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There is a lot one could say about animation in Europe, but above
all, there is no consistent European animation. It is as disparate
as the various countries involved. Audiences will certainly
recognize American or Japanese animation, but in Europe, it can
range from Czech, Polish, and Hungarian to Greek, Italian, Spanish,
Portuguese, French, and British. Animation in Europe provides a
comprehensive review of the history and current situation of
animation in over 20 European countries. It features numerous
interviews with artists and producers, including rare documents and
firsthand accounts that illustrate the rich history of animation in
Europe. Additional features include * An extensive chronology with
key events in European animation * A Who's Who of producers,
directors, writers, and animators working in Europe * An
examination of the origin of European animation and its influence
Animation in Europe is the first book devoted entirely to this
topic and, therefore, will be of value for animation buffs as well
as practitioners and researchers.
There is a lot one could say about animation in Europe, but above
all, there is no consistent European animation. It is as disparate
as the various countries involved. Audiences will certainly
recognize American or Japanese animation, but in Europe, it can
range from Czech, Polish, and Hungarian to Greek, Italian, Spanish,
Portuguese, French, and British. Animation in Europe provides a
comprehensive review of the history and current situation of
animation in over 20 European countries. It features numerous
interviews with artists and producers, including rare documents and
firsthand accounts that illustrate the rich history of animation in
Europe. Additional features include * An extensive chronology with
key events in European animation * A Who's Who of producers,
directors, writers, and animators working in Europe * An
examination of the origin of European animation and its influence
Animation in Europe is the first book devoted entirely to this
topic and, therefore, will be of value for animation buffs as well
as practitioners and researchers.
• A unique book devoted to the complete history of German
animation • Draws links between contemporary history and the
history of German animated film and TV • Looks ahead to a new era
of animation production in the wake of a new social and political
age in Europe
Hitler and the Nazis saturated their country with many types of
propaganda to convince the German citizenry that the Nazi ideology
was the only ideology. As Joseph Goebbels, who was in charge of
propaganda for Nazi Germany, said, ""The essence of propaganda
consists in winning people over to an idea so sincerely, so
vitally, that in the end they succumb to it utterly and can never
escape from it."" One type of propaganda that the Nazis relied on
heavily was cinematic.This work focuses primarily on Nazi
propaganda feature films and feature-length documentaries made in
Germany between 1933 and 1945 and released to the public. Some of
them were Staatsauftragsfilme, films produced by order of and
financed by the Third Reich. The films are arranged by subject and
then alphabetically, and complete cast and production credits are
provided for each. Short biographies of actors, directors,
producers, and others who were involved in the making of Nazi
propaganda films are also provided.
Throughout the course of film history, artists have used matte
painting, stop-motion animation, model photography, process
cinematography, in-camera effects, travelling mattes, optical
printing and physical and floor effects to entertain audiences.
These are the special effects artists in this book. The
biographical entries provide career synopses and movie credits,
spanning the early years of cinematography through the end of the
mechanical age of filmmaking, marked by Steven Spielberg's Jurassic
Park and its combination of conventional effects and
computer-generated images. An extensive filmography is then
presented. The book contains numerous stills, a glossary,
bibliography and index.
Director F.W. Murnau's Nosferatu: A Symphony of Horror, made in
1921, right after the devastating Spanish Flu pandemic, has become
the ultimate cult classic among horror film buffs around the world.
For years there was much speculation about the production
background, the filmmakers, and their star, the German actor Max
Schreck. This book tells the complete story drawing on rare
sources. The trail leads to a group of occultists and their plan
for establishing a leading film company that would produce a
momentous series of horror movies. Along the way, the author
touches upon other classic German fantasy silents, including The
Golem, The Cabinet of Dr. Caligari and Metropolis.
Among their many idiosyncrasies, Adolf Hitler and Joseph Goebbels,
the Nazi minister of propaganda, remained serious cartoon
aficionados throughout their lives. They adored animation and their
influence on German animation after World War II continues to this
day. This study explores Hitler and Goebbels' efforts to establish
a German cartoon industry to rival Walt Disney's and their
love-hate relationship with American producers, whose films they
studied behind locked doors. Despite their ambitious dream, all
that remains of their efforts are a few cartoon shorts--advertising
and puppet films starring dogs, cats, birds, hedgehogs, insects,
Teutonic dwarves, and other fairy-tale ensemble. While these pieces
do not hold much propaganda value, they perfectly illustrate Hannah
Arendt's controversial description of those who perpetrated the
Holocaust: the banality of evil.
Animation has a lot to do with acting. That is, character
animation, not the standardized, mechanical process of animation.
Acting and animation are highly creative processes. This book is
divided into two parts: From film history we learn about the
importance of actors and the variety of acting that goes into
animation; then, we will turn to the actor's point of view to
describe the various techniques involved. Through exhaustive
research and interviews with people ranging from the late Ray
Harryhausen, Jim Danforth, Joe Letteri, and Bruno Bozzetto, this
book will be the primary source for animators and animation actors.
Key Features Interviews with industry legends are found throughout
this exhaustive work on animation From film history we learn about
the importance of actors and the variety of acting that goes into
animation, then turn to the actor's point of view to describe the
various techniques involved Coverage of acting from Vaudeville to
Rotoscoping to Performance Capture Case studies throughout bring
the content to life while providing actionable tools and techniques
that can be used immediately
With an output of 250,000 minutes annually, and with 8,000
producers and production units around, the Chinese are leading the
field of animated films. It is almost impossible to completely
cover ninety years of filmmaking, this guide provides a
comprehensible introduction to the industry's infancy, its Golden
Age (Shanghai Animation Film Studio) and today's Chinese animation
(in feature films, television series, and students films). There
are classics such as Princess Iron Fan (made at the time of the
Japanese occupation) and the colour Havoc in Heaven, both starring
the Monkey King Sun Wukong, as well as the TV stars (Blue Cat,
Pleasant Goat and Big Big Wolf) and many almost unknown works by
young filmmakers who are not focusing on a target audience of
children (like so much of the industry output).
Animation has a lot to do with acting. That is, character
animation, not the standardized, mechanical process of animation.
Acting and animation are highly creative processes. This book is
divided into two parts: From film history we learn about the
importance of actors and the variety of acting that goes into
animation; then, we will turn to the actor's point of view to
describe the various techniques involved. Through exhaustive
research and interviews with people ranging from the late Ray
Harryhausen, Jim Danforth, Joe Letteri, and Bruno Bozzetto, this
book will be the primary source for animators and animation actors.
Key Features Interviews with industry legends are found throughout
this exhaustive work on animation From film history we learn about
the importance of actors and the variety of acting that goes into
animation, then turn to the actor's point of view to describe the
various techniques involved Coverage of acting from Vaudeville to
Rotoscoping to Performance Capture Case studies throughout bring
the content to life while providing actionable tools and techniques
that can be used immediately
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