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Dark and powerful forces threaten the world of Garn once more in this second novel in legendary New York Times bestselling author Raymond E. Feist's epic fantasy series, the Firemane Saga Hatushaly and his young wife Hava are living a good life, working to reopen the burned-out Inn of the Three Stars in the prosperous trading town of Beran's Hill. But there is a great deal more to this bucolic scene than meets the eye. Both Hatu and Hava were raised on the secret island of Coaltachin, and though they may appear to be no more than a young couple in love, preparing for the midsummer festival where their friends Declan and Gwen will be wed, they are in fact assassins on a mission, waiting instructions from their masters in the Kingdom of Night. Moreover, Hatu is the last remaining member of the ruling family of Ithrace - the legendary Firemanes. He dyes his flaming red hair, and has studied to control his dangerous magical powers. But however hard Hatu may be hiding from all those who would seek to use or to destroy him, fate has other plans. Horrific events are approaching Beran's Hill, bringing death and devastation to the peaceful town as unknown and monstrous forces are unleashed. And nothing will ever be the same again.
The final volume in New York Times bestselling author Raymond E. Feist's epic heroic fantasy series, The Firemane Saga. War has swept across Marquensas. Ruthless raiders have massacred the inhabitants of Beran's Hill, including Gwen, the beloved wife of Declan Smith. Hollow of heart, his hopes burned to ashes, Declan swears to track down and destroy the raiders, an ambition shared by Baron Daylon Dumarch, whose family was massacred as they fled the capital. Meanwhile Hava, whose gift for piracy has seen her acquire the treasure ship Borzon's Black Wake and the swift Azhante sailing vessel, Queen of Storms, and won her the name of 'the Sea Demon', is closing in on the whereabouts of those who unleashed the murderous hordes. Her husband, Hatushaly, the last remaining member of the ruling family of Ithrace, the legendary Firemanes, seeks to control the magical powers he has inherited. He is able now to visualise and even travel among the filaments of energies that power all existence: the furies. But will he be able to channel his magic in time to combat the deepest, darkest threat the world of Garn has ever faced?
In the westernmost province of the Kingdom of the Isles, upon the world of Midkemia, an orphan kitchen boy named Pug was made apprentice to the magician Kulgan. Here starts an adventure that will span lifetimes and worlds. Discover where the story begins. The world had changed even before I discovered the foreign ship wrecked on the shore below Crydee Castle, but it was the harbinger of the chaos and death that was coming to our door. War had come to the Kingdom of the Isles, and in the years that followed it would scatter my friends across the world. I longed to train as a warrior and fight alongside our duke like my foster-brother, but when the time came, I was not offered that choice. My fate would be shaped by other forces. My name is Pug. I was once an orphaned kitchen boy, with no family and no prospects, but I am destined to become a master magician...
The fourth novel in the bestselling Serpentwar series. The demon is no more . . . The enemy has been routed, yet peace still eludes the Kingdom. Midkemia lies in smouldering ruins following the Demon King's siege. And a new threat is arising from the ashes of war: the fearsome Fadawah, former Commanding General of the Army of the Emerald Queen. He has grasped the fallen reins of command and seeks to forge a personal empire out of the wreckage of the Western Realm. And so it falls to two young men - Jimmy and Dash - grandsons of the late Duke James, to gather the shards of the broken crown and resurrect the Kingdom to its former glory.
The second volume in Raymond E. Feist's highly acclaimed epic fantasy Riftwar Saga With the Kingdom of the Isles at peace, Prince Arutha can at last look forward to marrying the Princess Anita in the city of Krondor. But the capital in the west harbours many shadows. When Jimmy the Hand, a young thief in the Guild of Mockers, upsets an assassination attempt on Arutha, a sinister plot is uncovered. As the dead rise and assassins stalk the darkness, Arutha must rally the Kingdom forces swiftly if he is to save his beautiful princess felled by a poisoned arrow on her wedding day, and prevent a madman from destroying Midkemia.
The third novel in the bestselling Serpentwar Saga. The ultimate darkness approaches . . . As the Emerald Queen's shadow lengthens once more across the land of Midkemia, her forces stand ready to launch a devastating invasion. Come the battle's dawn, the magician Pug and his life-long friend Tomas will discover that something far worse than the Queen's sorcery is afoot. For an insatiable nightmare creature has entered their world, seeking to own and corrupt the source of life itself. When the final conflict is joined, reptile will stand against man and magician against demon; and those who battle for good must be victorious . . . or all is doomed.
