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Showing 1 - 7 of 7 matches in All Departments
This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.
Cloud Computing has already been embraced by many organizations and individuals due to its benefits of economy, reliability, scalability and guaranteed quality of service among others. But since the data is not stored, analysed or computed on site, this can open security, privacy, trust and compliance issues. This one-stop reference covers a wide range of issues on data security in Cloud Computing ranging from accountability, to data provenance, identity and risk management. Data Security in Cloud Computing covers major aspects of securing data in Cloud Computing. Topics covered include NOMAD: a framework for ensuring data confidentiality in mission-critical cloud based applications; 3DCrypt: privacy-preserving pre-classification volume ray-casting of 3D images in the cloud; multiprocessor system-on-chip for processing data in Cloud Computing; distributing encoded data for private processing in the cloud; data protection and mobility management for cloud; understanding software defined perimeter; security, trust and privacy for Cloud Computing in transportation cyber-physical systems; review of data leakage attack techniques in cloud systems; Cloud Computing and personal data processing: sorting out legal requirements; the Waikato data privacy matrix; provenance reconstruction in clouds; and security visualization for Cloud Computing.
This book constitutes the refereed proceedings of the 4th International Symposium on Security in Computing and Communications, SSCC 2016, held in Jaipur, India, in September 2016. The 23 revised full papers presented together with 16 short papers and an invited paper were carefully reviewed and selected from 136 submissions. The papers are organized in topical sections on cryptosystems, algorithms, primitives; security and privacy in networked systems; system and network security; steganography, visual cryptography, image forensics; applications security.
This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.
This book constitutes the refereed proceedings of the Second International Conference on Security in Computer Networks and Distributed Systems, SNDS 2014, held in Trivandrum, India, in March 2014. The 32 revised full papers presented together with 9 short papers and 8 workshop papers were carefully reviewed and selected from 129 submissions. The papers are organized in topical sections on security and privacy in networked systems; multimedia security; cryptosystems, algorithms, primitives; system and network security; short papers. The workshop papers were presented at the following workshops: Second International Workshop on Security in Self-Organising Networks (Self Net 2014); Workshop on Multidisciplinary Perspectives in Cryptology and Information Security (CIS 2014); Second International Workshop on Trust and Privacy in Cyberspace (Cyber Trust 2014).
This book constitutes revised selected papers of the 8th International Symposium on Security in Computing and Communications, SSCC 2020, held in Chennai, India, in October 2020. Due to the COVID-19 pandemic the conference was held online. The 13 revised full papers and 8 revised short papers presented were carefully reviewed and selected from 42 submissions. The papers cover wide research fields including cryptography, database and storage security, human and societal aspects of security and privacy.
Drawing upon the expertise of world-renowned researchers and experts, The Cloud Security Ecosystem comprehensively discusses a range of cloud security topics from multi-disciplinary and international perspectives, aligning technical security implementations with the most recent developments in business, legal, and international environments. The book holistically discusses key research and policy advances in cloud security - putting technical and management issues together with an in-depth treaties on a multi-disciplinary and international subject. The book features contributions from key thought leaders and top researchers in the technical, legal, and business and management aspects of cloud security. The authors present the leading edge of cloud security research, covering the relationships between differing disciplines and discussing implementation and legal challenges in planning, executing, and using cloud security.
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