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The final volume in New York Times bestselling author Raymond E. Feist's epic heroic fantasy series, The Firemane Saga. War has swept across Marquensas. Ruthless raiders have massacred the inhabitants of Beran's Hill, including Gwen, the beloved wife of Declan Smith. Hollow of heart, his hopes burned to ashes, Declan swears to track down and destroy the raiders, an ambition shared by Baron Daylon Dumarch, whose family was massacred as they fled the capital. Meanwhile Hava, whose gift for piracy has seen her acquire the treasure ship Borzon's Black Wake and the swift Azhante sailing vessel, Queen of Storms, and won her the name of 'the Sea Demon', is closing in on the whereabouts of those who unleashed the murderous hordes. Her husband, Hatushaly, the last remaining member of the ruling family of Ithrace, the legendary Firemanes, seeks to control the magical powers he has inherited. He is able now to visualise and even travel among the filaments of energies that power all existence: the furies. But will he be able to channel his magic in time to combat the deepest, darkest threat the world of Garn has ever faced?
Dark and powerful forces threaten the world of Garn once more in this second novel in legendary New York Times bestselling author Raymond E. Feist's epic fantasy series, the Firemane Saga Hatushaly and his young wife Hava are living a good life, working to reopen the burned-out Inn of the Three Stars in the prosperous trading town of Beran's Hill. But there is a great deal more to this bucolic scene than meets the eye. Both Hatu and Hava were raised on the secret island of Coaltachin, and though they may appear to be no more than a young couple in love, preparing for the midsummer festival where their friends Declan and Gwen will be wed, they are in fact assassins on a mission, waiting instructions from their masters in the Kingdom of Night. Moreover, Hatu is the last remaining member of the ruling family of Ithrace - the legendary Firemanes. He dyes his flaming red hair, and has studied to control his dangerous magical powers. But however hard Hatu may be hiding from all those who would seek to use or to destroy him, fate has other plans. Horrific events are approaching Beran's Hill, bringing death and devastation to the peaceful town as unknown and monstrous forces are unleashed. And nothing will ever be the same again.
The fourth novel in the bestselling Serpentwar series. The demon is no more . . . The enemy has been routed, yet peace still eludes the Kingdom. Midkemia lies in smouldering ruins following the Demon King's siege. And a new threat is arising from the ashes of war: the fearsome Fadawah, former Commanding General of the Army of the Emerald Queen. He has grasped the fallen reins of command and seeks to forge a personal empire out of the wreckage of the Western Realm. And so it falls to two young men - Jimmy and Dash - grandsons of the late Duke James, to gather the shards of the broken crown and resurrect the Kingdom to its former glory.
The third novel in the bestselling Serpentwar Saga. The ultimate darkness approaches . . . As the Emerald Queen's shadow lengthens once more across the land of Midkemia, her forces stand ready to launch a devastating invasion. Come the battle's dawn, the magician Pug and his life-long friend Tomas will discover that something far worse than the Queen's sorcery is afoot. For an insatiable nightmare creature has entered their world, seeking to own and corrupt the source of life itself. When the final conflict is joined, reptile will stand against man and magician against demon; and those who battle for good must be victorious . . . or all is doomed.
The triumphant finale to the Riftwar Saga - Raymond E. Feist's first classic, bestselling fantasy trilogy The battle may be over, but war is coming... The Kingdom forces may have won the first conflict but the enemy has a strong grip on Midkemia and invasion now seems inevitable. Arutha travels north to confront the Dark Elves, but without help, Pug knows that Arutha's forces face slaughter. With Tomas he must scour the world - and beyond - to find the one person with enough power to give them a chance. If they fail, Midkemia will be the first of many worlds to fall to a madman with the power to dominate death itself...
The second volume in Raymond E. Feist's highly acclaimed epic fantasy Riftwar Saga With the Kingdom of the Isles at peace, Prince Arutha can at last look forward to marrying the Princess Anita in the city of Krondor. But the capital in the west harbours many shadows. When Jimmy the Hand, a young thief in the Guild of Mockers, upsets an assassination attempt on Arutha, a sinister plot is uncovered. As the dead rise and assassins stalk the darkness, Arutha must rally the Kingdom forces swiftly if he is to save his beautiful princess felled by a poisoned arrow on her wedding day, and prevent a madman from destroying Midkemia.
