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Showing 1 - 4 of 4 matches in All Departments

TDM500 Classic Fantasy (Hardcover): Rodney Leary TDM500 Classic Fantasy (Hardcover)
Rodney Leary
R1,174 Discovery Miles 11 740 Ships in 10 - 15 working days
Mythras Companion (Paperback): Rodney Leary, Pete Nash, John Snead, Lawrence Whitaker Mythras Companion (Paperback)
Rodney Leary, Pete Nash, John Snead, Lawrence Whitaker
R488 Discovery Miles 4 880 Ships in 10 - 15 working days

A collection of Mythras rules for combat, conflict and character creation and much more.

Mythras Compagnon (Paperback): Rodney Leary, Pete Nash, John Snead, Lawrence Whitaker Mythras Compagnon (Paperback)
Rodney Leary, Pete Nash, John Snead, Lawrence Whitaker
R488 Discovery Miles 4 880 Ships in 10 - 15 working days
Classic Fantasy - Dungeoneering Rules for Percentile Roleplaying (Hardcover): Carol Johnson, Rodney Leary, Pete Nash, Lawrence... Classic Fantasy - Dungeoneering Rules for Percentile Roleplaying (Hardcover)
Carol Johnson, Rodney Leary, Pete Nash, Lawrence Whitaker
R1,426 Discovery Miles 14 260 Ships in 10 - 15 working days

Classic Fantasy brings Old School dungeon crawls to the Mythras rules. This book contains everything you need to emulate the fun of class and level-based adventuring, against the classic coterie of monsters, with the classic armoury of spells! If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you.Packed with information and new rules additions, Classic Fantasy features a different approach to character creation based on classes such as the bard, cavalier, fighter, magic user, paladin and thief. Choose your race - human or demi-human - and then customize according to class, race and personal preference. If you're a magic user or cleric, the new magic rules for Arcane and Divine spells take the old staples such as Magic Missile, Charm, Fireball and more, and tailor them for the nuances of the Mythras system.For the more combat-oriented, the Classic Fantasy rules provide detailed miniatures-based combat adaptations for the traditional battle-board, complete with guidance on facings, positioning, and handling detailed movement.And of course, no book like this would be complete without monsters to kill and treasure to take! All the old favourites are accounted for, from Basilisks to Displacer Beasts, Grey Ooze to Gelatinous Masses, Kobolds, Gnolls, Hobgoblins and more. Forty pages of treasure and magic items helps you equip even the deepest dungeon with enough loot to satisfy the keenest adventuring party.

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