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During the Vietnam War, the United States embarked on an unusual crusade on behalf of the government of South Vietnam. Known as the pacification program, it sought to help South Vietnam's government take root and survive as an independent, legitimate entity by defeating communist insurgents and promoting economic development and political reforms.
During the Vietnam War, the United States embarked on an unusual crusade on behalf of the government of South Vietnam. Known as the pacification program, it sought to help South Vietnam's government take root and survive as an independent, legitimate entity by defeating communist insurgents and promoting economic development and political reforms. In this book, Richard Hunt provides the first comprehensive history of America's "battle for hearts and minds," the distinctive blending of military and political approaches that took aim at the essence of the struggle between North and South Vietnam. Hunt concentrates on the American role, setting pacification in the larger political context of nation building. He describes the search for the best combination of military and political action, incorporating analysis of the controversial Phoenix program, and illuminates the difficulties the Americans encountered with their sometimes reluctant ally. The author explains how hard it was to get the U.S. Army involved in pacification and shows the struggle to yoke divergent organizations (military, civilian, and intelligence agencies) to serve one common goal. The greatest challenge of all was to persuade a surrogate-the Saigon government-to carry out programs and to make reforms conceived of by American officials. The book concludes with a careful assessment of pacification's successes and failures. Would the Saigon government have flourished if there had been more time to consolidate the gains of pacification? Or was the regime so fundamentally flawed that its demise was preordained by its internal contradictions? This pathbreaking book offers startling and provocative answers to these and other important questions about our Vietnam experience.
Rawr A Series of Monstrous Malevolence TPK Games is proud to bring you a another installment of our dark and sinister series all about monstrous malevolence We have lovingly entitled it 'Rawr ', and it is a series all about monsters, and not just new monsters -- but what makes them tick. What makes a monster scary? How can you bring fresh new content to truly make your beasties come alive? We explore new themes each volume and give you new options for your monsters. Options that will allow you to adapt your creatures and give your players a definite surprise at the game table. We want to give you that element of surprise and horror you felt the first time you fell prey to a mimic while looting that overflowing chest of treasure, or contracted mummy rot. Yeah, we're like that. Volume Two: Flame & Wrath Our second volume is 65 pages of draconic 'Flame & Wrath.' Within is our monstrous advice section, allowing you to get into the head of your dragons. New options are presented for the dragons themselves, including dragon barding, embedding treasure in their scales and the aberrant template, allowing dragons to have mutated colors, throwing off their hunters. Give your dragons any of the 15 new draconic feats or 7 new traits. What about players or monsters with draconic bloodlines? We have you covered. We have major and minor bloodlines for all the chromatic and metallic dragons. There's also 90 feats to enhance your bloodline abilities Of course, we wouldn't let you go without giving you 5 new draconic creatures too. Grab this awesome sourcebook now and breath new life into your dragons. Build a paladin with the gold dragon bloodline. Create a wyvern with the red dragon bloodline template. Create a blue dragon with the aberrant template and look like a brass dragon. It's time to set the world on fire...
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