Second in Feist & Wurts' wonderful epic trilogy - one of the most successful fantasy collaborations of all time THE EMPIRE TRILOGY: BOOK II Nobody knows how to play the Game of the Council better than Mara of the Acoma. But when you're surrounded by deadly rivals intent on toppling you at every turn, you need to be the best simply to survive...
In the westernmost province of the Kingdom of the Isles, upon the world of Midkemia, an orphan kitchen boy named Pug was made apprentice to the magician Kulgan. Here starts an adventure that will span lifetimes and worlds. Discover where the story begins. The world had changed even before I discovered the foreign ship wrecked on the shore below Crydee Castle, but it was the harbinger of the chaos and death that was coming to our door. War had come to the Kingdom of the Isles, and in the years that followed it would scatter my friends across the world. I longed to train as a warrior and fight alongside our duke like my foster-brother, but when the time came, I was not offered that choice. My fate would be shaped by other forces. My name is Pug. I was once an orphaned kitchen boy, with no family and no prospects, but I am destined to become a master magician...
From the imagination of two of fantasy’s greatest names comes a magnificent epic of heroic and dynastic struggle. At age 17, Mara's ceremonial pledge of servantship to the goddess Lashima is interrupted by the news that her father and brother have been killed in battle on Trigia, the world through the rift. Now Ruling Lady of the Acoma, Mara finds that not only are her family's ancient enemies, the Minwanabi, responsible for the deaths of her loved ones, but her military forces have been decimated by the betrayal and House Acoma is now vulnerable to complete destruction.
A fantastic new novella from the master of magic and adventure. Bestselling author Raymond E. Feist returns to the city of Krondor and one of his most loved characters, Jimmy the Hand. The Crawler: a name whispered in fear... In the crime-ridden back alleys of Krondor a rival gang has sprung up to threaten the Upright Man's Mockers. Does the Crawler control the rival gang? Where does his power come from? And does it threaten the peace of the Kingdom? James, personal squire to Prince Arutha of Krondor, but in the underworld known as the thief and trickster Jimmy the Hand, must travel to Kesh in disguise. There, working with William, lieutenant of the prince's household guard and son of the magician Pug, and Jazhara, niece to the Keshian lord Hazara-Khan, he must attempt to unmask the mysterious Crawler and rid Krondor of his influence.
Book One of the Riftwar Legacy Continuing on from Feist's bestselling Riftwar Saga comes a spellbinding adventure. Now in a brilliant new livery. 'Tons of intrigue and action' - Publishers Weekly From the endlessly inventive mind of one of fantasy's all-time greats, comes a spellbinding new adventure featuring old favourites Jimmy, Locklear and Pug. It's nine years on from the aftermath of Sethanon and peace has settled over the land. But news of deadly forces stirring on the horizon, brought by the moredhel Gorath, threatenS danger once more for the Kingdom of the Isles. Nighthawks are murdering again. Politics becomes a dangerous, cut-throat game. And at the root of it all lies a mysterious group of magicians known only as The Six. Surrounded on all sides by gangs, criminal masterminds and traitors to the crown, it's only a matter of time before the Kingdom of the Isles is brought down to its knees ...
Discover the fate of the original black Magician, Pug, and his motley crew of agents who safeguard the world of Trigia, as prophecy becomes truth in the first book of the last ever Midkemian trilogy. THE KINGDOM BESIEGED The Darkness is coming... The Kingdom is plagued by rumour and instability. Kingdom spies in Kesh have been disappearing - either murdered, or turned to the enemy side. Information has become scant and unreliable; but one thing appears clear. Dark forces are on the move... Since Pug and the Conclave of Shadows enforced peace after the last Keshian invasion, the Empire has offered no threat. But now factions are rising and Jim Dasher reports mobilizations of large forces in the Keshian Confederacy. As the men of the West answer the King's call to muster, Martin conDoin - left as caretaker of Crydee Keep - will suddenly be confronted with the vanguard of an invading army. He reminds himself that he is a year older than his legendary ancestor, Prince Arutha, was when he stood firm against the Tsurani invasion, but Arutha had an army to command, and Martin is left with old men and young boys. Massive events are about to unfold, events which threaten the future of all human life in Midkemia...
