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Drama and Digital Arts Cultures is a critical guide to the new
forms of playful exploration, co-creativity, and improvised
performance made possible by digital networked media. Drawing on
examples from games, education, online media, technology-enabled
performance and the creative industries, the book uses the elements
of applied drama to frame our understanding of digital cultures.
Exploring the connected real-world and virtual spaces where young
people are making and sharing digital content, it draws attention
to the fundamental applied drama conventions that infuse and
activate this networked culture. Challenging descriptions of drama
and digital technology as binary opposites, the book maps common
principles and practice grounded in role, embodiment, performance,
play, and identity that are being amplified and enhanced by the
affordances of online media. Drama and Digital Arts Cultures draws
together extensive original research including interviews with game
designers, media producers, educators, artists and makers at the
heart of these new digital cultures. Young people discuss their own
creative practices and products, providing insight into a complex
and evolving world being transformed by digital technologies. A
practical guide to the field, it contains case studies and examples
of the intersections of drama conventions and networked cultures
drawn from the US, Canada, UK, Netherlands, Singapore and
Australia. Written for scholars, educators, students and 'makers'
everywhere, Drama and Digital Arts Cultures provides a clear
understanding of how young people are blending creativity and
learning with the powerful and empowering conventions of drama to
create new forms of multimodal and transmedia storytelling.
Drama and Digital Arts Cultures is a critical guide to the new
forms of playful exploration, co-creativity, and improvised
performance made possible by digital networked media. Drawing on
examples from games, education, online media, technology-enabled
performance and the creative industries, the book uses the elements
of applied drama to frame our understanding of digital cultures.
Exploring the connected real-world and virtual spaces where young
people are making and sharing digital content, it draws attention
to the fundamental applied drama conventions that infuse and
activate this networked culture. Challenging descriptions of drama
and digital technology as binary opposites, the book maps common
principles and practice grounded in role, embodiment, performance,
play, and identity that are being amplified and enhanced by the
affordances of online media. Drama and Digital Arts Cultures draws
together extensive original research including interviews with game
designers, media producers, educators, artists and makers at the
heart of these new digital cultures. Young people discuss their own
creative practices and products, providing insight into a complex
and evolving world being transformed by digital technologies. A
practical guide to the field, it contains case studies and examples
of the intersections of drama conventions and networked cultures
drawn from the US, Canada, UK, Netherlands, Singapore and
Australia. Written for scholars, educators, students and 'makers'
everywhere, Drama and Digital Arts Cultures provides a clear
understanding of how young people are blending creativity and
learning with the powerful and empowering conventions of drama to
create new forms of multimodal and transmedia storytelling.
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