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THE AGE OF DRAGONS IS OVER. Uncertainty plagues Azeroth's ancient
guardians as they struggle to find a new purpose. This dilemma has
hit Kalecgos, youngest of the former Dragon Aspects, especially
hard. Having lost his great powers, how can he-or any of his
kind-still make a difference in the world? The answer lies in the
distant past, when savage beasts called proto-dragons ruled the
skies. Through a mysterious artefact found near the heart of
Northrend, Kalecgos witnesses this violent era and the shocking
history of the original Aspects: Alexstrasza, Ysera, Malygos,
Neltharion, and Nozdormu. In their most primitive forms, the future
protectors of Azeroth must stand united against Galakrond, a
bloodthirsty creature that threatens the existence of their race.
But did these mere proto-dragons face such a horrific adversary
alone, or did an outside force help them? Were they given the
strength they would become legendary for . . . or did they earn it
with blood? Kalecgos's discoveries will change everything he knows
about the events that led to the . . . DAWN OF THE ASPECTS
When the world of Azeroth was young, the god-like titans brought
order to it by reshaping its lands and seas. Throughout their great
work, they followed a magnificent design for what they envisioned
Azeroth would become. Although the titans departed Azeroth long
ago, that design endures to this day. It is known as the Emerald
Dream, a lush and savagely primal version of the World of Warcraft.
Many are the mysteries surrounding the Emerald Dream and its
reclusive guardians, the green dragonflight. In times past, druids
have entered the Dream to monitor the ebb and flow of life on
Azeroth in their never-ending quest to maintain the delicate
balance of nature.
However, not all dreams are pleasant ones. Recently the Emerald
Nightmare, an area of corruption within the Emerald Dream, began
growing in size, transforming the Dream into a realm of
unimaginable horror. Green dragons have been unexpectedly caught up
in the Nightmare, emerging from it with shattered minds and twisted
bodies. Druids who have entered the darkening Dream lately have
found it difficult--sometimes even impossible--to escape.
Nor are these the Nightmare's only victims: more and more people
are being affected. Even Malfurion Stormrage, first and foremost of
the druids on Azeroth, may have fallen victim to this growing
threat. As uncontrollable nightmares spread across the world, a
desperate quest begins to find and free the archdruid.
Soon nature's enemies will learn the true meaning of the name
Stormrage.
"New York Times "bestselling author Richard A. Knaak's
unforgettable "Legends of the Dragonrealm "series continues with
this spellbinding tale of a powerful sorcerer trapped in a
purgatory of his own making.
Survivor of a once-mighty race of sorcerers, the spellcaster known
to those of the Dragonrealm simply as Shade struggles to find an
end to the curse he brought upon himself millennia ago in his hope
to escape death . . . and worse. Instead of immortality, he was
condemned to an endless series of lives alternating between
darkness and light, with "death" only resurrecting him over and
over. His blurred features and unstable but terrible powers a
threat to friend and foe alike, the hooded sorcerer must defy not
only those who would manipulate him, but also his very self. Worse,
he must do so always aware that even the land itself may have
sinister designs upon him. . . .
Since the beginning of time, the angelic hosts of the High Heavens
and the demonic hordes of the Burning Hells have been locked in a
struggle for the fate of all Creation. That struggle has now come
to the mortal realm...and neither Man nor Demon nor Angel will be
left unscathed...
The brutal, dark and fascinating world of Starcraft comes alive in
this collection of never-before-seen thrilling adventures. Why We
Fight In this profoundly moving introduction to the Starcraft
universe, the three species in Starcraft are examined--and what
drives their war for survival will shock and awe. Thundergod In a
story by Richard Knaak, a Thor driver's ego leads him and two
partners to try to pull of a heist in the middle of a war zone.
Weapon of War A psionic six-year-old boy is at the center of a
conflict between a Terran mining colony and the Zerg. Heavy Armor A
Viking pilot must battle his mentor--for the lives of an entire
colony.
Night of the Dragonis the epic follow up to Day of the Dragon, one
of the bestselling Warcraftnovels of all time, and the first
Warcrafttrade paperback original. Years have passed since the
events chronicled in Day of the Dragonand in that time Azeroth has
seen upheaval such as the mage, Krasus, could not in all his
centuries of existence have imagined. The Undead Scourge, the
Plaguelands, none of this even an ancient dragon - for Krasus is in
reality the red behemoth, Korialstrasz - could have prevented. Yet,
ever protective of the world and, especially, the younger races, he
continues, through both his own powers and the use of agents, to do
what he can to bring, if not peace, respite. But although demons
and conquerors have made up much of the troubles he has been forced
to contain, it is the dragons, his own kind, that disturb him most
of late. Their stirrings portend dark times ahead. War is coming -
a conflict on a scale unimagined, heralded by a storm of wings and
fought with arcane fire in which all Azeroth may burn.
