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A Hitchhiker's Guide to Virtual Reality (Hardcover): Karen McMenemy, Robin Stuart Ferguson A Hitchhiker's Guide to Virtual Reality (Hardcover)
Karen McMenemy, Robin Stuart Ferguson
R5,123 Discovery Miles 51 230 Ships in 12 - 17 working days

A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any good guide, it reveals the practical things you need to know, from the viewpoint of authors who have been there. This two-part guide covers the science, technology, and mathematics of virtual reality and then details its practical implementation. The first part looks at how the interface between human senses and technology works to create virtual reality, with a focus on vision, the most important sense in virtual reality. The second part of the book is tightly integrated with an accompanying CD, which contains the programs for more than 30 virtual reality projects, ranging in scope from a tool that simulates virtual sculpting to a suite of software for the control of a four-projector immersive virtual environment.

A Hitchhiker's Guide to Virtual Reality (Paperback, New): Karen McMenemy, Robin Stuart Ferguson A Hitchhiker's Guide to Virtual Reality (Paperback, New)
Karen McMenemy, Robin Stuart Ferguson
R3,163 Discovery Miles 31 630 Ships in 12 - 17 working days

"A Hitchhiker's Guide to Virtual Reality" brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any good guide, it reveals the practical things you need to know, from the viewpoint of authors who have been there. This two-part guide covers the science, technology, and mathematics of virtual reality and then details its practical implementation. The first part looks at how the interface between human senses and technology works to create virtual reality, with a focus on vision, the most important sense in virtual reality. The second part of the book is tightly integrated with an accompanying CD, which contains the programs for more than 30 virtual reality projects, ranging in scope from a tool that simulates virtual sculpting to a suite of software for the control of a four-projector immersive virtual environment.

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