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The 14 papers in this volume vividly demonstrate the current state
of research in real-time animation. Half of the papers are
dedicated to algorithm allowing the real-time animation of complex
articulated structure in particular (humans, legged robots, plants)
and of dynamic scenes in general. The proposed approaches cover
from motion capture to motion reusability which are essential
issues for high-end applications as 3D games, virtual reality, etc.
Other topics treated are motion management for fast design of
realistic movements, 2D and 3D deformations, and various
optimization techniques for simulation (adaptive mass-spring
refinement, huge particule systems).
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