Since the beginning of time, the angelic hosts of the High Heavens
and the demonic hordes of the Burning Hells have been locked in a
struggle for the fate of all Creation. That struggle has now come
to the mortal realm...and neither Man nor Demon nor Angel will be
left unscathed....
THE AGE OF DRAGONS IS OVER. Uncertainty plagues Azeroth's ancient
guardians as they struggle to find a new purpose. This dilemma has
hit Kalecgos, youngest of the former Dragon Aspects, especially
hard. Having lost his great powers, how can he-or any of his
kind-still make a difference in the world? The answer lies in the
distant past, when savage beasts called proto-dragons ruled the
skies. Through a mysterious artifact found near the heart of
Northrend, Kalecgos witnesses this violent era and the shocking
history of the original Aspects: Alexstrasza, Ysera, Malygos,
Neltharion, and Nozdormu. In their most primitive forms, the future
protectors of Azeroth must stand united against Galakrond, a
bloodthirsty creature that threatens the existence of their race.
But did these mere proto-dragons face such a horrific adversary
alone, or did an outside force help them? Were they given the
strength they would become legendary for . . . or did they earn it
with blood? Kalecgos's discoveries will change everything he knows
about the events that led to the . . .
Grim Batol: its dark legacy stretches back into the mists of
Azeroth's past. But most know it as the site of a terrible tragedy
-- where the vile orcs corrupted the hatchlings of the noble
Dragonqueen, Alexstrasza, and used them as weapons of war. Though a
band of heroes, led by the enigmatic mage, Krasus, defeated the
orcs and freed the captive dragons, the cursed mountain stands as
another ravaged landmark within the...WORLD OF WARCRAFT...But now
Krasus -- known to some as the red dragon Korialstrasz -- senses
the malice of Grim Batol rising once more to threaten those he
holds dear. Determined this time to confront this evil by himself,
he is unaware of the quests that will draw others to Grim Batol and
reveal the monstrous truth that could not only herald their deaths,
but usher in a terrible new age of darkness and destruction.
Book one in the Dragons of Outland series After leaving the
Ghostlands, blue dragon Tyrygosa and human paladin Jorad Mace are
drawn through a dark portal and into Outland, the ruined world
formerly known as Draenor, where they find a group of dragons
unlike any Tyri has ever seen.
Since the beginning of time, the angelic forces of the High Heavens
and the demonic hordes of the Burning Hells have been locked in the
Eternal Conflict for the fate of all Creation. That struggle has
now spilled over into Sanctuary -- the world of men. Determined to
win mankind over to their respective causes, the forces of good and
evil wage a secret war for mortal souls. This is the tale of the
Sin War -- the conflict that would forever change the destiny of
man. Bent on destroying the evil cult of the Triune,
Uldyssian does not yet suspect that Inarius -- secret Prophet of
the Cathedral of Light -- has been subtly aiding his quest.
Obsessed with restoring Sanctuary to its former glory, Inarius has
been playing Uldyssian against the two great religions in a
reckless attempt to topple them both. But another player has
slipped back into the equation. The demon Lilith, once Inarius's
lover, seeks to use Uldyssian as her own pawn in a scheme to turn
humans into an army of nephalem -- godlike beings, more powerful
than any angel or demon, who could overturn all Creation and
elevate Lilith to a supreme being. An original tale of swords,
sorcery, and timeless struggle based on the bestselling,
award-winning M-rated computer game from Blizzard Entertainment.
Intended for mature readers.
Since the beginning of time, the angelic hosts of the High Heavens
and the demonic hordes of the Burning Hells have been locked in a
struggle for the fate of all Creation. That struggle has now come
to the mortal realm...and neither Man nor Demon nor Angel will be
left unscathed.
