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This book features the latest research in the area of immersive
technologies, presented at the 6th International Augmented Reality
and Virtual Reality Conference, held in online in 2020. Bridging
the gap between academia and industry, it presents the state of the
art in augmented reality (AR) and virtual reality (VR) technologies
and their applications in various industries such as marketing,
education, health care, tourism, events, fashion, entertainment,
retail and the gaming industry. The book is a collection of
research papers by prominent AR and VR scholars from around the
globe. Covering the most significant topics in the field of
augmented and virtual reality and providing the latest findings, it
is of interest to academics and practitioners alike.
This book features the latest research in the area of immersive
technologies, presented at the 6th International Augmented Reality
and Virtual Reality Conference, held in online in 2020. Bridging
the gap between academia and industry, it presents the state of the
art in augmented reality (AR) and virtual reality (VR) technologies
and their applications in various industries such as marketing,
education, health care, tourism, events, fashion, entertainment,
retail and the gaming industry. The book is a collection of
research papers by prominent AR and VR scholars from around the
globe. Covering the most significant topics in the field of
augmented and virtual reality and providing the latest findings, it
is of interest to academics and practitioners alike.
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