|
|
Showing 1 - 1 of
1 matches in All Departments
A comprehensive guide with key images printed in color to learning
motion graphics, character modeling and rigging, creating dynamic
hair and clothes, 3D scanning using photogrammetry, and more Key
Features Learn how to use geometry nodes to create motion graphics
and dynamic scenes Understand organic 3D modeling and how to create
and animate your own 3D characters Use physics simulations to
create clothing and hair for characters that interact with forces
like wind Book DescriptionIf you're ready to start exploring the
more advanced workflows and processes in Blender to create
intricate 3D models, then Taking Blender to the Next Level is for
you. This book focuses on a few different VFX-related workflows
such as geometry nodes, organic modeling, 3D camera tracking,
photogrammetry, sculpting, compositing, and physics simulations.
You'll learn how to use geometry nodes to create dynamic motion
graphic scenes as well as perform 3D scanning of real-world objects
using photogrammetry. You'll also find out how to model, rig, and
animate your own 3D characters from scratch. Next, you'll progress
to using simulations to break objects apart and then use cloth and
hair simulations to add realism to your 3D creations. Finally,
you'll go over the final render settings and export your 3D
animation masterpiece as a video. By the end of this Blender book,
you'll be able to model your own 3D characters, objects, and
landscapes; rig, animate, and texture your characters; 3D track
live-action footage; and composite your 3D characters into
live-action scenes. What you will learn Use geometry nodes to
quickly create complex 3D scenes and motion graphics renders Create
realistic textures using physically based rendering materials 3D
scan real-life objects using a normal camera and clean up the model
using Blender Understand how to model, rig, and animate your own 3D
characters Use rigid body simulations to create dynamic scenes
Understand how to perform 3D tracking within Blender Become
well-versed with compositing 3D renders into live-action footage
Who this book is forThis Blender 3D book is for 3D modelers,
texture artists, character and technical animators, matchmove
artists, compositors, and anyone interested in learning advanced
concepts in Blender. Motion graphics artists will also benefit from
this book. A solid understanding of 3D concepts and the Blender UI
is needed to grasp the concepts present in this book.
|
You may like...
Appendix N
Jeffro Johnson
Hardcover
R776
Discovery Miles 7 760
Cryptid
Hal Duncan, Ruth Veevers
Game
(1)
R1,083
R790
Discovery Miles 7 900
|