0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R1,000 - R2,500 (5)
  • R2,500 - R5,000 (4)
  • R5,000 - R10,000 (1)
  • -
Status
Brand

Showing 1 - 10 of 10 matches in All Departments

Ready - A Commodore 64 Retrospective (Hardcover, 2015 ed.): Roberto Dillon Ready - A Commodore 64 Retrospective (Hardcover, 2015 ed.)
Roberto Dillon
R3,960 R3,384 Discovery Miles 33 840 Save R576 (15%) Ships in 12 - 17 working days

How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk

Digital Transformation in a Post-Covid World - Sustainable Innovation, Disruption, and Change (Paperback): Adrian T. H. Kuah,... Digital Transformation in a Post-Covid World - Sustainable Innovation, Disruption, and Change (Paperback)
Adrian T. H. Kuah, Roberto Dillon
R1,553 Discovery Miles 15 530 Ships in 12 - 17 working days

Considers how different fields across technology and business have been affected by the Covid-19 pandemic Explores the innovations, disruptions and changes that are required to adapt in a fast-evolving landscape technology Offers a wealth of perspectives from international contributors working in a variety of contexts.

Digital Transformation in a Post-Covid World - Sustainable Innovation, Disruption, and Change (Hardcover): Adrian T. H. Kuah,... Digital Transformation in a Post-Covid World - Sustainable Innovation, Disruption, and Change (Hardcover)
Adrian T. H. Kuah, Roberto Dillon
R3,948 Discovery Miles 39 480 Ships in 12 - 17 working days

Considers how different fields across technology and business have been affected by the Covid-19 pandemic Explores the innovations, disruptions and changes that are required to adapt in a fast-evolving landscape technology Offers a wealth of perspectives from international contributors working in a variety of contexts.

The Digital Gaming Handbook (Paperback): Roberto Dillon The Digital Gaming Handbook (Paperback)
Roberto Dillon
R1,827 Discovery Miles 18 270 Ships in 12 - 17 working days

The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gaming Editor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.

Teaching And Learning With Technology - Proceedings Of The 2015 Global Conference (Ctlt) (Hardcover): Roberto Dillon, Lee Ming... Teaching And Learning With Technology - Proceedings Of The 2015 Global Conference (Ctlt) (Hardcover)
Roberto Dillon, Lee Ming Tan
R2,969 Discovery Miles 29 690 Ships in 12 - 17 working days

This is the conference proceedings for the 2015 Global Conference on Teaching and Learning with Technology (CTLT 2015), hosted by Aventis School of Management, Singapore. It includes papers by a group of international academics and researchers. It covers the most interesting ideas and applications related to the innovative use of technology within different learning environments.

The Golden Age of Video Games - The Birth of a Multibillion Dollar Industry (Hardcover): Roberto Dillon The Golden Age of Video Games - The Birth of a Multibillion Dollar Industry (Hardcover)
Roberto Dillon
R5,254 Discovery Miles 52 540 Ships in 12 - 17 working days

This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene.

Ready - A Commodore 64 Retrospective (Paperback, Softcover reprint of the original 1st ed. 2015): Roberto Dillon Ready - A Commodore 64 Retrospective (Paperback, Softcover reprint of the original 1st ed. 2015)
Roberto Dillon
R3,392 Discovery Miles 33 920 Ships in 10 - 15 working days

How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk

The Golden Age of Video Games - The Birth of a Multibillion Dollar Industry (Paperback): Roberto Dillon The Golden Age of Video Games - The Birth of a Multibillion Dollar Industry (Paperback)
Roberto Dillon
R1,354 Discovery Miles 13 540 Ships in 12 - 17 working days

"This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene"--Provided by publisher.

On the Way to Fun - An Emotion-Based Approach to Successful Game Design (Paperback): Roberto Dillon On the Way to Fun - An Emotion-Based Approach to Successful Game Design (Paperback)
Roberto Dillon
R1,413 Discovery Miles 14 130 Ships in 12 - 17 working days

How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In "On the Way to Fun," the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences.

HTML5 Game Development from the Ground Up with Construct 2 (Paperback): Roberto Dillon HTML5 Game Development from the Ground Up with Construct 2 (Paperback)
Roberto Dillon
R1,418 Discovery Miles 14 180 Ships in 12 - 17 working days

Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author's research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game-the author's own published game, Turky on the Run. Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author's website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Scottish Dances Vol 5
MacPhail Iain, Scd Band CD R469 Discovery Miles 4 690
Philips TAUE101 Wired In-Ear Headphones…
R199 R129 Discovery Miles 1 290
Fast X
Vin Diesel Blu-ray disc R210 R158 Discovery Miles 1 580
STEM Activity: Sensational Science
Steph Clarkson Paperback  (4)
R246 R207 Discovery Miles 2 070
I Shouldnt Be Telling You This
Jeff Goldblum, The Mildred Snitzer Orchestra CD R61 Discovery Miles 610
The Garden Within - Where the War with…
Anita Phillips Paperback R329 R277 Discovery Miles 2 770
JBL T110 In-Ear Headphones (White)
R229 Discovery Miles 2 290
Loot
Nadine Gordimer Paperback  (2)
R205 R168 Discovery Miles 1 680
Sluggem Pellets (500g)
R129 Discovery Miles 1 290
Gotcha Gotcha Scorch Watch (Gents)
R329 R303 Discovery Miles 3 030

 

Partners