suddenly at the palace, a week ahead of schedule but with no apologies and many demands. They say they are here to hunt. But to hunt what? Pug's son William, on his first posting as a knight-lieutenant, must escort them into the wilds. It should have been a straightforward mission… The second instalment of The Riftwar Legacy, 'Assassins' reveals Feist at his storytelling best. There is intrigue, humour and breakneck action aplenty here form the undisputed master of epic fantasy. |
You may like...
Rassie - Stories Oor Rugby En Die Lewe
Rassie Erasmus, David O'Sullivan
Paperback
|