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The Silver Cult thrusts the characters into a conspiracy that
threatens to overturn the natural order of Gor and the city of
Tharna. Will they side with the revolutionaries who seek to usurp
the power of that city, or help crush the rebellion? This
supplement also contains rules for slave-breaking and torture, and
for encouraging better roleplay through mechanics. Ta Sardar Gor!
In this supplement for Tales of Gor you join a rebellious inventor
on a quest for a mythical lost island and city. Will his
technological innovations anger the Priest Kings? Will you fall
afoul of the pirates that ply their trade across the Thassa? What
will you discover beneath the waves, far from the politics and
skulduggery of Civilised Gor? This book also contains information
on a (non-canonical) Farther Isle for you to use as a setting or
base of operations for your player group.
A 'side quest' from the line of Tales of Gor adventures, The Game
of Worlds is an excellent way to bring Earth-based characters to
Gor and set them off on their adventures as an introduction. It
starts on Earth and takes them to Gor, in the wake of being caught
up in the intrigues on their own world, from there they can return
- or stay - to live a life of adventure on a more colourful planet.
This booklet also contains non-canonical speculation, rules and
ideas for Earth-based campaigns and characters, as well as the
interplanetary cold war as it plays out on that world. Ta Sardar
Gor!
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