In the mist-shrouded haze of the past, the world of Azeroth teemed
with wondrous creatures of every kind. Mysterious Elves and hardy
Dwarves walked among tribes of man in relative peace and harmony --
until the arrival of the demonic army known as Burning Legion
shattered the world's tranquility forever. Now Orcs, Dragons,
Goblins, and Trolls all vie for supremacy over the scattered,
warring kingdoms -- part of a grand, malevolent scheme that will
determine the fate of the world of
Since the beginning of time, the angelic forces of the High Heavens
and the demonic hordes of the Burning Hells have been locked in
eternal conflict for the fate of all Creation. That struggle has
now spilled over into Sanctuary -- the world of men. Determined to
win mankind over to their respective causes, the forces of good and
evil wage a secret war for mortal souls. This is the tale of
the Sin War -- the conflict that would forever change
the destiny of man.Â
Don't miss the astounding conclusion to Tyri and Jorad's epic
adventures in the shattered world of Outland! Beyond the Dark
Portal, the good-natured but brash blue dragon Tyragosa and human
paladin Jorad have encountered a group of enigmatic creatures
unlike any they have ever seen: the incorporeal nether dragons. But
the heroes don't have time to spare for investigation:Â Ragnok
Bloodreaver--one of the original death knights--has enslaved a host
of nether dragons and is marching his fel orc army to the Dark
Portal... where is brutal takeover of Outland will begin. If
Outland falls, will Azeroth be far behind? Seeking redemption,
Jorad rallies The Broken and warns the Alliance of Ragnok's
impending attack, all while trying to prevent Tyri from falling
under Ragnok's control... Written by bestselling author Richard
Knaak and drawn by international superstar Jae-Hwan Kim, World of
Warcraft: Nexus Point brings Jorad and Tyri's journey to an
earth-shattering conclusion. Â Besides reavealing astonishing
truths about the blue dragonflight, this epic manga exposes
shocking details about the nether dragons' origins and their
connection to Deathwing. An excellent companion read to the World
of Warcraft: Cataclysm expansion.
In the final, apocalyptic chapter of this epic trilogy, the
dragon-mage Krasus and the young druid Malfurion must risk
everything to save Azeroth from utter destruction. Banding together
the dwarves, tauren and furbolg races, the heroes hope to spark an
alliance to stand against the might of the Burning Legion. For if
the Demon Soul should fall into the Legion's hands, all hope for
the world will be lost. This then, is the hour...where past and
future collide!Â
Aodhan comes from a lineage that includes some of Azeroth's most
heroic paladins and warriors, but the whip-smart young man is not
built for physical combat. He's thin, bookish, and he desperately
wants to be a mage. After his controlling father forbids him to
practice magic, Aodhan flees to study the arcane arts in the city
of Dalaran. Yet Aodhan's dream of becoming a powerful spellcaster
is violently interrupted when a host of blue dragons lays siege to
Dalaran. Although far from home, the young mage finds help from a
relative who has been close by all along, Crevan, his
magic-wielding uncle. The cunning older mage, after escaping from
Dalaran's prison, takes the impressionable Aodhan under his wing,
and together they work to prevent the city's destruction. But there
is a darker secret behind Dalaran's dire situation, and Aodhan
might be the only one who can end the schemes that threaten the
city, becoming the hero his family never thought he could
be.Written by acclaimed author Richard A. Knaak (World of Warcraft:
Shadow Wing) and drawn by fan-favorite Ryo Kawakami (Warcraft:
Legends), World of Warcraft: Mage is an action-packed tale of
temptation, power, and heroics that will leave World of Warcraft
fans spellbound!
In "Dragon Hunt," following the Battle of Mount Hyjal, the free races of Azeroth are beginning to rebuild. The fragile peace is threatened when an ancient power source emanates throughout the land, and all eyes turn in search of its source. Kalecgyos, a member of the decimated race of blue dragons, is sent on a clandestine quest to the Elven Kingdom of Quel'Thalas to find answers. Pursued by both a vengeful Dwarven bounty hunter and forces of the Undead Scourge, Kalec finds his fate bound to a beautiful peasant girl with secrets of her own.
Some of the world's best manga creators join together to bring the
world of Warcraft to life as never before in this title. Between
these covers lie tales of adventure, treachery, humor and bravery.
Told from both Alliance and Horde point of view, these stories have
entertained the likes of travelers, soldiers and thieves. They have
endured the trials of time and have earned the title of legend.
Some of the world's best manga creators join together to bring the
world of Warcraft to life as never before in this title. Between
these covers lie tales of adventure, treachery, humor and bravery.
Told from both Alliance and Horde point of view, these stories have
entertained the likes of travelers, soldiers and thieves. They have
endured the trials of time and have earned the title of legend.
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