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Useful to school librarians, teachers, and faculty, this book
explains the range of possibilities for creating immersive learning
experiences through the use of virtual worlds, virtual simulations,
virtual collections, exhibits by libraries and museums, and
archives. There is a renaissance occurring in education with
immersive learning via virtual applications and environments, even
at the elementary school level. This widespread new movement is
happening over more platforms than before—Second Life, Open Sim,
Unity3D, Curio, and others. Teaching and Learning in Virtual
Environments: Archives, Museums, and Libraries presents readers
with the scope of possibilities for education in virtual
environments today. Written from the perspective of the
practitioner, it provides a wealth of teaching tips for virtual
environments and for combining virtual environments with other
emerging technologies for libraries and education. Chapters
describe how recent developments in technology have made web-based
virtual worlds more accessible for teaching and learning and
discuss the unique benefits and affordances of educating in virtual
environments as well as their applications to different subjects.
The teaching applications cover the primary and secondary school
levels, higher education and graduate-level environments, and even
beyond formal education into building immersive "information
experiences" for professional training applications, library users,
and the general public. The text provides an up-to-date overview
for educators, academic and public librarians, and archives and
museum staff on recent developments with immersive learning;
presents innovative programs and teaching ideas; covers
administrative issues; and addresses the student's perspective as
well.
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