As the Riftwar tears Midkemia apart, enemies trapped in the frozen Northlands must trust each other to stay alive. . . . In the sprawling, embattled land of Midkemia, fate can form strange alliances. Nine years into the bloody and ongoing Riftwar, Dennis Hartraft's Marauders are cold, hungry, and exhausted. Having only just survived a disastrous encounter with their sworn enemy, the Tsurani, the soldiers are headed for a frontier garrison, where they will be able to rest and recover. But Hartraft's company arrives at the same time as a Tsurani patrol, and both sides discover the stronghold overrun by a migrating horde of dark elves called moredhel, a foe so deadly and vicious the bitter enemies must band together and fight as one. But can their hatred for their mutual enemy overcome their distrust of each other? As the two groups, bound to each other by their common foe, make their way across the unknown Northlands to freedom, they have to struggle with not only the elements and the enemy, but also their consciences. For, with both sides carrying painful scars from past wars, each man must ask himself what is more important: one's life or one's honor?
The triumphant finale to the Riftwar Saga - Raymond E. Feist's first classic, bestselling fantasy trilogy The battle may be over, but war is coming... The Kingdom forces may have won the first conflict but the enemy has a strong grip on Midkemia and invasion now seems inevitable. Arutha travels north to confront the Dark Elves, but without help, Pug knows that Arutha's forces face slaughter. With Tomas he must scour the world - and beyond - to find the one person with enough power to give them a chance. If they fail, Midkemia will be the first of many worlds to fall to a madman with the power to dominate death itself...
Jimmy the Hand, boy thief of Krondor, lived in the shadows of the city. The sewers were his byways and a flea-ridden, rat-infested cellar his home. Although gifted beyond his peers, he was still but a nimble street urchin, a pickpocket with potential. Until the day he met Prince Arutha.Aiding the Prince in his rescue of Princess Anita from imprisonment by Duke Guy du Bas-Tyra, Jimmy runs afoul of Black Guy's secret police. Given the choice of disappearing on his own or in a weighted barrel at the bottom of Krondor's harbor, Jimmy flees the only home he's ever known, venturing south to the relatively safe haven of Land's End. Suspecting that the rural villagers have never encountered a lad with his talent and nose for finding wealth--other people's wealth--he's fairly optimistic about his broadening horizons. But Jimmy is completely unprepared for what greets him.For Land's End is home to others who tread the crooked path, and more, to a much darker secret: a dangerous presence unknown even to the local thieves and smugglers. And Jimmy's youthful bravado and courage will plunge him deep into the maw of chaos and even--if he isn't careful--death.
Second in Feist & Wurts' wonderful epic trilogy - one of the most successful fantasy collaborations of all time THE EMPIRE TRILOGY: BOOK II Nobody knows how to play the Game of the Council better than Mara of the Acoma. But when you're surrounded by deadly rivals intent on toppling you at every turn, you need to be the best simply to survive...
From the imagination of two of fantasy's greatest names comes a magnificent epic of heroic and dynastic struggle. At age 17, Mara's ceremonial pledge of servantship to the goddess Lashima is interrupted by the news that her father and brother have been killed in battle on Trigia, the world through the rift. Now Ruling Lady of the Acoma, Mara finds that not only are her family's ancient enemies, the Minwanabi, responsible for the deaths of her loved ones, but her military forces have been decimated by the betrayal and House Acoma is now vulnerable to complete destruction.
Set ten years after the events in "Prince of the Blood", this book is a remarkable adventure of mystery and magic. In Amos Trask's ship, Prince Nicholas and Squire Harry set sail for a friendly visit to Uncle Martin in Crydee. But while the two are guests in Crydee, disaster strikes. Nicholas, third son of Prince Arutha, is a gifted youngster, but sheltered by life at his father's court in Krondor. To learn more of the world outside the palace walls, Nicholas and his squire, Harry, set sail for pastoral Crydee, where Arutha grew up. Shortly after their arrival, Crydee is brutally attacked. The castle is reduced to ruins, the townspeople slaughtered and two young noblewomen - friends of Nicholas - are abducted. As Nicholas ventures further from the familiar landmarks of his home in pursuit of the invaders, he learns that there is more at stake than the fate of his friends, more even than fate of the Kingdom of the Isles, for behind the murderous pirates stands a force that threatens the entire world of Midkemia, and only he is destined to confront this terrifying threat.
