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Showing 1 - 15 of 15 matches in All Departments

Ready - A Commodore 64 Retrospective (Hardcover, 2015 ed.): Roberto Dillon Ready - A Commodore 64 Retrospective (Hardcover, 2015 ed.)
Roberto Dillon
R4,041 R3,471 Discovery Miles 34 710 Save R570 (14%) Ships in 12 - 19 working days

How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk

Digital Transformation in a Post-Covid World - Sustainable Innovation, Disruption, and Change (Hardcover): Adrian T. H. Kuah,... Digital Transformation in a Post-Covid World - Sustainable Innovation, Disruption, and Change (Hardcover)
Adrian T. H. Kuah, Roberto Dillon
R4,197 Discovery Miles 41 970 Ships in 12 - 19 working days

Considers how different fields across technology and business have been affected by the Covid-19 pandemic Explores the innovations, disruptions and changes that are required to adapt in a fast-evolving landscape technology Offers a wealth of perspectives from international contributors working in a variety of contexts.

Digital Transformation in a Post-Covid World - Sustainable Innovation, Disruption, and Change (Paperback): Adrian T. H. Kuah,... Digital Transformation in a Post-Covid World - Sustainable Innovation, Disruption, and Change (Paperback)
Adrian T. H. Kuah, Roberto Dillon
R1,634 Discovery Miles 16 340 Ships in 12 - 19 working days

Considers how different fields across technology and business have been affected by the Covid-19 pandemic Explores the innovations, disruptions and changes that are required to adapt in a fast-evolving landscape technology Offers a wealth of perspectives from international contributors working in a variety of contexts.

The Digital Gaming Handbook (Paperback): Roberto Dillon The Digital Gaming Handbook (Paperback)
Roberto Dillon
R1,943 Discovery Miles 19 430 Ships in 12 - 19 working days

The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gaming Editor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.

Teaching And Learning With Technology - Proceedings Of The 2015 Global Conference (Ctlt) (Hardcover): Roberto Dillon, Lee Ming... Teaching And Learning With Technology - Proceedings Of The 2015 Global Conference (Ctlt) (Hardcover)
Roberto Dillon, Lee Ming Tan
R3,046 Discovery Miles 30 460 Ships in 10 - 15 working days

This is the conference proceedings for the 2015 Global Conference on Teaching and Learning with Technology (CTLT 2015), hosted by Aventis School of Management, Singapore. It includes papers by a group of international academics and researchers. It covers the most interesting ideas and applications related to the innovative use of technology within different learning environments.

The Digital Gaming Handbook (Hardcover): Roberto Dillon The Digital Gaming Handbook (Hardcover)
Roberto Dillon
R4,507 Discovery Miles 45 070 Ships in 12 - 19 working days

The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gaming Editor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.

HTML5 Game Development from the Ground Up with Construct 2 (Hardcover): Roberto Dillon HTML5 Game Development from the Ground Up with Construct 2 (Hardcover)
Roberto Dillon
R5,236 Discovery Miles 52 360 Ships in 12 - 19 working days

Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author's research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game the author's own published game, Turky on the Run. Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author's website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.

The Golden Age of Video Games - The Birth of a Multibillion Dollar Industry (Hardcover): Roberto Dillon The Golden Age of Video Games - The Birth of a Multibillion Dollar Industry (Hardcover)
Roberto Dillon
R5,530 Discovery Miles 55 300 Ships in 12 - 19 working days

This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene.

2D to VR with Unity5 and Google Cardboard (Paperback): Roberto Dillon 2D to VR with Unity5 and Google Cardboard (Paperback)
Roberto Dillon
R1,613 Discovery Miles 16 130 Ships in 12 - 19 working days

The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.

2D to VR with Unity5 and Google Cardboard (Hardcover): Roberto Dillon 2D to VR with Unity5 and Google Cardboard (Hardcover)
Roberto Dillon
R4,485 Discovery Miles 44 850 Ships in 12 - 19 working days

The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.

Ready - A Commodore 64 Retrospective (Paperback, Softcover reprint of the original 1st ed. 2015): Roberto Dillon Ready - A Commodore 64 Retrospective (Paperback, Softcover reprint of the original 1st ed. 2015)
Roberto Dillon
R3,327 Discovery Miles 33 270 Ships in 10 - 15 working days

How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk

On the Way to Fun - An Emotion-Based Approach to Successful Game Design (Hardcover): Roberto Dillon On the Way to Fun - An Emotion-Based Approach to Successful Game Design (Hardcover)
Roberto Dillon
R5,224 Discovery Miles 52 240 Ships in 12 - 19 working days

How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences.

The Golden Age of Video Games - The Birth of a Multibillion Dollar Industry (Paperback): Roberto Dillon The Golden Age of Video Games - The Birth of a Multibillion Dollar Industry (Paperback)
Roberto Dillon
R1,461 Discovery Miles 14 610 Ships in 12 - 19 working days

"This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene"--Provided by publisher.

On the Way to Fun - An Emotion-Based Approach to Successful Game Design (Paperback): Roberto Dillon On the Way to Fun - An Emotion-Based Approach to Successful Game Design (Paperback)
Roberto Dillon
R1,520 Discovery Miles 15 200 Ships in 12 - 19 working days

How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In "On the Way to Fun," the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences.

HTML5 Game Development from the Ground Up with Construct 2 (Paperback): Roberto Dillon HTML5 Game Development from the Ground Up with Construct 2 (Paperback)
Roberto Dillon
R1,526 Discovery Miles 15 260 Ships in 12 - 19 working days

Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author's research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game-the author's own published game, Turky on the Run. Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author's website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.

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