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Building on his first book, Games That Teach, Steve Sugar, along with George Takacs, tackles teams and team learning through the use of more than 20 competitive games and interactive learning exercises. Using the comprehensive facilitator notes, you'll be able to customize these innovative games to suit the training needs of the teams in your organization. Games That Teach Teams: Gives your teams the opportunity to discuss serious team topics in a non-threatening setting Includes a matrix indicating which games are most appropriate for specific team isues Contains sample exercises using game "frames" that allow you to create your own games Is completely reproducible, saving you time and money! "Games That Teach Teams is packed with activites that can help your team increase its ability to learn from its successes and failures and its ability to work together." --Rick Mauer, consultant; author of Beyond the Walls of Resistance
Games are your answer! They don't want to hear you lecture. They don't want to read an instruction guide. So how can you tell them what they need to know? You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer! Games aren?t just for kids. Games can help people learn business ideas: games can teach. Steve Sugar?s adaptable designs put an end to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seems to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before they?ve scarcely even begun. With Sugar?s help, your games will always be both fitting and new. These aren't your average games. They're frame games, game shells to which you can add your own unique content. With this simple book, you'll quickly create perfect games for every setting! In this book you?ll get: * An abundance of unique and playful games. These content-reinforcing designs will increase the smile quotient of even the most hard-to-please audience. * A handy selection matrix. This tool helps you choose the games that suit your specific training needs. * A simple seven-step game implementation model. This plan shows you how to customize these designs for your own use. As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation!
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