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Computer Vision, Imaging and Computer Graphics - Theory and Applications - International Joint Conference, VISIGRAPP 2014,... Computer Vision, Imaging and Computer Graphics - Theory and Applications - International Joint Conference, VISIGRAPP 2014, Lisbon, Portugal, January 5-8, 2014, Revised Selected Papers (Paperback, 1st ed. 2015)
Sebastiano Battiato, Sabine Coquillart, Julien Pettre, Robert S. Laramee, Andreas Kerren, …
R1,416 Discovery Miles 14 160 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2014, consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2014 and the International Conference on Information Visualization, IVAPP 2014, held in Lisbon, Portugal, in January 2014. The 22 revised full papers presented were carefully reviewed and selected from 543 submissions. The papers are organized in topical sections on computer graphics theory and applications; information visualization - theory and applications; computer vision theory and applications.

Advances in Visual Computing - 9th International Symposium, ISVC 2013, Rethymnon, Crete, Greece, July 29-31, 2013. Proceedings,... Advances in Visual Computing - 9th International Symposium, ISVC 2013, Rethymnon, Crete, Greece, July 29-31, 2013. Proceedings, Part I (Paperback, 2013 ed.)
George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Baoxin Li, …
R3,010 Discovery Miles 30 100 Ships in 18 - 22 working days

The two volume sets LNCS 8033 and 8034 constitutes the refereed proceedings of the 9th International Symposium on Visual Computing, ISVC 2013, held in Rethymnon, Crete, Greece, in July 2013. The 63 revised full papers and 35 poster papers presented together with 32 special track papers were carefully reviewed and selected from more than 220 submissions. The papers are organized in topical sections: Part I (LNCS 8033) comprises computational bioimaging; computer graphics; motion, tracking and recognition; segmentation; visualization; 3D mapping, modeling and surface reconstruction; feature extraction, matching and recognition; sparse methods for computer vision, graphics and medical imaging; and face processing and recognition. Part II (LNCS 8034) comprises topics such as visualization; visual computing with multimodal data streams; visual computing in digital cultural heritage; intelligent environments: algorithms and applications; applications and virtual reality.

Advances in Visual Computing - 9th International Symposium, ISVC 2013, Rethymnon, Crete, Greece, July 29-31, 2013. Proceedings,... Advances in Visual Computing - 9th International Symposium, ISVC 2013, Rethymnon, Crete, Greece, July 29-31, 2013. Proceedings, Part II (Paperback, 2013 ed.)
George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Baoxin Li, …
R1,543 Discovery Miles 15 430 Ships in 18 - 22 working days

The two volume sets LNCS 8033 and 8034 constitutes the refereed proceedings of the 9th International Symposium on Visual Computing, ISVC 2013, held in Rethymnon, Crete, Greece, in July 2013. The 63 revised full papers and 35 poster papers presented together with 32 special track papers were carefully reviewed and selected from more than 220 submissions. The papers are organized in topical sections: Part I (LNCS 8033) comprises computational bioimaging; computer graphics; motion, tracking and recognition; segmentation; visualization; 3D mapping, modeling and surface reconstruction; feature extraction, matching and recognition; sparse methods for computer vision, graphics and medical imaging; face processing and recognition. Part II (LNCS 8034) comprises topics such as visualization; visual computing with multimodal data streams; visual computing in digital cultural heritage; intelligent environments: algorithms and applications; applications; virtual reality.

From Object Modelling to Advanced Visual Communication (Paperback, Softcover reprint of the original 1st ed. 1994): Sabine... From Object Modelling to Advanced Visual Communication (Paperback, Softcover reprint of the original 1st ed. 1994)
Sabine Coquillart, Wolfgang Strasser, Peter Stucki
R2,659 Discovery Miles 26 590 Ships in 18 - 22 working days

This book is a collection of the best papers originally presented as state-of-the-art reports or tutorials at the EUROGRAPHICS'91 conference in Vienna. A choice has been made giving priority to information of lasting value. Another goal was to cover all aspects of computer graphics -except hardware -as completely as possible from modelling to advanced visualization and communication. The editors consider that the ten contributions by internationally renowned experts fulfil this goal perfectly. Some important problem areas are treated from different viewpoints thus enhancing and deepening the reader's perspective. Sabine Coquillart Wolfgang Strafier Peter Stucki Table of Contents l. Through the Cracks of the Solid Modeling Milestone 1 J arek R. Rossignac 2. Kinematics and Dynamics for Computer Animation 76 H. Ruder, T. Ertl, K. Gruber, M. Gunther, F. Hospach, M. Ruder, J. Subke, K. Widmayer 3. Dynamic Animation of Deformable Bodies 118 Marie-Paul Gascuel, Claude Puech 4. Stochastic Methods and Non-Fractal Applications 140 Huw Jones 5. State of the Art in Volume Visualization 166 Arie Kaufman 6. On the Theorey and Application of Stereolithographics in Scientific Visualization 178 Eric Hibbard, Michael Bauer, Margaret Bradshaw, Glenn Deardorff, Ken Hu, David Whitney 7. User Interface Management Systems: Present and Future 197 Michel Beaudouin-Lafon 8. Trends in Edge Detection Techniques 224 Eduard Antoniu 9.

