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This book addresses Assistive Augmentation, highlighting the design
and development of assistive technologies, user interfaces, and
interactions that seamlessly integrate with a user's mind, body,
and behavior, providing an enhanced perception. Our senses are the
dominant channel we use to perceive the world around us. Whether
they have impairments or not, people often find themselves at the
limits of their sensorial capabilities. Some seek assistive or
enhancing devices that enable them to carry out specific tasks or
even transform them into a "superhuman" with capabilities well
beyond the ordinary. The overarching topic of this book revolves
around the design and development of technologies and interfaces
that provide enhanced physical, sensorial and cognitive
capabilities: "Assistive Augmentation". The Assistive Augmentation
community convened at an interdisciplinary workshop at the 2014
International Conference on Human Factors in Computing Systems
(CHI) in Toronto, Canada. The community is comprised of researchers
and practitioners who work at the junction of human-computer
interaction, assistive technology and human augmentation. This
edited volume, which represents the first tangible outcome of the
workshop, presents stimulating discussions on the challenges of
Assistive Augmentation as examined through case studies. These
studies focus on two main areas: (1) Augmented Sensors and Feedback
Modalities, and (2) Design for Assistive Augmentation.
This book addresses Assistive Augmentation, highlighting the design
and development of assistive technologies, user interfaces, and
interactions that seamlessly integrate with a user's mind, body,
and behavior, providing an enhanced perception. Our senses are the
dominant channel we use to perceive the world around us. Whether
they have impairments or not, people often find themselves at the
limits of their sensorial capabilities. Some seek assistive or
enhancing devices that enable them to carry out specific tasks or
even transform them into a "superhuman" with capabilities well
beyond the ordinary. The overarching topic of this book revolves
around the design and development of technologies and interfaces
that provide enhanced physical, sensorial and cognitive
capabilities: "Assistive Augmentation". The Assistive Augmentation
community convened at an interdisciplinary workshop at the 2014
International Conference on Human Factors in Computing Systems
(CHI) in Toronto, Canada. The community is comprised of researchers
and practitioners who work at the junction of human-computer
interaction, assistive technology and human augmentation. This
edited volume, which represents the first tangible outcome of the
workshop, presents stimulating discussions on the challenges of
Assistive Augmentation as examined through case studies. These
studies focus on two main areas: (1) Augmented Sensors and Feedback
Modalities, and (2) Design for Assistive Augmentation.
Delve into practical computer vision and image processing projects
and get up to speed with advanced object detection techniques and
machine learning algorithms Key Features Discover best practices
for engineering and maintaining OpenCV projects Explore important
deep learning tools for image classification Understand basic image
matrix formats and filters Book DescriptionOpenCV is one of the
best open source libraries available and can help you focus on
constructing complete projects on image processing, motion
detection, and image segmentation. This Learning Path is your guide
to understanding OpenCV concepts and algorithms through real-world
examples and activities. Through various projects, you'll also
discover how to use complex computer vision and machine learning
algorithms and face detection to extract the maximum amount of
information from images and videos. In later chapters, you'll learn
to enhance your videos and images with optical flow analysis and
background subtraction. Sections in the Learning Path will help you
get to grips with text segmentation and recognition, in addition to
guiding you through the basics of the new and improved deep
learning modules. By the end of this Learning Path, you will have
mastered commonly used computer vision techniques to build OpenCV
projects from scratch. This Learning Path includes content from the
following Packt books: Mastering OpenCV 4 - Third Edition by Roy
Shilkrot and David Millan Escriva Learn OpenCV 4 By Building
Projects - Second Edition by David Millan Escriva, Vinicius G.
Mendonca, and Prateek Joshi What you will learn Stay up-to-date
with algorithmic design approaches for complex computer vision
tasks Work with OpenCV's most up-to-date API through various
projects Understand 3D scene reconstruction and Structure from
Motion (SfM) Study camera calibration and overlay augmented reality
(AR) using the ArUco module Create CMake scripts to compile your
C++ application Explore segmentation and feature extraction
techniques Remove backgrounds from static scenes to identify moving
objects for surveillance Work with new OpenCV functions to detect
and recognize text with Tesseract Who this book is forIf you are a
software developer with a basic understanding of computer vision
and image processing and want to develop interesting computer
vision applications with OpenCV, this Learning Path is for you.
Prior knowledge of C++ and familiarity with mathematical concepts
will help you better understand the concepts in this Learning Path.
Work on practical computer vision projects covering advanced object
detector techniques and modern deep learning and machine learning
algorithms Key Features Learn about the new features that help
unlock the full potential of OpenCV 4 Build face detection
applications with a cascade classifier using face landmarks Create
an optical character recognition (OCR) model using deep learning
and convolutional neural networks Book DescriptionMastering OpenCV,
now in its third edition, targets computer vision engineers taking
their first steps toward mastering OpenCV. Keeping the mathematical
formulations to a solid but bare minimum, the book delivers
complete projects from ideation to running code, targeting current
hot topics in computer vision such as face recognition, landmark
detection and pose estimation, and number recognition with deep
convolutional networks. You'll learn from experienced OpenCV
experts how to implement computer vision products and projects both
in academia and industry in a comfortable package. You'll get
acquainted with API functionality and gain insights into design
choices in a complete computer vision project. You'll also go
beyond the basics of computer vision to implement solutions for
complex image processing projects. By the end of the book, you will
have created various working prototypes with the help of projects
in the book and be well versed with the new features of OpenCV4.
What you will learn Build real-world computer vision problems with
working OpenCV code samples Uncover best practices in engineering
and maintaining OpenCV projects Explore algorithmic design
approaches for complex computer vision tasks Work with OpenCV's
most updated API (v4.0.0) through projects Understand 3D scene
reconstruction and Structure from Motion (SfM) Study camera
calibration and overlay AR using the ArUco Module Who this book is
forThis book is for those who have a basic knowledge of OpenCV and
are competent C++ programmers. You need to have an understanding of
some of the more theoretical/mathematical concepts, as we move
quite quickly throughout the book.
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