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FLAMES OF FREEDOM is an American Gothic horror tabletop
role-playing game, Powered by ZWEIHAENDER RPG. It is the dawn of
the American Revolutionary War of 1776. A tangled web of conspiracy
spans North America. It does not matter what your creed, color,
culture, faith or gender is-all stand together in the war for
survival. Every Rebel patriot holds Thomas Paine's Common Sense
aloft as they take up arms against the British Empire. The city of
Boston is occupied by the Red Coats, surrounded by Rebel militias.
But as the revolution has begun, something far more mysterious
stirs. Agents of the occult entreat both the Continental Army and
British Empire. Freemasons conspire in the City of Brotherly Love.
Maryland is in the throes of a witch hunt by the Knights Templar.
Amid the chaos, other grim fairy tales have emerged. Ghouls have
been tunneling beneath Boston. There are sightings of witches in
the Great Dismal Swamp. Indigenous sachem speak of devils who walk
among the living. The Leeds Devil haunts the Pine Barrens of New
Jersey. And worse still, a shadowy collective called "The Mandoag"
seeks to consume all, Loyalists and Rebels alike. In this game,
most people have either chosen to deny the supernatural or
rationalize it away. A rare few accept it for what it is to act.
You are among those heroes and destined for greatness... or death.
This alternative history game includes most of what you need to
play: a player's handbook, a game master's guide, a bestiary, and
an introductory adventure set in Boston. All that's left are a few
friends, pencils, and a handful of dice.
They hide in the shadows of the hallows. They lurk in the alleys of
New York. They slink along the docks of Charleston. What are they?
Secrets. From societies, to hidden magic, secrets beat through the
veins of the colonies. Some may think they know everything that has
transpired in the colonies, but they are wrong. There are dark
things afoot. There are those with vengeance in their heart who
seek to unleash it. There are creatures prowling the shadows
awaiting to entangle the unsuspecting in their maws. There is evil
flowing in the wind. Secrets. Secret history. Secret plots. Secret
agendas. These are the secrets of Colonial Gothic.
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Embrace (Paperback)
Richard Iorio; Edited by Tom Cadorette; Contributions by Chris Hagerty
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R310
Discovery Miles 3 100
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Ships in 10 - 15 working days
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The Stew (Paperback)
Richard Iorio; Edited by Tom Cadorette; Illustrated by James Shield
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R279
R229
Discovery Miles 2 290
Save R50 (18%)
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Ships in 10 - 15 working days
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What mysteries lurk in the shadows? Hired by a wizard in search of
his legacy, you will soon discover, that a sleepy town, is not all
it appears to be. People are missing, mysteries abound, but at
least the food is good. Set in a remote region of the Spineback
Mountains, The Stew picks up a thread found in It's In The Wine and
the plots of Caim are slowly ripening. Written by Richard Iorio II
(Colonial Gothic & Shadow, Sword & Spell), The Stew is a
descent into cooking, legacy, and a strange cult. Newly revised,
everything you need to run the adventure is found between the two
covers.
Shadow, Sword & Spell: Threats The World is a danger filled
place. Monsters lurk in the shadows waiting for the moment to
strike upon the unsuspecting. The Jungles or Moran teems with
threats both mundane and magical. Though most threats are from the
physical world, there are many threats originating from nether
realms. Shadow, Sword & Spell: Threats is your guide to the
dangers that lurk upon The World. Here you will find numerous
monsters, and other dangers inspired by pulp fantasy and myth. Each
monster is fully fleshed out, and ready to be used as is. For
Gamemasters wanting to create their own unique creatures, new
traits are introduced giving you more options in your own
creations. Beside threats of a more mundane sort, you will also
find fully detailed threats that serve as the springboard for any
campaign. From an ancient dragon who runs a cult, to a giant
mustering forces so that he can control all trade through the
mountain passes, to a group of thieves who use the cover of a
bakery to profit in a special type of "dough," Threats is your
guide to the unique adversaries found in Shadow, Sword &
Spell's The World. Grab your swords, summon your cohorts, and
prepare yourself to face some of the most dangerous threats found
in The World today
They hide in the shadows of the hallows. They lurk in the alleys of
New York. They slink along the docks of Charleston. What are they?
Secrets. From societies, to hidden magic, secrets beat through the
veins of the colonies. Some may think they know everything that has
transpired in the colonies, but they are wrong. There are dark
things afoot. There are those with vengeance in their heart who
seek to unleash it. There are creatures prowling the shadows
awaiting to entangle the unsuspecting in their maws. There is evil
flowing in the wind. Secrets. Secret history. Secret plots. Secret
agendas. These are the secrets of Colonial Gothic.
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Nadine Gordimer
Paperback
(2)
R383
R318
Discovery Miles 3 180
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