The second book in Raymond Feist's bestselling quartet: The Serpentwar Saga. It's hard to build a business empire in the midst of magic and murder... After a harrowing brush with the armies of the Emerald Queen Roo Avery is now free to choose his own destiny. His ambition is to become one of the most powerful merchants in Midkemia. But nothing can prepare him for the dangers of the new life he has chosen, where the repayment of a debt can be as deadly as a knife in the shadows and betrayal is always close at hand. But the war with the Emerald Queen is far from over and the inevitable confrontation will pose the biggest threat yet to Roo's newfound wealth and power.
A fantastic new novella from the master of magic and adventure. Bestselling author Raymond E. Feist returns to the city of Krondor and one of his most loved characters, Jimmy the Hand. The Crawler: a name whispered in fear... In the crime-ridden back alleys of Krondor a rival gang has sprung up to threaten the Upright Man's Mockers. Does the Crawler control the rival gang? Where does his power come from? And does it threaten the peace of the Kingdom? James, personal squire to Prince Arutha of Krondor, but in the underworld known as the thief and trickster Jimmy the Hand, must travel to Kesh in disguise. There, working with William, lieutenant of the prince's household guard and son of the magician Pug, and Jazhara, niece to the Keshian lord Hazara-Khan, he must attempt to unmask the mysterious Crawler and rid Krondor of his influence.
Third in stunning reissues of Raymond Feist & Janny Wurts classic trilogy – one of the most successful fantasy collaborations of all time. THE EMPIRE TRILOGY: BOOK III The final play of the game. Surrounded on all sides by warring factions, assassins and spies, Mara of the Acoma must draw on her deepest resources to secure her position once and for all.
Discover the fate of the original black Magician, Pug, as prophecy becomes truth in the last book of the Riftwar Cycle. THE FINAL VOLUME IN THE EPIC RIFTWAR CYCLE. The dragons are calling... Civil war is tearing apart the Kingdom of the Isles, for the throne lies empty and rivals are converging. Having spirited his beloved Princess Stephane safely out of Roldem, Hal - now Duke of Crydee - must turn his attention to the defence of the ancient realm so that a king can be anointed by the Congress of Lords, rather than by right of might. But the greatest threat may well lie out of the hands of men. Somewhere in the Grey Towers Mountains something not of this world is emerging. It will require that alliances be made between mortal enemies if disaster is to be averted. Elves and men must stand together, ancient heroes must rise again, dragons must fly and Pug, Magnus and the other magic-users of Midkemia must be prepared to make the ultimate sacrifice if the whole world is to be saved.
Book three of The Riftwar Legacy The final instalment of Feist's spellbinding Krondor adventure. Now in a brilliant new livery. 'Feist writes fantasy of epic scope, fast-moving action and vivid imagination' - Washington Post A drop in the ocean? A raid upon the high seas signals an attack of unprecedented magnitude by the forces of darkness. For the holiest of holies, the Tear of the Gods has been lost to the Temple of Ishap. After a raid planned by Bear, one of the most brutal pirates to sail the Bitter Sea, goes dramatically wrong, the colossal gems sink below the waves. So begins a story of the Tear of the Gods, the most powerful artifact known to the Temples of Midkemia. For it allows the temples to speak with their gods. Without it, they are lost for a decade, until another gem is formed in the distant mountains. Squire James, William, and Jazhara, new court magician, must seek out the location of this gem, with Brother Solon, a warrior priest of Ishap, and Kendaric, the sole member of the Wreckers' Guild with the power to raise the ship. They are opposed by the minions of Sidi, servant of the Dark God, who seeks to possess the Tear for his own ends, or to destroy it, denying it to the forces of light. This third tale in The Riftwar Legacy is a breathless race for a priceless treasure. It's a race against time, against the myriad sinister and competing evil forces desperate for the all-powerful prize, and ultimately against the fundamentals of nature, which in Midkemia can be as formidable as the Gods themselves
Discover the fate of the original black Magician, Pug, and his motley crew of agents who safeguard the world of Trigia, as prophecy becomes truth in the first book of the last ever Midkemian trilogy. THE KINGDOM BESIEGED The Darkness is coming... The Kingdom is plagued by rumour and instability. Kingdom spies in Kesh have been disappearing - either murdered, or turned to the enemy side. Information has become scant and unreliable; but one thing appears clear. Dark forces are on the move... Since Pug and the Conclave of Shadows enforced peace after the last Keshian invasion, the Empire has offered no threat. But now factions are rising and Jim Dasher reports mobilizations of large forces in the Keshian Confederacy. As the men of the West answer the King's call to muster, Martin conDoin - left as caretaker of Crydee Keep - will suddenly be confronted with the vanguard of an invading army. He reminds himself that he is a year older than his legendary ancestor, Prince Arutha, was when he stood firm against the Tsurani invasion, but Arutha had an army to command, and Martin is left with old men and young boys. Massive events are about to unfold, events which threaten the future of all human life in Midkemia...
