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The primary thesis here is the authors' belief that the emergence
of computers as an elemental force in our society must be viewed
with a sceptical eye. Crandall and Levich, one a mathematician, the
other a philosopher, strive, however, to present a balanced
viewpoint, investigating and reflecting on the good and bad sides
of this revolution, and seek meaning in this "Information Age".
Their examination is stripped of journalistic hyperbole, the cries
of self-serving prophets, and the sales pitches of the soft- and
hardware industries. In separating the wheat from the chaff, the
authors provide readers with a much better understanding of the
limitations of these new technologies, along with propositions for
their better use and within the societal context.
Howard Rheingold tours the "virtual community" of online
networking. Howard Rheingold has been called the First Citizen of
the Internet. In this book he tours the "virtual community" of
online networking. He describes a community that is as real and as
much a mixed bag as any physical community-one where people talk,
argue, seek information, organize politically, fall in love, and
dupe others. At the same time that he tells moving stories about
people who have received online emotional support during
devastating illnesses, he acknowledges a darker side to people's
behavior in cyberspace. Indeed, contends Rheingold, people relate
to each other online much the same as they do in physical
communities. Originally published in 1993, The Virtual Community is
more timely than ever. This edition contains a new chapter, in
which the author revisits his ideas about online social
communication now that so much more of the world's population is
wired. It also contains an extended bibliography.
In a highly engaging style, Rheingold tells the story of what he
calls the patriarchs, pioneers, and infonauts of the computer,
focusing in particular on such pioneers as J. C. R. Licklider, Doug
Engelbart, Bob Taylor, and Alan Kay. The digital revolution did not
begin with the teenage millionaires of Silicon Valley, claims
Howard Rheingold, but with such early intellectual giants as
Charles Babbage, George Boole, and John von Neumann. In a highly
engaging style, Rheingold tells the story of what he calls the
patriarchs, pioneers, and infonauts of the computer, focusing in
particular on such pioneers as J. C. R. Licklider, Doug Engelbart,
Bob Taylor, and Alan Kay. Taking the reader step by step from
nineteenth-century mathematics to contemporary computing, he
introduces a fascinating collection of eccentrics, mavericks,
geniuses, and visionaries. The book was originally published in
1985, and Rheingold's attempt to envision computing in the 1990s
turns out to have been remarkably prescient. This edition contains
an afterword, in which Rheingold interviews some of the pioneers
discussed in the book. As an exercise in what he calls
"retrospective futurism," Rheingold also looks back at how he
looked forward.
Imagine being able to "walk" into your computer and interact with any program you create. It sounds like science fiction, but it's science fact. Surgeons now rehearse operations on computer-generated "virtual" patients, and architects "walk through" virtual buildings while the actual structures are still in blueprints. In Virtual Reality, Howard Rheingold takes us to the front lines of this revolutionary new technology that creates computer-generated worlds complete with the sensations of touch and motion, and explores its impact on everything from entertainment to particle physics.
Smart Mobs takes us on a journey around the world for a preview of
the next techno-cultural shift. The coming wave, says Rheingold, is
the result of super-efficient mobile communications-cellular
phones, wireless-paging, and Internet-access devices-that will
allow us to connect with anyone, anytime, anywhere.Rheingold offers
a penetrating perspective on the new convergence of pop culture,
cutting-edge technology, and social activism. He also reminds us
that the real impact of mobile communications will come not from
the technology itself but from how people use it, resist it, and
adapt to it.
Discusses the nature of creativity, looks at the creative process,
consciousness, and dreams, and explains how to harness one's own
creativity.
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