|
Showing 1 - 7 of
7 matches in All Departments
Lua is the language of choice for anyone who needs a scripting
language that is simple, efficient, extensible, portable, and free.
Currently, Lua is being used in areas ranging from embedded systems
to Web development and is widely spread in the game industry, where
knowledge of Lua is an indisputable asset. Lua also has established
itself as a major language in software development for mobile
devices. Programming in Lua is the official book about the
language, giving a solid base for any programmer who wants to use
Lua. Authored by Roberto Ierusalimschy, the chief architect of the
language, it covers all aspects of Lua 5---from the basics to its
API with C---explaining how to make good use of its features and
giving numerous code examples. Programming in Lua is targeted at
people with some programming background, but does not assume any
prior knowledge about Lua or other scripting languages. This Third
Edition updates the text to Lua 5.2 and brings substantial new
material. In particular, it brings more than one hundred exercises
distributed through all chapters, ranging from simple questions
about the language to full small-size projects.
|
Lua Programming Gems (Paperback)
Luiz Henrique De Figueiredo, Waldemar Celes, Roberto Ierusalimschy
|
R1,143
R951
Discovery Miles 9 510
Save R192 (17%)
|
Ships in 10 - 15 working days
|
This collection of articles record some of the existing wisdom and
practice on how to program well in Lua. In well-written articles
that go much beyond the brief informal exchange of tips in the
mailing list or the wiki, the authors share their mastery of all
aspects of Lua programming, elementary and advanced. The articles
cover a wide spectrum of areas and approaches, with authors from
both the industry and academia and titles about game programming,
programming techniques, embedding and extending, algorithms and
data structures, and design techniques.
|
Lua 5.1 Reference Manual (Paperback)
Roberto Ierusalimschy, Luiz Henrique De Figueiredo, Waldemar Celes
|
R494
R420
Discovery Miles 4 200
Save R74 (15%)
|
Ships in 10 - 15 working days
|
This manual is the official definition of Lua 5.1. It covers Lua's
syntax and semantics, the full API with C, and the standard
libraries. Lua is an extension programming language designed to
support general procedural programming with data description
facilities. It also offers good support for object-oriented
programming, functional programming, and data-driven programming.
Lua is intended to be used as a powerful, light-weight scripting
language for any program that needs one. Lua is implemented as a
library, and is highly portable, being written in clean C (that is,
in the common subset of ANSI C and C++). This printed version
contains the full text of the eletronic version, available at http:
//www.lua.org/manual/.
Lua is the language of choice for anyone who needs a scripting
language that is simple, efficient, extensible, portable, and free.
Currently, Lua is being used in areas ranging from embedded systems
to Web development and is widely spread in the game industry, where
knowledge of Lua is an indisputable asset. "Programming in Lua" is
the official book about the language, giving a solid base for any
programmer who wants to use Lua. Authored by Roberto Ierusalimschy,
the chief architect of the language, it covers all aspects of Lua
5---from the basics to its API with C---explaining how to make good
use of its features and giving numerous code examples. "Programming
in Lua" is targeted at people with some programming background, but
does not assume any prior knowledge about Lua or other scripting
languages. This Second Edition updates the text to Lua 5.1 and
brings substantial new material, including numerous new examples, a
detailed explanation of the new module system, and two new chapters
centered on multiple states and garbage collection.
|
|