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The United States is the world's primary creator and exporter of
popular mass culture and arguably one of the most religious
countries in modern history. As a result, the coexistence of
American religion with popular culture has created a fertile yet
caustic environment for new religious belief structures, new texts,
and new worldviews that are uniquely American. This work considers
ways in which American television, advertising, music, and video
games have played a significant role in creating, representing, and
influencing contradictory religious identities. The authors examine
three distinct segments of popular culture that ""rescript the
sacred,"" including popular religious texts (e.g. the Christian
fantasy novels of Frank Peretti), secular works that nonetheless
reflect and influence popular religions (e.g. Buffy the Vampire
Slayer), and works that contain a central element of religious
content but no clear didactic intent (e.g. The Da Vinci Code).
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