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2D games are hugely popular across a wide range of platforms and
the ideal place to start if you're new to game development. With
Learn 2D Game Development with C#, you'll learn your way around the
universal building blocks of game development, and how to put them
together to create a real working game. C# is increasingly becoming
the language of choice for new game developers. Productive and
easier to learn than C++, C# lets you get your games working
quickly and safely without worrying about tricky low-level details
like memory management. This book uses MonoGame, an open source
framework that's powerful, free to use and easy to handle, to
further reduce low-level details, meaning you can concentrate on
the most interesting and universal aspects of a game development:
frame, camera, objects and particles, sprites, and the logic and
simple physics that determines how they interact. In each chapter,
you'll explore one of these key elements of game development in the
context of a working game, learn how to implement the example for
yourself, and integrate it into your own game library. At the end
of the book, you'll put everything you've learned together to build
your first full working game! And what's more, MonoGame is designed
for maximum cross-platform support, so once you've mastered the
fundamentals in this book, you'll be ready to explore and publish
games on a wide range of platforms including Windows 8, MAC OSX,
Windows Phone, iOS, Android, and Playstation Mobile. Whether you're
starting a new hobby or considering a career in game development,
Learn 2D Game Development with C# is the ideal place to start.
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