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Learn how to build native, cross-platform mapping apps with this
comprehensive and practical guide, using the MVVM pattern About
This Book * Enhance the user experience with the power of ArcGIS
runtime SDK for .NET. * This clear, well segregated book has all
the information you need on ArcGIS Runtime SDK. Just name it-this
book has it! * This highly practical book empowers you to build
your own custom application! * Get to know the inner details of
ArcGIS Runtime SDK from our experts, in this book written by Ron
Vincent, with 24 years' experience in the GIS industry and many in
GIS training. Who This Book Is For This book caters to long-term
users of Esri's technologies that are new to mobile development or
are transitioning from older Esri technologies such as ArcGIS
Engine. It is also for users who are unfamiliar with Esri or GIS
and are in need of a mapping solution for either their desktop or a
mobile platform, or both. The book requires knowledge of .NET. What
You Will Learn * Understand and implement the MVVM pattern using
MVVM Light * Create and add layers from offline and online
resources such as ArcGIS Online or ArcGIS for Server * Create a 2D
or 3D map and decide what kind of symbology to use * Symbolize the
layers based on the geometry * Search and find objects in the
layers * Geocode an address and create a route using an address *
Edit layer objects from online content and offline content * Test
the application using test-driven development and then build and
release the application for the intended audience In Detail ArcGIS
is a geographic information system (GIS) that enables you to work
with maps and geographic information. It can be used to create and
utilize maps, compile geographic data, analyze mapped information,
share and discover geographic information and manage geographic
information in a database. This book starts by showing you where
ArcGIS Runtime fits within Esri's overall platform strategy. You'll
create an initial map using the SDK, then use it to get an
understanding of the MVVM model. You'll find out about the
different kinds of layers and start adding layers, and you'll learn
to transform maps into a 3D scene. The next chapters will help you
comprehend and extract information contained in the maps using
co-ordinates and layer objects. Towards the end, you will learn to
set the symbology, decide whether to use 2D or 3D, see how to
implement 2D or 3D, and learn to search and find objects. You'll
also get to grips with many other standard features of the
Application Programming Interface (API), including create
applications and finally testing, licensing, and deploying them.
Once completed, you will be able to meet most of the common
requirements of any mapping application for desktop or mobile
platforms. Style and approach This comprehensive book takes a
completely practical approach, where every chapter explains the
important concepts and demonstrates a practical application of them
in a hands-on manner.
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