The second book in Raymond Feist's bestselling quartet: The Serpentwar Saga. It's hard to build a business empire in the midst of magic and murder... After a harrowing brush with the armies of the Emerald Queen Roo Avery is now free to choose his own destiny. His ambition is to become one of the most powerful merchants in Midkemia. But nothing can prepare him for the dangers of the new life he has chosen, where the repayment of a debt can be as deadly as a knife in the shadows and betrayal is always close at hand. But the war with the Emerald Queen is far from over and the inevitable confrontation will pose the biggest threat yet to Roo's newfound wealth and power.
Book Two of the Riftwar Legacy Continuing on from Feist's bestselling Riftwar Saga comes a spellbinding adventure. Now in a brilliant new livery. 'Feist writes fantasy of epic scope, fast-moving action and vivid - imagination' Washington Post Fresh back from the front, another foe defeated, Prince Arutha arrives to find all is not well in Krondor. A series of apparently random murders has brought an eerie quiet to the city. Where normally the streets are bustling with merchants and tricksters, good life and night life, now there seems to be a self-imposed curfew at sundown. Mutilated bodies have been turning up in the sewers, the Mockers' demense. The Thieves' Guild has been decimated - men, women, children, it matters not. The head of the Mockers is missing, presumed dead. Those few who survived the terrible attacks are lying low. Very low. The Crawler, it seems, is back in town. And he's being helped by others, more ruthless than he. Can it be the Nighthawks again? The Prince enlists his loyal Squire James to find out. If anyone can unravel what's happening in the bowels of Krondor, he can. He knows the sewers like the back of his hand. Afterall, as Jimmy the Hand, he grew up there. Meanwhile, the retinue of the Duke of Olasko has arrived suddenly at the palace, a week ahead of schedule but with no apologies and many demands. They say they are here to hunt. But to hunt what. Pug's son William, on his first posting as a knight-lieutenant, must escort them into the wilds. It should have been a straightforward mission...
Discover the fate of the original black Magician, Pug, as prophecy becomes truth in the last book of the Riftwar Cycle. THE FINAL VOLUME IN THE EPIC RIFTWAR CYCLE. The dragons are calling... Civil war is tearing apart the Kingdom of the Isles, for the throne lies empty and rivals are converging. Having spirited his beloved Princess Stephane safely out of Roldem, Hal - now Duke of Crydee - must turn his attention to the defence of the ancient realm so that a king can be anointed by the Congress of Lords, rather than by right of might. But the greatest threat may well lie out of the hands of men. Somewhere in the Grey Towers Mountains something not of this world is emerging. It will require that alliances be made between mortal enemies if disaster is to be averted. Elves and men must stand together, ancient heroes must rise again, dragons must fly and Pug, Magnus and the other magic-users of Midkemia must be prepared to make the ultimate sacrifice if the whole world is to be saved.
Third in stunning reissues of Raymond Feist & Janny Wurts classic trilogy – one of the most successful fantasy collaborations of all time. THE EMPIRE TRILOGY: BOOK III The final play of the game. Surrounded on all sides by warring factions, assassins and spies, Mara of the Acoma must draw on her deepest resources to secure her position once and for all.
A contemporary fantasy novel about the Hastings family who move from California to upstate New York into a ramshackle, old house in a deep wood and become involved in ancient, Celtic magic and occult horror when they are lured into the world of some luminous elfin beings.;Raymond E.Feist is also the author of "The Riftwar Saga", "Magician", "Silverthorn" and "A Darkness at Sethanon".
Ten years beyond the Darkwar, the demon hordes are relentless in their quest to subjugate a realm of magic and wonder . . . The defeat of the Demon King Maarg hasn't stemmed the death tide, and an even graver danger now looms. The fearsome demon Dahun and the mad necromancer Belasco have joined forces--a union of black magics that no power on Midkemia may be strong enough to withstand. The conflict has already claimed the lives of nearly everyone dear to the Black Sorcerer Pug. In uneasy alliance with the Conclave of Shadows, Midkemia's clandestine protectors, the distraught champion must stand firm against the demonic plague that has overrun worlds. And at the gates of darkness--where shadows hide deeper shadows--Midkemia's most terrible battle will be joined . . . as a malevolence beyond anything that came before is unleashed upon the world.
