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Games and Learning Alliance - 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5-7, 2016,... Games and Learning Alliance - 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5-7, 2016, Proceedings (Paperback, 1st ed. 2016)
Rosa Bottino, Johan Jeuring, Remco C. Veltkamp
R1,613 Discovery Miles 16 130 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016. The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games.

Empowering Learners for Life in the Digital Age - IFIP TC 3 Open Conference on Computers in Education, OCCE 2018, Linz,... Empowering Learners for Life in the Digital Age - IFIP TC 3 Open Conference on Computers in Education, OCCE 2018, Linz, Austria, June 24-28, 2018, Revised Selected Papers (Paperback, 1st ed. 2019)
Don Passey, Rosa Bottino, Cathy Lewin, Eric Sanchez
R1,347 Discovery Miles 13 470 Ships in 12 - 17 working days

This book constitutes the refereed post-conference proceedings of the IFIP TC 3 Open Conference on Computers in Education, OCCE 2018, held in Linz, Austria, in June 2018. The 24 revised full papers and 3 short papers included in this volume were carefully reviewed and selected from 63 submissions during two rounds of reviewing. The papers discuss key emerging topics and evolving practices in the area of educational computing research. They are organized in the following topical sections: computational thinking; programming and computer science education; teachers' education and professional development; games-based learning and gamification; learning in specific and disciplinary contexts; learning in social networking environments; and self-assessment, e-assessment and e-examinations.

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