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Dual arguments have become a standard tool for analysis of problems
involving optimization by consumers and producers. The principal
aim of this book is to provide a fairly systematic yet simple
exposition of the basic structure of such arguments. The emphasis
is not on providing mathematically general proofs; instead, a
geometric approach is used to provide, in an informal way, an
intuitive understanding of duality theory. This book introduces the
most common alternative ways of representing preferences and
technologies, such as indirect utility and distance functions,
expenditure and cost functions, and profit and revenue functions.
and it discusses the assumptions under which alternative
formulations contain precisely the same information. Results such
as Roy's identity. the Hotelling-Wold identity, and Shephard's
lemma are fully explained. as are their roles in facilitating
analysis of behaviour.
This book presents a theoretical treatment of externalities (i.e. uncompensated interdependencies), public goods, and club goods. The new edition updates and expands the discussion of externalities and their implications, coverage of asymmetric information, underlying game-theoretic formulations, and intuitive and graphical presentations. Aimed at well-prepared undergraduates and graduate students making a serious foray into this branch of economics, the analysis should also interest professional economists wishing to survey recent advancements in the field. No other single source for the range of materials explored is currently available.
This New Full-Color, Multimedia-Focused Text Provides A CS1 Level
Introduction To Computer Programming By Employing An Example-Based
Methodology Involving Animation, Sound, Graphics, And
Interactivity. As The Multimedia Language Associated With Adobe?
Flash?, Actionscript 3.0 Offers A More Compelling Introduction To
The World Of Programming Than Other Standard Programming Languages,
Yet Is Powerful And Comprehensive Enough To Provide A Complete
Introduction To All The Foundational Concepts. By Using The Flash
Environment, This Book Presents Programming Concepts That Are
Relevant To Multimedia-Focused Games And Applications And Is The
Ideal Resource For Those Interested In Building Visually Rich And
Interactive Applications. An Introduction To Programming With
Actionscript 3.0 Satisfies ACM Guidelines For A First Course In A
Computer Science Curriculum And Covers All Of The Key Topics
Required For Any Introductory Level Programming Course: Program
Analysis And Design, Data Types, Selective And Iterative Control
Structures, Functions, Arrays, And Classes. In Addition, It Covers
Actionscript'S Powerful Ability To Construct Complex And
Interactive Animations Using Graphics And Sounds. Through
Programming, This Text Exposes Readers To The Problem Solving And
Critical Thinking Skills Required For Effective Participation In
The Digital World. An Introduction To Programming With Actionscript
3.0 Is Ideal For Students Interested In Learning Crucial
Programming Concepts For Which Technology, Arts, And Media
Converge. It Is Also Highly Recommended For Multimedia Programmers,
Interactive Artists, Game Designers, And Innovative Web Application
Developers. Download The Latest Flash And Actionscript 3.0 Here
Http: //Www.Adobe.Com/Products/Flash.Html Preview Content Now Look
To The Samples Tab Below To Preview Chapter 5
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