EXILE'S RETURN, is the concluding volume in the CONCLAVE OF SHADOWS from worldwide bestselling author Raymond E Feist. Featuring one of the most fascinating characters and scenarios ever created in the genre, this promises to become one of the great all-time classics in the field. Once absolute ruler of his nation Kaspar, former Duke of Olasko, has been cast into exile. Abandoned in the wilds of a continent on the other side of the world and left with nothing but his wits and determination, he must fight merely to survive. Armed with guile, cunning and an iron will, he starts his odyssey with a single goal: to return to his home and revenge himself upon the man who cast him down, Talwin Hawkins. But fate has other plans for Kaspar, and as he struggles against adversity, he encounters dangers greater than any he had imagined. More is at stake than he realised and Kaspar is but a single player in a far greater game than he imagined, for pitted against the Conclave of Shadows are the agents of the Dark Empire, a looming menace that threatens not only Kaspar's homeland, but the entire world of Midkemia.
A POWERFUL NEW EPIC FANTASY SERIES FROM ONE OF THE GREAT MASTERS OF THE GENRE
The first book in a brand new series by the master of epic fantasy, Raymond E. Feist. Ten years after the cataclysmic events of Wrath of a Mad God took place, Midkemia now faces a new danger thought buried in myth and antiquity. A lost race of elves, the taredhel or 'people of the stars', have found a way across the universe to reach Midkemia. On their current home world, these elves are hard pressed by a ravaging demon horde, and what was once a huge empire has been reduced to a handful of survivors. The cornerstone of taredhel lore is the tale of their lost origins in the world they call simply 'Home', a place lost in the mists of time. Now they are convinced that Midkemia is that place, and they are coming to reclaim it. Ruthless and arrogant, the taredhel intend to let nothing stand in their way; but before long, Pug and the Conclave realise that it's not necessarily the elves, but the demon horde pursuing them where the true danger lies. And hanging over Pug always is the prophecy that he will be doomed to watch everyone he loves die before him...
The astonishing first volume in Raymond E. Feist's bestselling Serpentwar Saga... A nest of vipers is stirring. . . Ancient powers are readying themselves for a devastating confrontation. A dark queen has raised her standard and is gathering armies of unmatched might. Into this battleground of good and evil a band of desperate men are forced, whose only hope for survival is to face this ancient power and discover its true nature. Among them are some unlikely heroes - Erik, a bastard heir denied his birth right, and his friend Roo, an irrepressible scoundrel with a penchant for thievery. They are accompanied by the mysterious Miranda, upon whom all must wager their lives.
A newly revised edition of Raymond E. Feist' s continuation of his classic Riftwar series. Set twenty years after the events of the Riftwar, Prince of the Blood follows the adventures of Prince Arutha's sons in the dangerously unstable Great Empire of Kesh. Set twenty years after the events in The Riftwar Saga, Prince of the Blood follows the adventures that erupt when a group of powerful nobles attempt to overthrow the Empress of Kesh, bitterly dividing the court. In the centre of the conflict are the two princes of Krondor, Borric and Erland. When Borric escapes and makes a desperate journey back tothe court to warn of the traitor's plans - which if they were to succeed, would start a war that would twar the Empire apart. From the author of the phenomally successful novels in The Riftwar series comes the newly revised tale of swashbuckling adventure in one of the most popular fantasy worlds ever created. Prince of the Blood is the classic, action-packed saga of conflict and love, magic and legend, from the master of epic fantasy.
Book One of the Riftwar Legacy Continuing on from Feist's bestselling Riftwar Saga comes a spellbinding adventure. Now in a brilliant new livery. 'Tons of intrigue and action' - Publishers Weekly From the endlessly inventive mind of one of fantasy's all-time greats, comes a spellbinding new adventure featuring old favourites Jimmy, Locklear and Pug. It's nine years on from the aftermath of Sethanon and peace has settled over the land. But news of deadly forces stirring on the horizon, brought by the moredhel Gorath, threatenS danger once more for the Kingdom of the Isles. Nighthawks are murdering again. Politics becomes a dangerous, cut-throat game. And at the root of it all lies a mysterious group of magicians known only as The Six. Surrounded on all sides by gangs, criminal masterminds and traitors to the crown, it's only a matter of time before the Kingdom of the Isles is brought down to its knees ... |
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