In the second instalment of The Conclave of Shadows. The Conclave demands its membership price from their new protege: Tal must gather information on the sinister magician Laso Varen. But, to do this means service with the sorcerer's master, Duke Kaspar of Olasko - the very man he suspects of killing his family. A POWERFUL NEW EPIC FANTASY SERIES FROM ONE OF THE GREAT MASTERS OF THE GENRE Talon, orphan of the Orosini tribe and last of his people has been transformed by the Conclave of Shadows from a trusting young boy to the dashing young nobleman Talwin Hawkins: educated, confident and now Roldem's premier swordsman. The title, won at the Masters' Court, in front of the King, brought him a step closer to his desire - to avenge the massacre of his family. Two participants in the slaughter are dead by his hand; Lieutenant Campaneal fell under his blade during the Master's Tournament and the other, Raven, died whilst attempting to butcher an Orodon village as he did Tal's people. But still his lust for vengeance will not be sated until the reason for the massacres has been uncovered and their architect revealed and punished. The Conclave demands its price from Tal: he must gather information on Laso Varen, a magician of terrible power and subtle craft, dangerous beyond contemplation. To do this means service with the sorcerer's master, Duke Kaspar of Olasko - and swearing loyalty to the very man he suspects of killing his family, even if it means becoming the Duke's right-hand and tracking down his enemies - the members of the Conclave and Talon's own friends.
"Saved by a mage's intervention from certain death, Kaspar, the evil Duke of Olasko, is lord no more -- reduced to an exile's existence and forced to wander the harshest realms of the world he once enslaved." Merciless deserts, forbidding mountains, and vast oceans now separate the once powerful despot from his former seat of power -- his dark dreams of vengeance overwhelmed by the daily struggle for survival. But there is a larger drama that will entangle the broken dictator. An evil devastating and deadly seeks entrance to the land -- the mystical tool of a dark empire hungry for conquest and destruction -- and Kaspar has inadvertently discovered the key. Suddenly, Midkemia's last hope is a disgraced and exiled duke whose history is written in blood, and who now must wield his sword as her champion . . . "if" he so chooses..
The astonishing first volume in Raymond E. Feist's bestselling Serpentwar Saga... A nest of vipers is stirring. . . Ancient powers are readying themselves for a devastating confrontation. A dark queen has raised her standard and is gathering armies of unmatched might. Into this battleground of good and evil a band of desperate men are forced, whose only hope for survival is to face this ancient power and discover its true nature. Among them are some unlikely heroes - Erik, a bastard heir denied his birth right, and his friend Roo, an irrepressible scoundrel with a penchant for thievery. They are accompanied by the mysterious Miranda, upon whom all must wager their lives.
Set ten years after the events in "Prince of the Blood", this book is a remarkable adventure of mystery and magic. In Amos Trask's ship, Prince Nicholas and Squire Harry set sail for a friendly visit to Uncle Martin in Crydee. But while the two are guests in Crydee, disaster strikes. Nicholas, third son of Prince Arutha, is a gifted youngster, but sheltered by life at his father's court in Krondor. To learn more of the world outside the palace walls, Nicholas and his squire, Harry, set sail for pastoral Crydee, where Arutha grew up. Shortly after their arrival, Crydee is brutally attacked. The castle is reduced to ruins, the townspeople slaughtered and two young noblewomen - friends of Nicholas - are abducted. As Nicholas ventures further from the familiar landmarks of his home in pursuit of the invaders, he learns that there is more at stake than the fate of his friends, more even than fate of the Kingdom of the Isles, for behind the murderous pirates stands a force that threatens the entire world of Midkemia, and only he is destined to confront this terrifying threat.
The third and last novel of Feist's successful collaborative series. From the endlessly inventive mind of one of fantasy's all time greats comes a spellbinding new adventure of high magic, treachery and bloody war. This time in conjunction with master of alternative history, Steve Stirling, Feist returns to tell the full tale of one of his fans' favourite most colourful Riftwar characters, pickpocket, mountebank and confidence trickster Jimmy the Hand. |
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