Advances in Visual Computing - Third International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007,... Advances in Visual Computing - Third International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007, Proceedings, Part I (Paperback, 2007 ed.)
Richard Boyle, Bahram Parvin, Darko Koracin, Nikos Paragios, Syeda-Mahmood Tanveer, …
R2,808 Discovery Miles 28 080 Ships in 18 - 22 working days

The two volume set LNCS 4841 and LNCS 4842 constitutes the refereed proceedings of the Third International Symposium on Visual Computing, ISVC 2007, held in Lake Tahoe, NV, USA in November 2007.

The 77 revised full papers and 42 poster papers presented together with 32 full and 5 poster papers of 6 special tracks were carefully reviewed and selected from more than 270 submissions. The papers cover the four main areas of visual computing: vision, graphics, visualization, and virtual reality. There 6 additional special tracks address issues such as intelligent algorithms for smart monitoring of complex environments, object recognition, image databases, algorithms for the understanding of dynamics in complex and cluttered scenes, medical data analysis, and soft computing in image processing. The papers of this volume are organized in topical sections on motion and tracking, computer graphics, virtual reality, medical data analysis, calibration/reconstruction, visualization, computer vision applications, algorithms for the understanding, face reconstruction and processing, object recognition, and shape/motion/tracking.

Advances in Visual Computing - Third International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007,... Advances in Visual Computing - Third International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007, Proceedings, Part II (Paperback, 2007 ed.)
Richard Boyle, Bahram Parvin, Darko Koracin, Nikos Paragios, Syeda-Mahmood Tanveer, …
R2,807 Discovery Miles 28 070 Ships in 18 - 22 working days

The two volume set LNCS 4841 and LNCS 4842 constitutes the refereed proceedings of the Third International Symposium on Visual Computing, ISVC 2007, held in Lake Tahoe, NV, USA in November 2007.

The 77 revised full papers and 42 poster papers presented together with 32 full and 5 poster papers of 6 special tracks were carefully reviewed and selected from more than 270 submissions. The papers cover the four main areas of visual computing: vision, graphics, visualization, and virtual reality. There 6 additional special tracks address issues such as intelligent algorithms for smart monitoring of complex environments, object recognition, image databases, algorithms for the understanding of dynamics in complex and cluttered scenes, medical data analysis, and soft computing in image processing. The papers of this volume are organized in topical sections on motion and tracking, segmentation, feature extraction, classification, intelligent algorithms for smart monitoring of shape/recognition, image databases, soft computing in image processing, and posters.

Virtual Realities - International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers... Virtual Realities - International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers (Paperback, 2015 ed.)
Guido Brunnett, Sabine Coquillart, Robert Van Liere, Gregory Welch, Libor Vasa
R2,079 Discovery Miles 20 790 Ships in 18 - 22 working days

Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human-computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses - usually sight, sound, and touch - in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include simulation, training, scientific visualization, and entertainment, whereas typical AR applications include computer-aided manufacturing or maintenance and computer-aided surgery or medicine. This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence.

Computer Vision, Imaging and Computer Graphics: Theory and Applications - International Joint Conference, VISIGRAPP 2013,... Computer Vision, Imaging and Computer Graphics: Theory and Applications - International Joint Conference, VISIGRAPP 2013, Barcelona, Spain, February 21-24, 2013, Revised Selected Papers (Paperback, 2014 ed.)
Sebastiano Battiato, Sabine Coquillart, Robert S. Laramee, Andreas Kerren, Jose Braz
R2,058 Discovery Miles 20 580 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 8th International Conference, VISIGRAPP 2013 consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2013, and the International Conference on Information Visualization IVAPP 2013, held in Barcelona, Spain, in February 2013. The 15 revised full papers presented were carefully reviewed and selected from 445 submissions. The papers are organized in topical sections on theory and applications in computer vision, image analysis, computer graphics, and information visualization.

Virtual Realities - Dagstuhl Seminar 2008 (Paperback, Edition.): Sabine Coquillart, Guido Brunnett, Greg Welch Virtual Realities - Dagstuhl Seminar 2008 (Paperback, Edition.)
Sabine Coquillart, Guido Brunnett, Greg Welch
R4,011 Discovery Miles 40 110 Ships in 18 - 22 working days

The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified. Correspondingly the book will consist of two parts. Part I will consist of extended articles describing research presented at the seminar. This will include papers on tracking, motion capture, displays, cloth simulation, and applications. Part II will consist of articles that capture the results of breakout discussions, describe visions, or advocate particular positions. This will include discussions about system latency, 3D interaction, haptic interfaces, social gaming, perceptual issues, and the fictional "Holodeck."

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