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Showing 1 - 9 of 9 matches in All Departments

Gaming Primitive (Hardcover): James George, Robyn George Gaming Primitive (Hardcover)
James George, Robyn George
R639 Discovery Miles 6 390 Ships in 12 - 19 working days
Stalkers of the Elder Dark (Hardcover): James & Robyn George Stalkers of the Elder Dark (Hardcover)
James & Robyn George
R664 Discovery Miles 6 640 Ships in 10 - 15 working days

Set against the backdrop of the 1920s, Stalkers of the Elder Dark is a role-playing game of cosmic horror. An evil from beyond space threatens our world, and it is up to a motley assortment of academics and criminals, artists and explorers to turn the tide. If they can. For the evil they face is ancient and terrible, and there are fates worse than death. These rules contain everything needed to create and equip characters and to build adventures for them to go on. But Stalkers is a rules-lite game that emphasizes decision-making, problem solving, and role-playing over complex mechanics, drawing upon the tradition of pulp literature. Lovecraft and his followers were on to something; but this game sets the record straight...

The Divine Spark (Paperback): James & Robyn George The Divine Spark (Paperback)
James & Robyn George
R246 Discovery Miles 2 460 Ships in 10 - 15 working days
Diceless Dungeons 2 - The Diceless Wilds (Paperback): James & Robyn George Diceless Dungeons 2 - The Diceless Wilds (Paperback)
James & Robyn George
R204 Discovery Miles 2 040 Ships in 10 - 15 working days
Diceless Dungeons (Paperback): James George, Robyn George Diceless Dungeons (Paperback)
James George, Robyn George
R207 Discovery Miles 2 070 Ships in 10 - 15 working days

Welcome to Diceless Dungeons, an old-school role-playing game without the bones! You see, every old-school game has a diceless system inside of it, because these games emphasize decision making, exploration, and role-playing above all else. Herein, you'll find rules for creating brave adventurers (including the sorcerer's apprentice), exploring the dungeons (with a combat system that preserves a sense of danger without dice), and monsters and magic items to win and wield. All in a simple, narrative ruleset that feels like the imaginative play of childhood! The dungeons await your sword...

The Ruined Abbey of Saint Tabitha (Paperback): James & Robyn George The Ruined Abbey of Saint Tabitha (Paperback)
James & Robyn George
R244 Discovery Miles 2 440 Ships in 10 - 15 working days

Years ago, a sudden earthquake buried the Abbey of Saint Tabitha and ever since, evil things stalk the hills east of Dunkirk. Can a novice group of heroes reclaim the abbey for law? Let your players decide! The Ruined Abbey of Saint Tabitha is an adventure setting designed for Pits & Perils, but easily customizable for use with any old-school role-playing system. Let the adventure begin! Requires the Pits & Perils rule book.

Infernal Realms (Paperback): James & Robyn George Infernal Realms (Paperback)
James & Robyn George
R246 Discovery Miles 2 460 Ships in 10 - 15 working days

ATTENTION: If you're thinking of getting all three rulebooks, consider The Collected Pits & Perils hardcover also available on Lulu! It's yet another supplement to the Pits & Perils game, introducing still more rules and content for old-school campaigns. Become a wild barbarian warrior or swashbuckling corsair. Master powerful new spells, but beware demonic possession! With many great new enemies to fight and magic items to win and wield, Infernal Realms will really round out your game! Visit the infernal realms...Requires the Pits & Perils game to play, with the Fear! Fire! Foes! supplement highly recommended...

Fear! Fire! Foes! (Paperback): James & Robyn George Fear! Fire! Foes! (Paperback)
James & Robyn George
R246 Discovery Miles 2 460 Ships in 10 - 15 working days

ATTENTION: If you're thinking of getting all three rulebooks, consider The Collected Pits & Perils hardcover also available on Lulu! It's the first supplement to the Pits & Perils game! Here players will find a wealth of new content, like eastern martial arts and powerful psychic abilities. Learn new spells or master combat moves. Advance to 15th level and take on incredible new enemies, including extra-dimensional invaders and even the gods themselves! Win fabulous treasures and mighty magic. Requires Pits & Perils to use.

Pits & Perils (Paperback): James & Robyn George Pits & Perils (Paperback)
James & Robyn George
R400 Discovery Miles 4 000 Ships in 10 - 15 working days

ATTENTION: If you're thinking of getting all three rulebooks, consider The Collected Pits & Perils hardcover also available here on Lulu! Pits & Perils is role-playing the way it used to be. No flashy design or excessive rules. Just old-school goodness in a rulebook so slim (80-pages) you might forget it's a game! This booklet contains everything needed to get started, including how to create a character, build a dungeon, and run a campaign in a world where magic works and monsters are real. So live and die by the sword. Or magic, if you prefer. Dark dungeons await...

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