How can video games be fun and immerse players in fantastic
worlds where anything seems possible? How can they be so engaging
to have become the main entertainment product for children and
adults alike? In "On the Way to Fun," the author proposes a
possible answer to these questions by going back to the roots of
gaming and showing how early games, as well as modern indie
productions, captivated generations of players even without the
need for fancy graphics and effects but by relying on basic
emotions and instincts instead. This book will be most beneficial
to aspiring and beginning game designers and to anyone who wants a
better understanding of human nature and how it relates to the
design process of immersive video game experiences.
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