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Starting with novel algorithms for optimally updating bounding
volume hierarchies of objects undergoing arbitrary deformations,
the author presents a new data structure that allows, for the first
time, the computation of the penetration volume. The penetration
volume is related to the water displacement of the overlapping
region, and thus corresponds to a physically motivated and
continuous force. The practicability of the approaches used is
shown by realizing new applications in the field of robotics and
haptics, including a user study that evaluates the influence of the
degrees of freedom in complex haptic interactions. New Geometric
Data Structures for Collision Detection and Haptics closes by
proposing an open source benchmarking suite that evaluates both the
performance and the quality of the collision response in order to
guarantee a fair comparison of different collision detection
algorithms. Required in the fields of computer graphics,
physically-based simulations, computer animations, robotics and
haptics, collision detection is a fundamental problem that arises
every time we interact with virtual objects. Some of the open
challenges associated with collision detection include the handling
of deformable objects, the stable computation of
physically-plausible contact information, and the extremely high
frequencies that are required for haptic rendering. New Geometric
Data Structures for Collision Detection and Haptics presents new
solutions to all of these challenges, and will prove to be a
valuable resource for researchers and practitioners of collision
detection in the haptics, robotics and computer graphics and
animation domains.
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