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Interactive Media for Sustainability presents a conceptually rich,
critical account of the design and use of interactive technologies
to engage the public with sustainability. Treating interactive
technologies as forms of mediation, the book argues that these
technologies advance multiple understandings of sustainability. At
stake are the ways sustainability encodes the complexity of
interrelated social and natural systems, and how it conveys the
malleability of the future. The book's argument is anchored in a
diverse set of theoretical resources that include contemporary work
in human-computer interaction (HCI), social theory, media studies,
and the philosophy of technology, and is animated by a variety of
examples, including interactive simulations, persuasive apps,
digital games, art installations, and decision-support tools.
Interactive Media for Sustainability presents a conceptually rich,
critical account of the design and use of interactive technologies
to engage the public with sustainability. Treating interactive
technologies as forms of mediation, the book argues that these
technologies advance multiple understandings of sustainability. At
stake are the ways sustainability encodes the complexity of
interrelated social and natural systems, and how it conveys the
malleability of the future. The book's argument is anchored in a
diverse set of theoretical resources that include contemporary work
in human-computer interaction (HCI), social theory, media studies,
and the philosophy of technology, and is animated by a variety of
examples, including interactive simulations, persuasive apps,
digital games, art installations, and decision-support tools.
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