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* The first tutorial-style book that gives all the relevant theory at the right level of rigor, for the wireless communications engineer. * Bridges the gap between theory and practice by giving examples and case studies showing how game theory can solve real-word problems. * Contains algorithms and techniques to implement game theory in wireless terminals. Written by leading experts in the field, Game Theory and Learning for Wireless Networks Covers how theory can be used to solve prevalent problems in wireless networks such as power control, resource allocation or medium access control. With the emphasis now on promoting green solutions in the wireless field where power consumption is minimized, there is an added focus on developing network solutions that maximizes the use of the spectrum available. With the growth of distributed wireless networks such as Wi-Fi and the Internet; the push to develop ad hoc and cognitive networks has led to a considerable interest in applying game theory to wireless communication systems. Game Theory and Learning for Wireless Networks is the first comprehensive resource of its kind, and is ideal for wireless communications R&D engineers and graduate students. Samson Lasaulce is a senior CNRS researcher at the Laboratory of Signals and Systems (LSS) at Supelec, Gif-sur-Yvette, France. He is also a part-time professor in the Department of Physics at Ecole Polytechnique, Palaiseau, France. Hamidou Tembine is a professor in the Department of Telecommunications at Supelec, Gif-sur-Yvette, France. Merouane Debbah is a professor at Supelec, Gif-sur-Yvette,
France. He is the holder of the Alcatel-Lucent chair in flexible
radio since 2007.
This contributed volume offers a collection of papers presented at the 2016 Network Games, Control, and Optimization conference (NETGCOOP), held at the University of Avignon in France, November 23-25, 2016. These papers highlight the increasing importance of network control and optimization in many networking application domains, such as mobile and fixed access networks, computer networks, social networks, transportation networks, and, more recently, electricity grids and biological networks. Covering a wide variety of both theoretical and applied topics in the areas listed above, the authors explore several conceptual and algorithmic tools that are needed for efficient and robust control operation, performance optimization, and better understanding the relationships between entities that may be acting cooperatively or selfishly in uncertain and possibly adversarial environments. As such, this volume will be of interest to applied mathematicians, computer scientists, engineers, and researchers in other related fields.
This contributed volume offers a collection of papers presented at the 2016 Network Games, Control, and Optimization conference (NETGCOOP), held at the University of Avignon in France, November 23-25, 2016. These papers highlight the increasing importance of network control and optimization in many networking application domains, such as mobile and fixed access networks, computer networks, social networks, transportation networks, and, more recently, electricity grids and biological networks. Covering a wide variety of both theoretical and applied topics in the areas listed above, the authors explore several conceptual and algorithmic tools that are needed for efficient and robust control operation, performance optimization, and better understanding the relationships between entities that may be acting cooperatively or selfishly in uncertain and possibly adversarial environments. As such, this volume will be of interest to applied mathematicians, computer scientists, engineers, and researchers in other related fields.
This book constitutes the refereed proceedings of the 7th International Symposium on Ubiquitous Networking, UNet 2021, held in May 2021. Due to COVID-19 pandemic the conference was held virtually. The 16 revised full papers presented together with 6 invited papers and 3 special sessions were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections: ubiquitous communication technologies and networking; tactile internet and internet of things; mobile edge networking and fog-cloud computing; artificial intelligence-driven communications; and data engineering, cyber security and pervasive services.
This book constitutes the conference proceedings of the 10th International Conference on Network Games, Control and Optimization, NETGCOOP 2020, held in Cargese, Corsica, France, in September 2021*.The 12 full papers and 16 short papers were carefully reviewed and selected from 44 submissions. The papers are organized in the following topical sections: game theory and iterative algorithms applied to wireless communication; stochastic models for network performance analysis; game theory in mobile and wireless networks; scheduling and resource allocation problems in networks; advance in game theory; social network; electrical network. * The conference was postponed to 2021 due to the COVID-19 pandemic.
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