|
Showing 1 - 7 of
7 matches in All Departments
Now in its second edition, An Introduction to Psychology for Health
Carers provides an accessible grounding for all nursing and health
care students who have little previous experience of studying
psychology, but who within their first year courses need to quickly
understand how psychological research and theory is invaluable in
interpreting, explaining and actively influencing clinical
practice. As a discipline, Psychology makes an important
contribution to health care practitioners' understanding of health
and health promotion, treatment, stress, pain, emotion, and
bereavement and loss. This engaging text introduces basic
psychological concepts and techniques and applies them directly to
nursing, encouraging all health care students to make the most of
their experiences in the practice environment, to learn from these,
and to become a reflective, psychologically-informed practitioner.
One of the prime purposes of accounting is to communicate and yet,
to date, this fundamental aspect of the discipline has received
relatively little attention. The Routledge Companion to Accounting
Communication represents the first collection of contributions to
focus on the power of communication in accounting. The chapters
have a shared aim of addressing the misconception that accounting
is a purely technical, number-based discipline by highlighting the
use of narrative, visual and technological methods to communicate
accounting information. The contents comprise a mixture of
reflective overview, stinging critique, technological exposition,
clinical analysis and practical advice on topical areas of interest
such as: The miscommunication that preceded the global financial
crisis The failure of sustainability reporting The development of
XBRL How to cut clutter With an international coterie of
contributors, including a communication theorist, a Big Four
practitioner and accounting academics, this volume provides an
eclectic array of expert analysis and reflection. The contributors
reveal how accounting communications represent, or misrepresent,
the financial affairs of entities, thus presenting a
state-of-the-art assessment on each of the main facets of this
important topic. As such, this book will be of interest to a wide
range of readers, including: postgraduate students in management
and accounting; established researchers in the fields of both
accounting and communications; and accounting practitioners.
One of the prime purposes of accounting is to communicate and yet,
to date, this fundamental aspect of the discipline has received
relatively little attention. "The Routledge Companion to Accounting
Communication" represents the first collection of contributions to
focus on the power of communication in accounting.
The chapters have a shared aim of addressing the misconception
that accounting is a purely technical, number-based discipline by
highlighting the use of narrative, visual and technological methods
to communicate accounting information. The contents comprise a
mixture of reflective overview, stinging critique, technological
exposition, clinical analysis and practical advice on topical areas
of interest such as:
- The miscommunication that preceded the global financial
crisis
- The failure of sustainability reporting
- The development of XBRL
- How to cut clutter
With an international coterie of contributors, including a
communication theorist, a Big Four practitioner and accounting
academics, this volume provides an eclectic array of expert
analysis and reflection. The contributors reveal how accounting
communications represent, or misrepresent, the financial affairs of
entities, thus presenting a state-of-the-art assessment on each of
the main facets of this important topic. As such, this book will be
of interest to a wide range of readers, including: postgraduate
students in management and accounting; established researchers in
the fields of both accounting and communications; and accounting
practitioners.
Create ready-to-play 3D games with reactive environments, sound,
dynamic effects, and more! Key Features Build a solid foundation
for game design and game development Understand the fundamentals of
3D such as coordinates, spaces, vectors, and cameras Get to grips
with essential Unity concepts including characters, scenes,
terrains, objects and more Book DescriptionThis book, written by a
team of experts at Unity Technologies, follows an informal,
demystifying approach to the world of game development. You'll
learn the 3D and C# fundamentals before starting to build one short
segment of the full game - a vertical slice. With every progressing
chapter, you'll learn to improve this game (alongside building your
own) to make it ready to pitch to studios. Within Unity 3D Game
Development, you will learn to: Design and build 3D characters, and
the game environment Think about the users' interactions with your
game Develop the interface and apply visual effects to add an
emotional connection to your world Grasp a solid foundation of
sound design, animations, and lightning to your creations Build,
test, and add final touches The book is split between expert
insights that you'll read before you look into the project on
GitHub to understand all the underpinnings. This way, you get to
see the end result, and you're allowed to be creative and give your
own thoughts to design, as well as work through the process with
the new tools we introduce. Join the book community on Discord:
Read this book with Unity game developers, and the team of authors.
Ask questions, build teams, chat with the authors, participate in
events and much more. The link to join is included in the book.
What you will learn Learn fundamentals of designing a 3D game and
C# scripting Design your game character and work through their
mechanics and movements Create an environment with Unity Terrain
and ProBuilder Explore instantiation and rigid bodies through
physics theory and code Implement sound, lighting effects, trail
rendering, and other dynamic effects Create a short, fully
functional segment of your game in a vertical slice Polish your
game with performance tweaks JOIN the 'book-club' to read alongside
other users, Unity experts, and ask the authors when stuck Who this
book is forOur goal with this book is to enable every reader to
build the right mindset to think about 3D games, and then show them
all the steps we took to create ours. The main target audience for
this book is those with some prior knowledge in game development,
though regardless of your experience, we hope to create an
enjoyable learning journey for you.
|
You may like...
LSD
Labrinth, Sia, …
CD
R213
Discovery Miles 2 130
Midnights
Taylor Swift
CD
R418
Discovery Miles 4 180
Loot
Nadine Gordimer
Paperback
(2)
R398
R330
Discovery Miles 3 300
Loot
Nadine Gordimer
Paperback
(2)
R398
R330
Discovery Miles 3 300
Loot
Nadine Gordimer
Paperback
(2)
R398
R330
Discovery Miles 3 300
|